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Author SHA1 Message Date
Morph 9d4edd4e88 ui/themes: Cleanup UI 2020-11-15 23:33:19 -05:00
lat9nq c433c0a746 bootmanager: Address review comments
Changes QMessageBox usages to warnings, as the problems they bring to
light are being safely handled by the application and do not warrant
something of the "critical" level.

Changes LOG_CRITICAL to LOG_ERROR for the same reason. Preferring ERROR
to WARNING as yuzu is denying loading of any guest applications after
checking for these conditions.

Moved logging the GL_RENDERER string into GetUnsupportedGLExtensions()
to make more clear that unsupported extensions were already being
logged. Makes placement of the logs easier to understand later, as well.
2020-11-09 22:55:05 -05:00
lat9nq 945cfe234b bootmanager: Log and show GL_RENDERER string when GPU is insufficient
Changes the first message to not include the OpenGL version, as the
error is caused by OpenGL failing to load.

Adds a new check for OpenGL version 4.3. This will display a message
with a similar error as well as the GL_RENDERER string. Adds a CRITICAL
log message when triggered. This prevents a crash with yuzu trying to
use older OpenGL versions.

Modifies the unsupported extension message to output the GL_RENDERER
string in the message, as well as logging the string.
2020-11-09 22:12:41 -05:00
bunnei af477fb8c5
Merge pull request #4888 from lioncash/unicorn-remove
core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
Lioncash 7aae6d6d2b core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Lioncash fc6db97a09 core: Remove usage of unicorn
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.

This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei 941563f981 yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
- In general, this is now the preferred settings for most games.

# Conflicts:
#	src/yuzu/configuration/config.cpp
2020-10-26 23:13:05 -07:00
bunnei d33399e1f4
Merge pull request #4729 from ameerj/nvdec-prod
video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ameerj eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei 9f08cea2c4
Merge pull request #4834 from lioncash/copy-fn
controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
Lioncash 6b5f565324 controller: Pass ControllerParameters by reference in ReconfigureControllers()
Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
Rodrigo Locatti 2f6ba54483
Merge pull request #4827 from lioncash/trunc
controller: Convert led_patterns integer literals to bool literals
2020-10-25 16:56:30 -03:00
Rodrigo Locatti ae3a755d13
Merge pull request #4828 from lioncash/lockguard
general: Use template deduction guides for lock_guard
2020-10-25 16:55:54 -03:00
Lioncash 98f4c5e7b8 general: Use template deduction guides for lock_guard
Same behavior, less code.
2020-10-25 13:53:22 -04:00
Lioncash 061a63547f controller: Convert led_patterns integer literals to bool literals
'bool' isn't always guaranteed to be the same size as an int, so this
can technically cause truncation warnings if we support other platforms.
2020-10-25 13:44:12 -04:00
Morph 9afbcd9e8a applets/profile_select: Resolve a warning in exec()
Resolves a warning where not all control paths return a value.
2020-10-25 09:16:43 -04:00
bunnei ab052cf684
Merge pull request #4817 from Kewlan/open-single-save-location
main/profile_select: Don't ask for profile when there's only one.
2020-10-24 03:02:19 -07:00
bunnei e7042163c8
Merge pull request #4792 from bunnei/rtc-fix
service: time: Update current time with changes to RTC setting.
2020-10-22 20:46:54 -07:00
Kewlan 85b5b816cf Don't ask for profile when there's only one. 2020-10-22 11:16:56 +02:00
Morph ff82f3894a configure_input_player: Fix modifier buttons
Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
Lioncash 046c0c91a3 input_common/CMakeLists: Make some warnings errors
Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei 62c6c9f6a6 service: time: Update current time with changes to RTC setting.
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-12 18:09:15 -07:00
LC 1ba0b077fc
Merge pull request #4733 from ReinUsesLisp/game-list-leak
qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
2020-09-30 05:54:18 -04:00
ReinUsesLisp ae6df703f5 qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
This fixes a memory leak as KeyReleaseEater's destructor was never
called.
2020-09-29 16:23:16 -03:00
Morph 86e4aa81e9 main: Allow applets to display on top while fullscreen
Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
2020-09-26 06:55:47 -04:00
Rodrigo Locatti c307ae2402
Merge pull request #4701 from lioncash/unused-proto
install_dialog: Remove unused function prototype
2020-09-23 19:07:27 +00:00
Lioncash aa35e51fcd install_dialog: Make use of [[nodiscard]] where applicable
Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
2020-09-23 13:22:04 -04:00
Lioncash e107870bc8 install_dialog: Remove unused function prototype
This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
2020-09-23 13:20:12 -04:00
Lioncash f43a1da808 game_list: Make game list function naming consistent
Makes the naming consistent with the rest of the functions that are
present.
2020-09-23 11:28:11 -04:00
Lioncash d264b7375c game_list: Eliminate redundant argument copies
Several functions can be taken by const reference to avoid copies
2020-09-23 11:20:12 -04:00
ReinUsesLisp 7003090187 renderer_opengl: Remove emulated mailbox presentation
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
Morph 70499b8cbd configure_input_player: Fixes motion mapping using ConfigureButtonClick 2020-09-18 03:56:31 -04:00
Morph 65d9def873 configure_input_player: Re-add "Clear" context menu option
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00
bunnei 3f6d83b27c
Merge pull request #4594 from german77/MotionHID
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash e0dd440b1f crypto/key_manager: Remove dependency on the global system accessor
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
bunnei 03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei 41b8ecdeb6
Merge pull request #4608 from lioncash/sign3
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
Rodrigo Locatti 663ea382da
Merge pull request #4633 from ReinUsesLisp/gpu-init
video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
bunnei 841b295ad0
Merge pull request #4606 from lioncash/constexpr
game_list_p: Mark some constants as constexpr
2020-09-06 23:19:38 -04:00
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
Morph 5b6268d26a configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german 6ee8eab670 Add cemu hook changes related to PR #4609 2020-09-04 21:48:13 -05:00
Morph 8e18b61972 configure_input_player: Show/hide motion buttons based on the controller 2020-09-04 21:48:13 -05:00
german ff679f3d17 Include HID and configuration changes related to motion 2020-09-04 21:48:03 -05:00
Morph b65456b958 applets/controller: Resolve several compiler warnings
Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph 076e4d44c3 Address feedback 2020-09-04 12:23:25 -04:00
Morph 1ec71b6ea0 clang-format 2020-09-04 12:23:25 -04:00
Morph 6597b3817c main: Apply settings after applet configuration is complete. 2020-09-04 12:23:25 -04:00
Morph 72b2f5d34f applets/controller: Load configuration prior to setting up connections
This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph aeec0f8a38 applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph 5ce3015945 applets/controller: Implement "Explain Text"
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph 5219615418 Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
lat9nq 0914e84014 main: Use three dots to complete the ellipsis
Fixes a typo in the UI file. An ellipsis has 3 dots.
2020-09-02 15:23:15 -04:00
bunnei 3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei 37faf24c3f
Merge pull request #4605 from lioncash/copy3
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
2020-08-29 23:22:39 -04:00
FearlessTobi d1e1ea0fef Address second batch of reviews 2020-08-30 00:43:25 +02:00
Lioncash 92c162126b configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi 0aa6ec4276 Reolve reorder warning 2020-08-29 22:06:47 +02:00
FearlessTobi d176feffad Address review comments and fix code compilation 2020-08-29 20:56:51 +02:00
Lioncash 1aba91e993 bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
2020-08-29 14:33:10 -04:00
Lioncash fae65d8a72 game_list_p: Avoid string churn in GameListItemPath data() 2020-08-29 14:30:49 -04:00
Lioncash cde658cb27 game_list_p: Mark some constants as constexpr
Consistency change with how we mark constants in the rest of the
codebase.
2020-08-29 14:23:41 -04:00
FearlessTobi e6bd1fd1b8 yuzu: Add motion and touch configuration 2020-08-29 18:56:34 +02:00
LC ce43139eb7
Merge pull request #4604 from lioncash/lifetime
yuzu/main: Amend lifetime issues with InputSubsystem
2020-08-29 01:33:29 -04:00
Lioncash bcd3c79eca yuzu/main: Amend lifetime issues with InputSubsystem
Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
Morph 403e36fab2 yuzu/configuration: Fix index out of bounds for default_analogs 2020-08-29 00:24:47 -04:00
Lioncash 9e1b0af259 input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.

This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
Morph f5f30781ae configure_input_player: Fix modifier scale button mapping 2020-08-26 02:32:32 -04:00
Morph 1bd70d73c0 configuration/input: Add support for mouse button clicks
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph efa0b7a056 Address feedback 2020-08-26 02:32:32 -04:00
Morph f0fac0c7fb Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
M&M 43ce33b6cc logging/settings: Increase maximum log size to 100 MB and add extended logging option
The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session.
This commit also fixes a few errors that are present in the general debug menu.
2020-08-24 21:39:56 -07:00
bunnei 66ac7cf730
Merge pull request #4541 from MerryMage/yolo
dynarmic: Add unsafe optimizations
2020-08-21 23:06:21 -04:00
Lioncash f6bb905182 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei bea9ed2548
Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei 00573fb2c9
Merge pull request #4532 from lioncash/object-name
configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei 56c6a5def8
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei 3472c00b3b
Merge pull request #4540 from lioncash/tr3
configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
Rodrigo Locatti d8a90e6536
Merge pull request #4531 from lioncash/overload
yuzu: Make use of qOverload where applicable
2020-08-17 04:13:14 -03:00
David cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei bbb5623f52
Merge pull request #4515 from lat9nq/pgs-menubar-config
main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
ameerj 31a76410e8 Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
MerryMage 836ec9176a dynarmic: Add unsafe optimizations 2020-08-16 14:15:39 +01:00
Lioncash e23289d869 configure_hotkeys: Don't translate empty strings
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash dbb1cbce67 yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
lat9nq 9f972b7d01 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash fe86109877 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash 969a4cc4da yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph cf946312ca main: Fallback to loader if no control nca is found with patch manager
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph 1146049de0 main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Morph 123024cea2 game_list_worker: Do not clear entries when > 1 gamedir is present
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04 21:13:35 -04:00
bunnei c71d05de84
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
2020-08-04 18:43:17 -04:00
Lioncash b249e4e0ce yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David 6c7292de33
Merge pull request #4263 from lat9nq/fix-screencaps-2
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
David 50d8264833
Merge pull request #4438 from lioncash/localizing
yuzu/main: Remove redundant usages of QStringLiteral("")
2020-08-03 20:58:00 +10:00
Morph e0d02d032b game_list_worker: Fix game list subdirectory scanning
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep.
This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep.
Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled.

FIx this by utilizing the behavior described when populating the game list for populating the content provider.
2020-07-29 09:22:29 -04:00
Morph e59d17167d main: Add support for removing SDMC installed titles 2020-07-29 06:50:30 -04:00
Morph b317942131 game_list: Limit context menu options for homebrew
Hides the following options when the title id is 0:
- Open Save Location
- Open Mod Data Location
- Open Transferable Shader Cache
- All removal options except Remove Custom Configuration
2020-07-29 06:50:30 -04:00