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24723 Commits

Author SHA1 Message Date
Fernando S 5bcbb8de45
Merge pull request #9559 from FernandoS27/cached-writes
VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-06 07:31:39 -05:00
liamwhite 990fe2b3fc
Merge pull request #9564 from FernandoS27/oops-i-did-it-again
MacroHLE: eliminate 2 rushed macros.
2023-01-05 22:14:27 -05:00
Fernando Sahmkow f6245dc40a MacroHLE: eliminate 2 rushed macros. 2023-01-05 20:53:31 -05:00
Narr the Reg 8042ce7e19 input_common: Create an update engine 2023-01-05 19:24:29 -06:00
liamwhite eaca61e073
Merge pull request #9528 from liamwhite/mvk-nulldesc
renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite 3e33a878dc
Merge pull request #9536 from liamwhite/debug-utils
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Liam 1ee0540f82 externals: update dynarmic, xbyak 2023-01-05 18:06:06 -05:00
Billy Laws 58fec43768 Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws 12b4c9c04c externals: Update sirit 2023-01-05 22:13:07 +00:00
Billy Laws 68ed60cee4 shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws 6c812a0c84 Vulkan, OpenGL: Hook up geometry shader passthrough emulation 2023-01-05 22:13:07 +00:00
Billy Laws 625a4af73a shader_recompiler: Add support for lowering geometry passthrough
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
2023-01-05 22:13:07 +00:00
Billy Laws 9e2997c4b6 Vulkan, OpenGL: Hook up storage buffer alignment code 2023-01-05 22:13:07 +00:00
Billy Laws 8804a4eb23 shader_recompiler: Align SSBO offsets to meet host requirements
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-05 22:13:07 +00:00
Billy Laws 3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 2023-01-05 22:13:07 +00:00
Billy Laws c1cc99584c shader_recompiler: Add comparison operators to descriptor types 2023-01-05 22:13:07 +00:00
Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando S 1428451722
Merge pull request #9527 from Wollnashorn/amd-cache-fix
video_core/vulkan: Implemented `VkPipelineCache` to store Vulkan pipelines
2023-01-05 16:38:07 -05:00
Wollnashorn e07976a22b video_core/vulkan: Vulkan driver pipelines now contain cache version
So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn 9c9008ac81 video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache 2023-01-05 21:03:01 +01:00
Wollnashorn 8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn f2aa816679 video_core/vulkan: Added check if Vulkan pipeline path has been set 2023-01-05 21:03:01 +01:00
Wollnashorn f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
Wollnashorn 67d4f190f7 yuzu-cmd: Removed `use_vulkan_driver_pipeline_cache` from default_ini.h
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow b56ad93bbc BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
Fernando Sahmkow 2d0c4f2b1d Fermi2D: sync cache flushes 2023-01-05 06:43:28 -05:00
Fernando Sahmkow af5ecb0b15 MemoryManager: use fastmem directly. 2023-01-05 06:06:33 -05:00
MonsterDruide1 688a9fbfa6 net: Silently translate ETIMEDOUT network error 2023-01-05 11:54:36 +01:00
Fernando Sahmkow 6c7eb81f7d video_core: Cache GPU internal writes. 2023-01-05 05:23:39 -05:00
liamwhite e82e3e06be
Merge pull request #9557 from FernandoS27/ooops-i-killed-the-shitty-drivers
Vulkan: Fix drivers that don't support dynamic_state_2 up
2023-01-05 00:14:01 -05:00
Fernando Sahmkow 4d9af4a9d2 Vulkan: Fix drivers that don't support dynamic_state_2 up 2023-01-05 00:11:16 -05:00
Feng Chen 013b689153 video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
Feng Chen 1e8cee2ddf video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
Alexandre Bouvier 7a2bd13f5b cmake: support the standard cmake testing option 2023-01-05 05:03:34 +01:00
Alexandre Bouvier d0fe27708e tests: update catch2 to 3.0.1 2023-01-05 04:58:31 +01:00
Liam a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
Liam 301e9bbc03 vulkan: implement 'turbo mode' clock booster 2023-01-04 22:22:01 -05:00
Liam 66ae79de13 renderer_vulkan: implement fallback path for null descriptors 2023-01-04 22:14:01 -05:00
liamwhite b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Fernando Sahmkow a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow 03ccd8bf43 Texture Cache: Implement async texture downloads. 2023-01-03 22:52:15 -05:00
liamwhite bbeb6e460c
Merge pull request #9518 from gidoly/revert-9504-pg2
Revert "k_page_group: synchronize"
2023-01-03 21:40:57 -05:00
Fernando Sahmkow ddbf851ef6 Vulkan: Update blacklisting to latest driver versions. 2023-01-03 21:16:43 -05:00
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow b62ffb612d Vulkan: rework stencil tracking. 2023-01-03 16:29:16 -05:00
liamwhite 6f031f08fe
Merge pull request #9547 from MonsterDruide1/tas-doesnt-flap
TAS: Immediately switch stick to TAS on input
2023-01-03 15:03:58 -05:00
MonsterDruide1 04cb05fce0 TAS: Immediately switch stick to TAS on input
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-03 20:08:25 +01:00
liamwhite a7e610403d
Merge pull request #9542 from abouvier/cmake-module-path
cmake: move find-modules to root cmake dir
2023-01-02 13:45:36 -05:00