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yuzu-android
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yuzu-android/src/yuzu/configuration/configure_network.cpp

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C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QGraphicsItem>
#include <QtConcurrent/QtConcurrent>
#include "common/settings.h"
#include "core/core.h"
#include "core/network/network_interface.h"
#include "ui_configure_network.h"
#include "yuzu/configuration/configure_network.h"
ConfigureNetwork::ConfigureNetwork(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureNetwork>()), system{system_} {
ui->setupUi(this);
ui->network_interface->addItem(tr("None"));
for (const auto& iface : Network::GetAvailableNetworkInterfaces()) {
ui->network_interface->addItem(QString::fromStdString(iface.name));
}
this->SetConfiguration();
}
ConfigureNetwork::~ConfigureNetwork() = default;
void ConfigureNetwork::ApplyConfiguration() {
Settings::values.network_interface = ui->network_interface->currentText().toStdString();
}
void ConfigureNetwork::RetranslateUi() {
ui->retranslateUi(this);
}
void ConfigureNetwork::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
const std::string& network_interface = Settings::values.network_interface.GetValue();
ui->network_interface->setCurrentText(QString::fromStdString(network_interface));
ui->network_interface->setEnabled(runtime_lock);
}