76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/thread.h"
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#ifdef __APPLE__
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#include <mach/mach.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#else
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#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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#include <pthread_np.h>
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#else
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#include <pthread.h>
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#endif
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#include <sched.h>
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#endif
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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#ifdef __FreeBSD__
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#define cpu_set_t cpuset_t
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#endif
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namespace Common {
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#ifdef _MSC_VER
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// Sets the debugger-visible name of the current thread.
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// Uses trick documented in:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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void SetCurrentThreadName(const char* name) {
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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struct THREADNAME_INFO {
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} info;
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#pragma pack(pop)
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = std::numeric_limits<DWORD>::max();
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info.dwFlags = 0;
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__try {
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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} __except (EXCEPTION_CONTINUE_EXECUTION) {
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}
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}
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#else // !MSVC_VER, so must be POSIX threads
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// MinGW with the POSIX threading model does not support pthread_setname_np
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#if !defined(_WIN32) || defined(_MSC_VER)
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void SetCurrentThreadName(const char* name) {
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#ifdef __APPLE__
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pthread_setname_np(name);
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#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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pthread_set_name_np(pthread_self(), name);
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#elif defined(__NetBSD__)
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pthread_setname_np(pthread_self(), "%s", (void*)name);
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#else
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pthread_setname_np(pthread_self(), name);
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#endif
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}
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#endif
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#endif
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} // namespace Common
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