Zach Hilman
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fdf27bf390
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game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
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2018-08-11 22:50:48 -04:00 |
Lioncash
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8eb97706b8
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qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
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2018-08-10 18:19:44 -04:00 |
Lioncash
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aaf671a309
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gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
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2018-08-10 18:19:40 -04:00 |
Lioncash
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be53097577
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qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
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2018-08-10 18:17:39 -04:00 |
Zach Hilman
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2b6128fe0b
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file_util: Use enum instead of bool for specifing path behavior
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2018-08-08 21:18:45 -04:00 |
Zach Hilman
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4b471f0554
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core: Port core to VfsFilesystem for file access
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2018-08-08 21:18:45 -04:00 |
Zach Hilman
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9e88f03e75
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Avoid parsing RomFS to directory in NCA
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2018-08-06 23:06:33 -04:00 |
Lioncash
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9764b4ec0e
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qt/game_list_p: Remove redundant base class constructor invocations
These occur automatically without the need to call them. While we're at
it, also std::move the QString instance into its member variable.
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2018-08-06 13:42:12 -04:00 |
Lioncash
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00a68c5eea
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qt: Default destructors where applicable
Makes code consistent with our style of defaulting special member
functions where applicable.
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2018-08-06 13:27:08 -04:00 |
MerryMage
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e35644c005
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clang-format
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2018-01-16 18:05:21 +00:00 |
James Rowe
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389979018c
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Remove gpu debugger and get yuzu qt to compile
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2018-01-12 19:11:04 -07:00 |
James Rowe
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ebf9a784a9
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Massive removal of unused modules
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2018-01-12 19:11:03 -07:00 |