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1234 Commits

Author SHA1 Message Date
greggameplayer 220d4672df add all the known TextureFormat (#474) 2018-05-28 19:26:17 -04:00
bunnei d809f65827
Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei 7f155ba713
Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
bunnei c23ce3365d gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 2018-05-25 23:21:29 -04:00
bunnei ee53688ca7 shader_bytecode: Implement other variants of FMNMX. 2018-05-25 23:18:50 -04:00
bunnei aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
Subv e2cdf54177 Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 2018-05-24 17:32:46 -05:00
Subv 126270d963 Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:

P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
bunnei 58857b9f46
Merge pull request #456 from Subv/unmap_buffer
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
bunnei 898f0fa029
Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Sebastian Valle 6486544e09
Merge pull request #452 from Subv/psetp
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle 2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv 8440cef223 Shaders: Implemented the FMNMX shader instruction. 2018-05-20 17:53:06 -05:00
Subv 72b5c448cf GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Subv a056d5ad8c ShadersDecompiler: Added decoding for the PSETP instruction. 2018-05-19 11:41:14 -05:00
Subv 98b143c2d6 GLRenderer: Remove unused hw_vao_enabled_attributes variable. 2018-05-19 11:36:38 -05:00
Subv 370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv 21959ddfef GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
Lioncash 7c9644646f
general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei 225ff1130f
Merge pull request #422 from bunnei/shader-mov
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
bunnei f41eb95e13 maxwell_3d: Reset vertex counts after drawing. 2018-04-29 16:23:31 -04:00
bunnei 08b8fcbe6d gl_shader_decompiler: Implement MOV_R. 2018-04-29 16:05:18 -04:00
bunnei 316327f487 maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 2018-04-29 16:05:17 -04:00
bunnei c7ce472eeb shader_bytecode: Add decoding for FMNMX instruction. 2018-04-29 16:05:17 -04:00
Subv da32c648bf Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. 2018-04-29 12:49:41 -05:00
bunnei a71346cd7c gl_shader_decompiler: Implement MOV_C. 2018-04-29 13:13:13 -04:00
bunnei 6c464a2a4a
Merge pull request #416 from bunnei/shader-ints-p3
gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F
2018-04-29 12:56:16 -04:00
bunnei f87ea8fa8b fermi_2d: Fix surface copy block height. 2018-04-28 20:40:03 -04:00
bunnei 0c01c34eff gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 2018-04-28 20:03:19 -04:00
bunnei e73927cfc2 gl_shader_decompiler: More cleanups, etc. with how we handle register types. 2018-04-28 20:03:19 -04:00
bunnei c691fa4074 GLSLRegister: Simplify register declarations, etc. 2018-04-28 20:03:19 -04:00
bunnei f2dcb39049 shader_bytecode: Add decodings for i2i instructions. 2018-04-28 20:03:18 -04:00
bunnei a7b5ab4d9a gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
bunnei 6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash 16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
bunnei e6242ab5e6 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash 8475496630
general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei c9d7abe9c9 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei 37fa9a15cd gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00
bunnei f81b915fd8
Merge pull request #396 from Subv/shader_ops
Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
Subv 20d86d8a36 GPU: Partially implemented the Fermi2D surface copy operation.
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
2018-04-25 12:54:26 -05:00
Subv e9ad8e9185 Shaders: Added bit decodings for the I2I instruction. 2018-04-25 12:52:55 -05:00
Subv 1740aa5444 Shaders: Implemented the FSET instruction.
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
Subv 1dd4861d38 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. 2018-04-25 11:55:30 -05:00
Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 2018-04-25 11:55:29 -05:00
Subv 378c881427 GPU: Added surface copy registers to Fermi2D 2018-04-25 11:55:29 -05:00
Subv b1109931b9 GPU: Added boilerplate code for the Fermi2D engine 2018-04-25 11:55:29 -05:00
Subv c16cfbbc6c GPU: Reduce the number of registers of Maxwell3D to 0xE00.
The rest are just macro shim registers.
2018-04-25 11:55:28 -05:00