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45 Commits

Author SHA1 Message Date
Liam 4aa713e861 shader_recompiler: ensure derivatives for textureGrad are f32 2023-12-21 19:06:33 -05:00
Ameer J feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Fernando Sahmkow c03f0b3c89 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2023-08-18 22:17:02 -04:00
Fernando Sahmkow a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj 574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
ameerj 14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
Morph db07ca6c7f
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
ReinUsesLisp 8c9febe8f7 shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
ReinUsesLisp 66a0cedba3 shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.

On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.

On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```

After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp 09fb41dc63 shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj 20e86fd615 shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp 50eb03382e shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 2021-07-22 21:51:29 -04:00
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp a8d46a5eae shader: Add constant propagation for arithmetic right shifts 2021-07-22 21:51:28 -04:00
FernandoS27 080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
ReinUsesLisp 2597cee85b shader: Add constant propagation for *&^| binary operations 2021-07-22 21:51:27 -04:00
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27 baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27 bee8188799 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27 c3bace756f shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp 5f22cd89e2 shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ReinUsesLisp 2be5c7eff4 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ReinUsesLisp 3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp 58914796c0 shader: Add XMAD multiplication folding optimization 2021-07-22 21:51:22 -04:00
ReinUsesLisp b5d7279d87 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 8af9297f09 shader: Misc fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9170200a11 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6dafb08f52 shader: Better constant folding 2021-07-22 21:51:22 -04:00
ReinUsesLisp be94ee88d2 shader: Make typed IR 2021-07-22 21:51:21 -04:00
ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer 2021-07-22 21:51:21 -04:00