199 lines
6.1 KiB
C++
199 lines
6.1 KiB
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <SDL.h>
|
|
#include "common/logging/log.h"
|
|
#include "common/scm_rev.h"
|
|
#include "core/core.h"
|
|
#include "core/perf_stats.h"
|
|
#include "input_common/keyboard.h"
|
|
#include "input_common/main.h"
|
|
#include "input_common/mouse/mouse_input.h"
|
|
#include "input_common/sdl/sdl.h"
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
|
|
|
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
|
|
: input_subsystem{input_subsystem_} {
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
|
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
|
exit(1);
|
|
}
|
|
input_subsystem->Initialize();
|
|
SDL_SetMainReady();
|
|
}
|
|
|
|
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
|
input_subsystem->Shutdown();
|
|
SDL_Quit();
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
|
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
|
input_subsystem->GetMouse()->MouseMove(x, y);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|
if (button == SDL_BUTTON_LEFT) {
|
|
if (state == SDL_PRESSED) {
|
|
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
|
} else {
|
|
TouchReleased(0);
|
|
}
|
|
} else if (button == SDL_BUTTON_RIGHT) {
|
|
if (state == SDL_PRESSED) {
|
|
input_subsystem->GetMouse()->PressButton(x, y, button);
|
|
} else {
|
|
input_subsystem->GetMouse()->ReleaseButton(button);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const {
|
|
int w, h;
|
|
SDL_GetWindowSize(render_window, &w, &h);
|
|
|
|
touch_x *= w;
|
|
touch_y *= h;
|
|
|
|
return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
|
|
static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnFingerDown(float x, float y) {
|
|
// TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind
|
|
// This isn't critical because the best we can do when we have that is to average them, like the
|
|
// 3DS does
|
|
|
|
const auto [px, py] = TouchToPixelPos(x, y);
|
|
TouchPressed(px, py, 0);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
|
|
const auto [px, py] = TouchToPixelPos(x, y);
|
|
TouchMoved(px, py, 0);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnFingerUp() {
|
|
TouchReleased(0);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
|
if (state == SDL_PRESSED) {
|
|
input_subsystem->GetKeyboard()->PressKey(key);
|
|
} else if (state == SDL_RELEASED) {
|
|
input_subsystem->GetKeyboard()->ReleaseKey(key);
|
|
}
|
|
}
|
|
|
|
bool EmuWindow_SDL2::IsOpen() const {
|
|
return is_open;
|
|
}
|
|
|
|
bool EmuWindow_SDL2::IsShown() const {
|
|
return is_shown;
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnResize() {
|
|
int width, height;
|
|
SDL_GetWindowSize(render_window, &width, &height);
|
|
UpdateCurrentFramebufferLayout(width, height);
|
|
}
|
|
|
|
void EmuWindow_SDL2::Fullscreen() {
|
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
|
|
|
// Try a different fullscreening method
|
|
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
|
|
|
// Fallback algorithm: Maximise window.
|
|
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
|
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
|
SDL_MaximizeWindow(render_window);
|
|
}
|
|
|
|
void EmuWindow_SDL2::WaitEvent() {
|
|
// Called on main thread
|
|
SDL_Event event;
|
|
|
|
if (!SDL_WaitEvent(&event)) {
|
|
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
switch (event.type) {
|
|
case SDL_WINDOWEVENT:
|
|
switch (event.window.event) {
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
OnResize();
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
|
|
OnResize();
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
is_open = false;
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
// ignore if it came from touch
|
|
if (event.button.which != SDL_TOUCH_MOUSEID)
|
|
OnMouseMotion(event.motion.x, event.motion.y);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
// ignore if it came from touch
|
|
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
|
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
|
}
|
|
break;
|
|
case SDL_FINGERDOWN:
|
|
OnFingerDown(event.tfinger.x, event.tfinger.y);
|
|
break;
|
|
case SDL_FINGERMOTION:
|
|
OnFingerMotion(event.tfinger.x, event.tfinger.y);
|
|
break;
|
|
case SDL_FINGERUP:
|
|
OnFingerUp();
|
|
break;
|
|
case SDL_QUIT:
|
|
is_open = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
const u32 current_time = SDL_GetTicks();
|
|
if (current_time > last_time + 2000) {
|
|
const auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
const auto title =
|
|
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
|
|
Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
|
|
results.emulation_speed * 100.0);
|
|
SDL_SetWindowTitle(render_window, title.c_str());
|
|
last_time = current_time;
|
|
}
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
|
|
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
|
}
|