yuzu-emu
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yuzu-android
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12133 Commits

Author SHA1 Message Date
Zach Hilman 0fd45e78f4 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman 06cf050c0a hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman d1b7c65b9e yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman b8f7f9651e yuzu_cmd/config: Add config deserialization for multiplayer 2018-11-18 23:22:36 -05:00
Zach Hilman c77454b9d0 settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman fd5fa48674 settings: Add Native type for keyboard 2018-11-18 23:21:33 -05:00
Zach Hilman 152422bab1 settings: Add Native type for mouse buttons 2018-11-18 23:21:33 -05:00
David Marcec 0c3e7b7086 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec f66c6fe554 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec 362b28d052 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec a69b9d73f5 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec 7fbe2c83a7 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec b9c1e4b0e7 Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec beab38601b Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
David Marcec 60fecee1ec Removed hard coded values for width and height 2018-11-19 15:20:47 +11:00
Zach Hilman ea680bea60 software_keyboard: Check for UTF-8 config flag 2018-11-18 23:14:48 -05:00
bunnei f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei 6dc33fb812
Merge pull request #1693 from Tinob/master
Missing ogl states
2018-11-18 19:59:10 -08:00
bunnei 5e6ad795cc
Merge pull request #1555 from ccawley2011/clang-format-docker
travis: Use pre-built image for clang-format target
2018-11-18 19:54:38 -08:00
bunnei 997c3dc6ff
Merge pull request #1619 from janisozaur/patch-12
Handle missing git info when building
2018-11-18 19:53:34 -08:00
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
bunnei 3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei e34d47e6e3
Merge pull request #1620 from DarkLordZach/ldr-ro
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei f08b4cbbc8
Merge pull request #1718 from ogniK5377/lets-go-softlock
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee 9a47e40dd6 Correctly sets default system language for yuzu-CLI (#1727)
* Correctly sets default system language for yuzu-CLI

A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.

* fix clang issue

deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei da238db6df
Merge pull request #1730 from ReinUsesLisp/fix-intel
gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei 611141e09f
Merge pull request #1671 from DarkLordZach/vi-disconnect
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp 29e7c76d66 gl_rasterizer: Remove default clip distance 2018-11-18 23:57:52 -03:00
Mat M 9a1bac840e
Merge pull request #1728 from FearlessTobi/reset-signal
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias 13f79cc5bd
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Zach Hilman 56cf5b7b17 software_keyboard: Add max and current length display to dialog 2018-11-18 10:53:47 -05:00
Zach Hilman 02e6602baa software_keyboard: Push all data over all channels on dialog completion 2018-11-18 10:53:47 -05:00
Zach Hilman 4ee087fb3c applet: Use std::queue instead of std::vector for storage stack 2018-11-18 10:53:47 -05:00
Zach Hilman 19b2571aec applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman 6209fe0c27 software_keyboard: Push buffer size to offset 0x4 in output data 2018-11-18 10:53:47 -05:00
Zach Hilman 8b433beff3 software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 7cfb29de23 am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman 3cf7246e37 am: Implement ILibraryAppletAccessor IsCompleted and GetResult 2018-11-18 10:53:47 -05:00
Zach Hilman fed6ab14c3 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman a81645400f qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman 48fcb43585 am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman 5454494adb qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman de16c1e453 am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman ae53b84efd frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman 5b95de0c9c am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman 731b4bd691 am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman ba03bfa430 am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman 5ce6b8fea7 am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman 0682a908c0 am: Move AM::IStorage to header
Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00