yuzu-emu
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yuzu-android
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12 Commits

Author SHA1 Message Date
Tony Wasserka 722ce22589 EmuWindow: Add support for specifying minimal client area sizes. 2014-11-18 13:09:01 +01:00
Tony Wasserka bd8f491e4c Fixup EmuWindow interface and implementations thereof. 2014-11-18 13:09:01 +01:00
Kevin Hartman 221a9b023d Viewport scaling and display density independence
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Yuri Kunde Schlesner d72708c1f5 Add `override` keyword through the code.
This was automated using `clang-modernize`.
2014-10-26 16:18:05 -02:00
archshift e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00
Kevin Hartman 02fd19b2f6 Added support for multiple input device types for KeyMap and connected Qt. 2014-09-12 01:15:14 -07:00
Sacha 1b1205cf73 Pass format to the QGLWidget and use atomic instead of mutex. 2014-08-25 03:42:52 +10:00
Sacha b044510fa9 Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00
Sacha a3a70e56ac Fix the threading for GL Context in Qt5.
Connect the emu_thread start/finish to a moveContext slot.
2014-08-25 00:47:00 +10:00
archshift 6096b289b7 Bootmanager: changed `filename` to std::string 2014-08-14 23:59:31 -07:00
Mathieu Vaillancourt ff4fe52bf6 Temporarily "fix" citra_qt for Windows 2014-04-10 20:51:32 -04:00
bunnei 63e46abdb8 got rid of 'src' folders in each sub-project 2014-04-08 19:25:03 -04:00