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yuzu-android
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3 Commits

Author SHA1 Message Date
Lioncash 5a4564bd8e renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.

This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.

While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
ReinUsesLisp 2d1f054c61 gl_rasterizer: Use ARB_multi_bind to update UBOs across stages 2019-04-05 19:10:46 -03:00
ReinUsesLisp 80cbd81276 video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00