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yuzu-android
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23 Commits

Author SHA1 Message Date
James Rowe 18ca3ca751 Removing unused settings and yuzu rebranding 2018-01-12 19:11:05 -07:00
wwylele ea1ea0224c HW: add AES engine & implement AES-CCM 2017-02-21 23:57:31 +02:00
bunnei 707cc66362 file_util: Remove unused paths. 2016-12-21 23:29:12 -05:00
freiro 593ec7fa74 Move to AppData/Roaming/Citra/ 2016-11-26 22:57:36 +01:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Emmanuel Gil Peyrot 188b419586 Common: Fix logic for setting EMU_DATA_DIR. 2015-03-16 02:22:59 +01:00
Emmanuel Gil Peyrot 129ad721c1 Common: Switch to the XDG Base Directory Specification for directory selection.
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-02-25 05:27:13 +01:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv cfd7b219f6 SaveDataCheck: Move the files to nand/title
under /nand/title/high/low/content/00000000.app.romfs
2015-01-03 19:01:46 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
bunnei 6fe61d3deb APT_U: Added GetSharedFont service function. 2014-12-12 22:06:10 -05:00
bunnei 5bac72282a Common: Add "sysdata" to GetUserPath and cleanup. 2014-12-12 00:15:47 -05:00
archshift e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00
archshift 1966f7b0ad Use the citra user path for the sdmc directory 2014-09-21 09:34:33 -07:00
Lioncash 90e994471a Common: Move header guards over to pragma once
Also replaced C headers with the C++ equivalent ones
2014-08-17 13:45:55 -04:00
bunnei de0a034a84 fixed project includes to use new directory structure 2014-04-08 20:15:08 -04:00
bunnei 63e46abdb8 got rid of 'src' folders in each sub-project 2014-04-08 19:25:03 -04:00