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Author SHA1 Message Date
Lioncash 03dda80e2b process_capability: Handle extended SVC range
12.x extended the range of SVC IDs, so we need to expand the range of
bits that need to be tested.

The upside of this is that we can eliminate a range check, given the
whole range is used.
2021-04-07 00:35:49 -04:00
lat9nq 2cc42e40c5 nvhost_nvdec_common: Avoid memcpy with null pointers
Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.

Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 16:40:03 -04:00
lat9nq 638c892edf nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
2021-04-05 00:49:09 -04:00
lat9nq a60653dcd3 vp9: Avoid memcpy with null pointers
Avoid sending null pointer to memcpy as reported by Undefined Behaviour
Sanitizer. Replaces the std::memcpy calls in SpliceVectors with
std::copy calls. Opting to replace all the memcpy's with copy's.

Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 00:44:38 -04:00
Markus Wick 9be819faaf common: Move assert failure handling into a cpp file.
Advantage: Altering the handler does not need a full recompilation.
Disadvantage: noreturn is droped, so the caller is a bit slower.

We quite often run yuzu with a YOLO assertion handler. In fact, only very few
games run at all with asserts. This patch allows developers to patch the handler
without recompiling everything. The overhead of the missing "noreturn" attribute
shoul be negletable.
2021-04-04 21:19:33 +02:00
lat9nq 33ed02a239 configure_graphics: Prevent stack-use-after-scope
Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
bunnei c92a211e7c
Merge pull request #6127 from german77/udpSingleConnection
InputCommon: Improve UDP communications
2021-04-03 23:14:23 -07:00
bunnei c5ca8675c8
Merge pull request #6132 from MerryMage/code_size
arm_dynarmic: Increase size of code cache
2021-04-02 18:47:04 -07:00
Morph aca6ab6417
Merge pull request #6131 from german77/rightjoyconSLSR
HID: Fix SL and SR buttons for right joycon
2021-04-02 15:48:04 -04:00
MerryMage 0fbd7752c3 arm_dynarmic: Increase size of code cache 2021-04-02 18:09:15 +01:00
german77 eaf0c4af11 HID: Fix SL and SR buttons for right joycon 2021-04-02 09:03:11 -05:00
bunnei d69421b1db
Merge pull request #6106 from MerryMage/nullptr-jit
[test] arm_dynarmic: Always have a 'valid' jit instance
2021-04-01 09:50:00 -07:00
bunnei e44622860a
Merge pull request #6126 from Morph1984/stub-SetAlbumImageTakenNotificationEnabled
ISelfController: Stub SetAlbumImageTakenNotificationEnabled
2021-03-30 21:32:01 -07:00
german77 bb3dce9363 Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one 2021-03-30 22:17:08 -05:00
Rodrigo Locatti 5ee669466f
Merge pull request #5927 from ameerj/astc-compute
video_core: Accelerate ASTC texture decoding using compute shaders
2021-03-30 19:31:52 -03:00
bunnei eeea426c74
Merge pull request #6116 from german77/userArgument
yuzu/main: Add user command line argument
2021-03-30 15:01:33 -07:00
Morph ca30190fad ISelfController: Stub SetAlbumImageTakenNotificationEnabled
This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30 13:45:00 -04:00
ameerj 54c1e0897d configuration: Add auto stub toggle that resets on boot
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
ameerj e6e61424d4 service: Auto stub fallback
For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done.

Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
2021-03-30 13:40:31 -04:00
bunnei b3f68098d5
Merge pull request #6124 from jbeich/vulkan+opengl
vulkan_common: enable OpenGL interop on other Unices
2021-03-30 09:37:00 -07:00
bunnei f234531f92
Merge pull request #6109 from german77/gestureID
HID: Initialize correctly the gesture finger_id and filter invalid inputs
2021-03-29 18:00:47 -07:00
Jan Beich 9b50b23a50 vulkan_common: enable OpenGL interop on other Unices 2021-03-30 00:25:25 +00:00
bunnei fb7dcbf7af
Merge pull request #6102 from ogniK5377/fd-pass
nvdrv: Pass device fd and handle device create methods for device opening and closing
2021-03-29 12:53:55 -07:00
bunnei f8561c7a65
Merge pull request #6115 from bunnei/fix-kernel-init
hle: kernel: Initialize preemption task after schedulers.
2021-03-28 12:13:39 -07:00
german77 9cebde760f yuzu/main: Add user command line argument 2021-03-27 12:34:48 -05:00
bunnei cb7f2e5616 hle: kernel: Initialize preemption task after schedulers.
- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
2021-03-27 10:04:13 -07:00
Morph 3b98fab850 service: friend: Change logging class from ACC to Friend 2021-03-27 11:11:07 -04:00
Narr the Reg 7c26a9aefe HID: Initialize correctly the gesture finger_id and filter invalid results 2021-03-26 11:13:18 -06:00
ameerj 2f83d9a61b astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
Chloe Marcec 99fdfa1fcd nvdrv: Pass device fd and handle device create methods for device opening and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
bunnei 65774084fd
Merge pull request #6101 from ogniK5377/alloc-as-ex
nvdrv: Change InitializeEx to AllocAsEx
2021-03-24 17:37:01 -07:00
Jan Beich 8c016b02e7 gl_device: unblock async shaders on other Unix systems
Mesa is the primary OpenGL provider on all FreeDesktop systems.
For example, iris is used on Intel GPU + FreeBSD by default.
2021-03-24 19:59:20 +00:00
MerryMage 52dae41d7f arm_dynarmic: Always have a 'valid' jit instance 2021-03-24 18:47:17 +00:00
bunnei 716285fab8
Merge pull request #6100 from bunnei/arm-fix
core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
2021-03-23 17:08:37 -07:00
bunnei dde074eaab
Merge pull request #6092 from ivan-boikov/cancel-dir-select
Fix cancelation of getExistingDirectory dialog
2021-03-22 17:55:18 -07:00
Chloe Marcec 875183e7c5 nvdrv: Change InitializeEx to AllocAsEx
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
LC a50133fc5e
Merge pull request #6095 from lat9nq/async-shader-block
gl_device: Block async shaders on AMD and Intel
2021-03-21 23:29:49 -04:00
bunnei a35717b245 core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
- We re-create the JIT here without preserving any state.
2021-03-21 15:25:25 -07:00
lat9nq 538f097f97 gl_device: Block async shaders on AMD and Intel
Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
2021-03-21 01:25:45 -04:00
ivan-boikov afa4bcbb3b Fix cancelation of choose directory dialog 2021-03-20 15:52:22 +01:00
bunnei 2e85ee250d
Merge pull request #6052 from Morph1984/vi-getindirectlayerimagemap
IApplicationDisplayService: Stub GetIndirectLayerImageMap
2021-03-19 22:59:25 -07:00
bunnei cb48ed2e1a
Merge pull request #6056 from zkitX/spl-updates
service: Refactor spl
2021-03-18 15:49:41 -07:00
bunnei 4aa8189328
Merge pull request #6055 from MerryMage/exceed-the-limit
[testing] fiber: Double default stack size
2021-03-17 20:46:45 -07:00
Morph ec514a4d1b IApplicationDisplayService: Stub GetIndirectLayerImageMap
Used by games invoking the inline software keyboard such as GNOSIA
2021-03-17 03:25:12 -04:00
bunnei e1f7938a3b
Merge pull request #6070 from Morph1984/sysver-11.0.1
system_version: Update to 11.0.1
2021-03-16 18:13:12 -07:00
Morph 8441094ba3 bsd: Avoid writing empty buffers
Silences log spam on empty buffer writes
2021-03-16 12:50:44 -04:00
bunnei 0687a8370d
Merge pull request #6069 from Morph1984/ngWord
system_archive: Update NgWord archive version
2021-03-15 15:44:04 -07:00
Morph 824e53149d system_version: Update to 11.0.1 2021-03-14 08:47:36 -04:00
Morph 9761618a8d system_archive: Update NgWord archive version 2021-03-14 08:33:48 -04:00
bunnei d3a4a192fe
Merge pull request #6054 from Morph1984/time-GetClockSnapshot
time: Assign the current time point to the ClockSnapshot
2021-03-13 23:15:54 -08:00
Rodrigo Locatti 2f30c10584 astc_decoder: Reimplement Layers
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
2021-03-13 12:16:03 -05:00
ameerj c7553abe89 astc_decoder: Fix out of bounds memory access
resolves a crash with some anamolous textures found in Astral Chain.
2021-03-13 12:16:03 -05:00
ameerj 20eb368e14 renderer_vulkan: Accelerate ASTC decoding
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-03-13 12:16:03 -05:00
ameerj f6566338eb host_shaders: Modify shader cmake integration to allow for larger shaders
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
2021-03-13 12:16:03 -05:00
ameerj 2985e5e94c renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.

This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
bunnei 3b85ac2ac4
Merge pull request #6053 from Morph1984/time-CalculateSpanBetween
time: Fix CalculateSpanBetween implementation
2021-03-12 23:31:09 -08:00
bunnei 4735d18bb9
Merge pull request #6028 from bunnei/raster-cache
video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
2021-03-12 21:57:27 -08:00
bunnei a9d24b0df3 video_core: rasterizer_accelerated: Fix un/signed mismatch. 2021-03-12 21:52:49 -08:00
bunnei 5dae45b958
Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei 827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
zkitx 4439801c0f
Fix casing on DeallocateAesKeySlot 2021-03-11 02:46:22 -05:00
zkitx ad653550eb
Update SPL to fit N's service refactor (4.0.0+) which split into new services. 2021-03-11 02:36:48 -05:00
MerryMage 59173ff7a7 fiber: Double default stack size
Stack overflow occurs with some guest applications
2021-03-10 20:37:56 +00:00
Morph 87cfe5b1da time: Fix CalculateSpanBetween implementation
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.

Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10 11:42:59 -05:00
Morph 2490ffbbce time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-10 11:40:51 -05:00
Rodrigo Locatti daf5c5060b
Merge pull request #5891 from ameerj/bgra-ogl
renderer_opengl: Use compute shaders to swizzle BGR textures on copy
2021-03-09 02:47:51 -03:00
bunnei d1a7b2eca7
Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristic
buffer_cache: Heuristically decide to skip cache on uniform buffers
2021-03-08 17:48:55 -08:00
bunnei 9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
bunnei 8f7eb194af common: Fiber: use a reference for YieldTo.
- Fixes another small leak.
2021-03-07 13:46:53 -08:00
Ani cd7abba1a9 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77 41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german 4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
bunnei 68ffac250a common: fiber: Use weak_ptr when yielding.
- Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference.
- Supersedes #6006 with a more narrow fix.
2021-03-05 22:10:03 -08:00
german 1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
bunnei 4cf5b860bd
Merge pull request #6036 from bunnei/thread-leak
hle: kernel: KThread: Rework dummy threads & fix memory leak.
2021-03-05 17:15:35 -08:00
bunnei 47af34003b hle: kernel: KThread: Rework dummy threads & fix memory leak.
- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-05 17:10:57 -08:00
LC 97415ad07a
Merge pull request #6029 from Morph1984/compile-utf8
CMakeLists: Add /utf-8 compile option for MSVC
2021-03-05 20:09:37 -05:00
bunnei a5ab85ac37
Revert "core: Switch to unique_ptr for usage of Common::Fiber." 2021-03-05 17:08:17 -08:00
bunnei 9d010be483
Merge pull request #6034 from Morph1984/mbedtls
externals: Update mbedtls to 2.16.9
2021-03-05 15:48:28 -08:00
bunnei 34a3ee1631
Merge pull request #6006 from bunnei/fiber-unique-ptr
core: Switch to unique_ptr for usage of Common::Fiber.
2021-03-04 23:59:06 -08:00
Morph 96c9e67b1b aes_util: Remove malformed mbedtls_cipher_finish function call 2021-03-05 02:05:05 -05:00
Morph e7038344aa CMakeLists: Add /utf-8 compile option for MSVC
Ensures that the source and execution character sets are in UTF-8
2021-03-05 01:46:56 -05:00
ameerj 5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
ameerj 0639244d85 renderer_opengl: Swizzle BGR textures on copy
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped.

This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
2021-03-04 14:14:19 -05:00
bunnei b8b5891585
Merge pull request #5989 from ReinUsesLisp/cmdpool
vk_command_pool: Reduce the command pool size from 4096 to 4
2021-03-04 11:07:31 -08:00
bunnei 394475c4e3
Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
bunnei 50ee9c46ab video_core: rasterizer_accelerated: Fix delta check ordering. 2021-03-02 17:48:02 -08:00
bunnei 6ab839462c video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion. 2021-03-02 17:44:02 -08:00
bunnei f8bfec3109
Merge pull request #5815 from comex/net-error-reform
Network error handling reform
2021-03-02 17:08:47 -08:00
bunnei 94da1e8a7e video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00
ReinUsesLisp 5ad62e7bfc buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
bunnei 925671071c core: Shutdown: Move kernel cleanup to later in shutdown.
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00
Kelebek1 c7a7e47615 Fix default bcat_backend init 2021-03-02 03:20:16 +00:00
german 9b3af0027b inputCommon: Use an unique client id for each socket instance 2021-03-01 09:19:33 -06:00
ameerj 52e9d7fa49 gpu_thread: Remove Async NVDEC placeholders
This commit removes early placeholders for an implementation of async nvdec. With recent changes to the source code, the placeholders are no longer accurate, and can cause a nullptr dereference due to the nature of the cdma_pusher lifetime.
2021-02-28 22:03:00 -05:00
comex 2910aa77b2 [network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
  Errno; the same switch statement is copied and pasted in multiple
  places in the code

Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
  more I added), and
- using OS functions to convert the error to a string when logging, so
  it'll describe the error even if it's not one of the ones in the
  switch statement.
  - To handle this, refactor the logic in `GetLastErrorMsg` to expose a
    new function `NativeErrorToString` which takes the error number
    explicitly as an argument.  And improve the Windows version a bit.

Also, add a test which exercises two random error paths.
2021-02-28 17:25:31 -05:00
bunnei 9e9341f4b4
Merge pull request #6007 from bunnei/ldn-error
core: hle: ldn: Error out on call to Initialization.
2021-02-28 13:34:20 -08:00
Morph ee9ebeeb80
Merge pull request #5276 from german77/gestures
HID: Implement gestures
2021-02-27 22:18:41 -05:00
german e895ab7d6f Implements touch, pan, pinch and rotation gestures 2021-02-27 19:54:42 -06:00
german77 4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00