Subv
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29feece4b8
|
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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2018-03-16 20:32:44 -05:00 |
Subv
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bf310a41b8
|
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
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2018-03-16 19:24:41 -05:00 |
Subv
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cbec739e7b
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GPU: Added Maxwell registers for Shader Program control.
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2018-03-16 19:23:11 -05:00 |
Subv
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5fb4c718cc
|
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
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2018-03-04 19:14:04 -05:00 |
Lioncash
|
490d0e36a0
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maxwell_3d: Make constructor explicit
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2018-02-13 23:47:51 -05:00 |
Subv
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ac61a7d1e6
|
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Only QueryMode::Write is supported at the moment.
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2018-02-12 12:34:41 -05:00 |
Subv
|
6cddf9d88e
|
Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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2018-02-11 23:44:12 -05:00 |
Subv
|
e01a8f2187
|
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
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2018-02-11 22:42:48 -05:00 |