yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
Commit Graph

2046 Commits

Author SHA1 Message Date
ReinUsesLisp 7d6dca0d0a gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp 5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei 848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei 496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei 4cccfb4190
Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27 259da93567 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27 8e1239fbc5 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27 59a004f915 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27 17315cee16 Cache uniform locations and restructure the implementation 2018-10-22 15:07:32 -04:00
FernandoS27 bcb5b924fd Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27 7b39107e3a Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27 aa620c14af Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
bunnei 1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27 5c5b4e8e7d Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
FernandoS27 e2416bbd1f Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 2018-10-22 09:27:00 -04:00
Lioncash c1e5525fc6 engines/maxwell_*: Use nested namespace specifiers where applicable
These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash d53c73adaa maxwell_dma: Make variables const where applicable within HandleCopy()
These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash dd1ee39426 maxwell_dma: Make FlushAndInvalidate's size parameter a u64
This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash 08e574eec4 maxwell_dma: Remove unused variables in HandleCopy()
These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
Lioncash 8a86c8d48b gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash 381baf783d gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash 61ef8af1e2 gl_shader_decompiler: Fix a few comment typos 2018-10-20 14:19:28 -04:00
ReinUsesLisp 3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei 7e665c2721 GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 2018-10-18 22:41:43 -04:00
bunnei a5d853a9f8 GPU: Invalidate destination address of kepler_memory writes. 2018-10-18 22:41:13 -04:00
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
bunnei 6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp 41fb25349a gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
bunnei 77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27 caaa9914fd Clang format and other fixes 2018-10-17 18:52:11 -04:00
FernandoS27 cb9fdc7a26 Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
FernandoS27 dbc34db6ce Implement GetInRange in the Rasterizer Cache 2018-10-17 18:52:10 -04:00
FernandoS27 fd9e2d0073 Implement 3D Textures 2018-10-17 18:52:08 -04:00
bunnei f912a82a8e
Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei 86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei 648b55c6b9 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 2018-10-17 18:20:15 -04:00
bunnei 2a035a1f6f gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 2018-10-17 18:19:35 -04:00
bunnei 43b9494a0f gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 2018-10-16 17:20:49 -04:00
bunnei ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei 91602de7f2 rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
bunnei 0e59291310 gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 2018-10-16 11:31:02 -04:00
bunnei 949d7832fa gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 2018-10-16 11:31:02 -04:00
bunnei 5f79ba04bd gl_rasterizer_cache: Separate guest and host surface size managment. 2018-10-16 11:31:01 -04:00
bunnei 58be4dff79 gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei cf7b46c101 gl_rasterizer_cache: Remove unused FlushSurface method. 2018-10-16 11:31:01 -04:00
bunnei 3afdfd7bfa gl_rasterizer: Implement flushing. 2018-10-16 11:31:01 -04:00
bunnei b4e29ccb81 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
bunnei 4e9683e9d5 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 2018-10-16 11:31:00 -04:00
bunnei 37575eae65 memory_manager: Add a method for querying the end of a mapped GPU region. 2018-10-16 11:31:00 -04:00
bunnei 0be7e82289 rasterizer_cache: Reintroduce method for flushing. 2018-10-16 11:31:00 -04:00
bunnei 9b929e934b gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 2018-10-16 11:30:59 -04:00
ReinUsesLisp 936c36a514 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
ReinUsesLisp 27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
ReinUsesLisp 6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp 4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp 3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
ReinUsesLisp d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
ReinUsesLisp d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
ReinUsesLisp 08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
bunnei 14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27 1d6559fbd3 Implement Arrays on Tex Instruction 2018-10-14 13:31:02 -04:00
FernandoS27 d880b77698 Fix TLDS 2018-10-13 22:14:25 -04:00
FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 2018-10-13 20:58:00 -04:00
FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 2018-10-13 15:25:17 -04:00
FernandoS27 4d959c6bdc Implement Precise 3D Swizzle 2018-10-13 15:25:16 -04:00
FernandoS27 736db284d2 Implement Fast 3D Swizzle 2018-10-13 15:25:15 -04:00
Hexagon12 cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
FernandoS27 97b6405a17 Implemented helper function to correctly calculate a texture's size 2018-10-12 14:21:53 -04:00
ReinUsesLisp 17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei 6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei 03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
FernandoS27 5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
Lioncash 6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
FernandoS27 be97fc884d Implement Scissor Test 2018-10-08 21:36:23 -04:00
FernandoS27 30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
ReinUsesLisp 7c2d6ef210 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ReinUsesLisp ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
ReinUsesLisp 4d0c682468 video_core: Allow LabelGLObject to use extra info on any object 2018-10-07 17:27:49 -03:00
bunnei 2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei 1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
ReinUsesLisp 0ecd181cca gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
FernandoS27 752faff2bc Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
bunnei 9aec85d39c fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
bunnei 011cf77796 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
bunnei 749aef3dd0 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
ReinUsesLisp 3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
FernandoS27 f664437ae8 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
ReinUsesLisp 1835911425 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bunnei bc679c9b8c
Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei df3799a008 gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei 29782273ec gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei 15cc729ebd gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 2018-09-30 14:31:58 -04:00