1393 lines
49 KiB
C++
1393 lines
49 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <string_view>
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#include <variant>
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#include <fmt/format.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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using Tegra::Shader::Attribute;
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using Tegra::Shader::Header;
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using Tegra::Shader::IpaInterpMode;
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using Tegra::Shader::IpaMode;
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using Tegra::Shader::IpaSampleMode;
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using namespace VideoCommon::Shader;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
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using Operation = const OperationNode&;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS = 65536 / 16; // TODO(Rodrigo): Use rasterizer's value
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enum class Type { Bool, Float, Int, Uint, HalfFloat };
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class ShaderWriter {
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public:
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void AddExpression(std::string_view text) {
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DEBUG_ASSERT(scope >= 0);
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if (!text.empty()) {
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AppendIndentation();
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}
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shader_source += text;
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}
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void AddLine(std::string_view text) {
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AddExpression(text);
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AddNewLine();
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}
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void AddLine(char character) {
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DEBUG_ASSERT(scope >= 0);
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AppendIndentation();
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shader_source += character;
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AddNewLine();
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}
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void AddNewLine() {
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DEBUG_ASSERT(scope >= 0);
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shader_source += '\n';
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}
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std::string GenerateTemporal() {
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std::string temporal = "tmp";
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temporal += std::to_string(temporal_index++);
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return temporal;
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}
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std::string GetResult() {
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return std::move(shader_source);
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}
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s32 scope = 0;
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private:
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void AppendIndentation() {
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shader_source.append(static_cast<std::size_t>(scope) * 4, ' ');
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}
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std::string shader_source;
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u32 temporal_index = 1;
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};
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/// Generates code to use for a swizzle operation.
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static std::string GetSwizzle(u32 elem) {
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ASSERT(elem <= 3);
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std::string swizzle = ".";
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swizzle += "xyzw"[elem];
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return swizzle;
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}
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static bool IsPrecise(Operation operand) {
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const auto& meta = operand.GetMeta();
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if (std::holds_alternative<MetaArithmetic>(meta)) {
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return std::get<MetaArithmetic>(meta).precise;
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}
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if (std::holds_alternative<MetaHalfArithmetic>(meta)) {
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return std::get<MetaHalfArithmetic>(meta).precise;
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}
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return false;
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}
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static bool IsPrecise(Node node) {
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if (!std::holds_alternative<OperationNode>(*node)) {
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return false;
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}
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return IsPrecise(std::get<OperationNode>(*node));
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}
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class GLSLDecompiler final {
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public:
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explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix)
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: ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
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void Decompile() {
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DeclareVertex();
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DeclareRegisters();
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DeclarePredicates();
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DeclareLocalMemory();
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DeclareInternalFlags();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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DeclareConstantBuffers();
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DeclareSamplers();
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code.AddLine("void execute_" + suffix + "() {");
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++code.scope;
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// VM's program counter
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const auto first_address = ir.GetBasicBlocks().begin()->first;
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code.AddLine("uint jmp_to = " + std::to_string(first_address) + "u;");
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
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// unlikely that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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code.AddLine(fmt::format("uint flow_stack[{}];", FLOW_STACK_SIZE));
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code.AddLine("uint flow_stack_top = 0u;");
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code.AddLine("while (true) {");
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++code.scope;
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code.AddLine("switch (jmp_to) {");
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for (const auto& pair : ir.GetBasicBlocks()) {
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const auto [address, bb] = pair;
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code.AddLine(fmt::format("case 0x{:x}u: {{", address));
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++code.scope;
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VisitBasicBlock(bb);
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--code.scope;
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code.AddLine('}');
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}
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code.AddLine("default: return;");
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code.AddLine('}');
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for (std::size_t i = 0; i < 2; ++i) {
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--code.scope;
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code.AddLine('}');
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}
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}
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std::string GetResult() {
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return code.GetResult();
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}
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ShaderEntries GetShaderEntries() const {
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ShaderEntries entries;
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for (const auto& cbuf : ir.GetConstantBuffers()) {
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ConstBufferEntry desc(cbuf.second, stage, GetConstBufferBlock(cbuf.first), cbuf.first);
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entries.const_buffers.push_back(desc);
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}
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for (const auto& sampler : ir.GetSamplers()) {
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SamplerEntry desc(sampler, stage, GetSampler(sampler));
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entries.samplers.push_back(desc);
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}
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entries.clip_distances = ir.GetClipDistances();
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entries.shader_length = ir.GetLength();
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return entries;
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}
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private:
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using OperationDecompilerFn = std::string (GLSLDecompiler::*)(Operation);
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using OperationDecompilersArray =
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std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
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void DeclareVertex() {
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if (stage != ShaderStage::Vertex)
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return;
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bool clip_distances_declared = false;
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code.AddLine("out gl_PerVertex {");
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++code.scope;
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code.AddLine("vec4 gl_Position;");
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for (const auto o : ir.GetOutputAttributes()) {
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if (o == Attribute::Index::PointSize)
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code.AddLine("float gl_PointSize;");
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if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
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o == Attribute::Index::ClipDistances4567)) {
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code.AddLine("float gl_ClipDistance[];");
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clip_distances_declared = true;
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}
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}
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--code.scope;
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code.AddLine("};");
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code.AddNewLine();
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}
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void DeclareRegisters() {
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const auto& registers = ir.GetRegisters();
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for (const u32 gpr : registers) {
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code.AddLine("float " + GetRegister(gpr) + " = 0;");
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}
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if (!registers.empty())
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code.AddNewLine();
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}
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void DeclarePredicates() {
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const auto& predicates = ir.GetPredicates();
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for (const auto pred : predicates) {
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code.AddLine("bool " + GetPredicate(pred) + " = false;");
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}
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if (!predicates.empty())
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code.AddNewLine();
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}
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void DeclareLocalMemory() {
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if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
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const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
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code.AddLine("float " + GetLocalMemory() + '[' + std::to_string(element_count) + "];");
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code.AddNewLine();
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}
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}
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void DeclareInternalFlags() {
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for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
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const InternalFlag flag_code = static_cast<InternalFlag>(flag);
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code.AddLine("bool " + GetInternalFlag(flag_code) + " = false;");
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}
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code.AddNewLine();
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}
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std::string GetInputFlags(const IpaMode& input_mode) {
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const IpaSampleMode sample_mode = input_mode.sampling_mode;
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const IpaInterpMode interp_mode = input_mode.interpolation_mode;
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std::string out;
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switch (interp_mode) {
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case IpaInterpMode::Flat:
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out += "flat ";
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break;
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case IpaInterpMode::Linear:
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out += "noperspective ";
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break;
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case IpaInterpMode::Perspective:
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// Default, Smooth
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break;
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default:
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UNIMPLEMENTED_MSG("Unhandled IPA interp mode: {}", static_cast<u32>(interp_mode));
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}
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switch (sample_mode) {
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case IpaSampleMode::Centroid:
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// It can be implemented with the "centroid " keyword in GLSL
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UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode centroid");
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break;
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case IpaSampleMode::Default:
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// Default, n/a
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break;
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default:
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UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode: {}", static_cast<u32>(sample_mode));
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}
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return out;
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}
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void DeclareInputAttributes() {
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const auto& attributes = ir.GetInputAttributes();
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for (const auto element : attributes) {
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const Attribute::Index index = element.first;
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const IpaMode& input_mode = *element.second.begin();
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if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
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// Skip when it's not a generic attribute
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continue;
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}
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ASSERT(element.second.size() > 0);
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// UNIMPLEMENTED_IF_MSG(element.second.size() > 1,
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// "Multiple input flag modes are not supported in GLSL");
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// TODO(bunnei): Use proper number of elements for these
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u32 idx = static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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if (stage != ShaderStage::Vertex) {
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// If inputs are varyings, add an offset
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idx += GENERIC_VARYING_START_LOCATION;
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}
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std::string attr = GetInputAttribute(index);
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if (stage == ShaderStage::Geometry) {
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attr = "gs_" + attr + "[]";
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}
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code.AddLine("layout (location = " + std::to_string(idx) + ") " +
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GetInputFlags(input_mode) + "in vec4 " + attr + ';');
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}
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if (!attributes.empty())
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code.AddNewLine();
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}
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void DeclareOutputAttributes() {
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const auto& attributes = ir.GetOutputAttributes();
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for (const auto index : attributes) {
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if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
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// Skip when it's not a generic attribute
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continue;
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}
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// TODO(bunnei): Use proper number of elements for these
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const auto idx = static_cast<u32>(index) -
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static_cast<u32>(Attribute::Index::Attribute_0) +
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GENERIC_VARYING_START_LOCATION;
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code.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " +
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GetOutputAttribute(index) + ';');
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}
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if (!attributes.empty())
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code.AddNewLine();
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}
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void DeclareConstantBuffers() {
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for (const auto& entry : ir.GetConstantBuffers()) {
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const auto [index, size] = entry;
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code.AddLine("layout (std140) uniform " + GetConstBufferBlock(index) + " {");
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code.AddLine(" vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];");
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code.AddLine("};");
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code.AddNewLine();
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}
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}
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void DeclareSamplers() {
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const auto& samplers = ir.GetSamplers();
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for (const auto& sampler : samplers) {
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std::string sampler_type = [&]() {
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switch (sampler.GetType()) {
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case Tegra::Shader::TextureType::Texture1D:
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return "sampler1D";
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case Tegra::Shader::TextureType::Texture2D:
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return "sampler2D";
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case Tegra::Shader::TextureType::Texture3D:
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return "sampler3D";
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case Tegra::Shader::TextureType::TextureCube:
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return "samplerCube";
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default:
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UNREACHABLE();
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}
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}();
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if (sampler.IsArray())
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sampler_type += "Array";
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if (sampler.IsShadow())
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sampler_type += "Shadow";
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code.AddLine("uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');
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}
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if (!samplers.empty())
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code.AddNewLine();
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}
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void VisitBasicBlock(const BasicBlock& bb) {
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for (const Node node : bb) {
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if (const std::string expr = Visit(node); !expr.empty()) {
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code.AddLine(expr);
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}
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}
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}
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std::string Visit(Node node) {
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if (const auto operation = std::get_if<OperationNode>(node)) {
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const auto operation_index = static_cast<std::size_t>(operation->GetCode());
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const auto decompiler = operation_decompilers[operation_index];
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if (decompiler == nullptr) {
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UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index);
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}
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return (this->*decompiler)(*operation);
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} else if (const auto gpr = std::get_if<GprNode>(node)) {
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const u32 index = gpr->GetIndex();
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if (index == RZ) {
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return "0";
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}
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return GetRegister(index);
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} else if (const auto immediate = std::get_if<ImmediateNode>(node)) {
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const u32 value = immediate->GetValue();
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if (value < 10) {
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// For eyecandy avoid using hex numbers on single digits
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return fmt::format("utof({}u)", immediate->GetValue());
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}
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return fmt::format("utof(0x{:x}u)", immediate->GetValue());
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} else if (const auto predicate = std::get_if<PredicateNode>(node)) {
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const auto value = [&]() -> std::string {
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switch (const auto index = predicate->GetIndex(); index) {
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case Tegra::Shader::Pred::UnusedIndex:
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return "true";
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case Tegra::Shader::Pred::NeverExecute:
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return "false";
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default:
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return GetPredicate(index);
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}
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}();
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if (predicate->IsNegated()) {
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return "!(" + value + ')';
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}
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return value;
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} else if (const auto abuf = std::get_if<AbufNode>(node)) {
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const auto attribute = abuf->GetIndex();
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const auto element = abuf->GetElement();
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switch (attribute) {
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case Attribute::Index::Position:
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return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
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case Attribute::Index::PointCoord:
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switch (element) {
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case 0:
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return "gl_PointCoord.x";
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case 1:
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return "gl_PointCoord.y";
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case 2:
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case 3:
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return "0";
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}
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UNREACHABLE();
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return "0";
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case Attribute::Index::TessCoordInstanceIDVertexID:
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// TODO(Subv): Find out what the values are for the first two elements when inside a
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// vertex shader, and what's the value of the fourth element when inside a Tess Eval
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// shader.
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ASSERT(stage == ShaderStage::Vertex);
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switch (element) {
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case 2:
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// Config pack's first value is instance_id.
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return "uintBitsToFloat(config_pack[0])";
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case 3:
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return "uintBitsToFloat(gl_VertexID)";
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}
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UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
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return "0";
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case Attribute::Index::FrontFacing:
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// TODO(Subv): Find out what the values are for the other elements.
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ASSERT(stage == ShaderStage::Fragment);
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switch (element) {
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case 3:
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return "itof(gl_FrontFacing ? -1 : 0)";
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}
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UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
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return "0";
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default:
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if (attribute >= Attribute::Index::Attribute_0 &&
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attribute <= Attribute::Index::Attribute_31) {
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return GetInputAttribute(attribute) + GetSwizzle(abuf->GetElement());
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}
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break;
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}
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UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
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} else if (const auto cbuf = std::get_if<CbufNode>(node)) {
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const Node offset = cbuf->GetOffset();
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if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
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// Direct access
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const u32 offset_imm = immediate->GetValue();
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return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / 4,
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offset_imm % 4);
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} else if (std::holds_alternative<OperationNode>(*offset)) {
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// Indirect access
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const std::string final_offset = code.GenerateTemporal();
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code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " +
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std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';');
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return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()),
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final_offset, final_offset);
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} else {
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UNREACHABLE_MSG("Unmanaged offset node type");
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}
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} else if (const auto lmem = std::get_if<LmemNode>(node)) {
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return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
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} else if (const auto internal_flag = std::get_if<InternalFlagNode>(node)) {
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return GetInternalFlag(internal_flag->GetFlag());
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} else if (const auto conditional = std::get_if<ConditionalNode>(node)) {
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// It's invalid to call conditional on nested nodes, use an operation instead
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code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {");
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++code.scope;
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VisitBasicBlock(conditional->GetCode());
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--code.scope;
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code.AddLine('}');
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return {};
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} else if (const auto comment = std::get_if<CommentNode>(node)) {
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return "// " + comment->GetText();
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}
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UNREACHABLE();
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}
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std::string ApplyPrecise(Operation operation, const std::string& value) {
|
|
if (!IsPrecise(operation)) {
|
|
return value;
|
|
}
|
|
// There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
|
|
const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
|
|
|
|
const std::string temporal = code.GenerateTemporal();
|
|
code.AddLine(precise + "float " + temporal + " = " + value + ';');
|
|
return temporal;
|
|
}
|
|
|
|
std::string VisitOperand(Operation operation, std::size_t operand_index) {
|
|
const auto& operand = operation[operand_index];
|
|
const bool parent_precise = IsPrecise(operation);
|
|
const bool child_precise = IsPrecise(operand);
|
|
const bool child_trivial = !std::holds_alternative<OperationNode>(*operand);
|
|
if (!parent_precise || child_precise || child_trivial) {
|
|
return Visit(operand);
|
|
}
|
|
|
|
const std::string temporal = code.GenerateTemporal();
|
|
code.AddLine("float " + temporal + " = " + Visit(operand) + ';');
|
|
return temporal;
|
|
}
|
|
|
|
std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
|
|
std::string value = VisitOperand(operation, operand_index);
|
|
|
|
switch (type) {
|
|
case Type::Bool:
|
|
case Type::Float:
|
|
return value;
|
|
case Type::Int:
|
|
return "ftoi(" + value + ')';
|
|
case Type::Uint:
|
|
return "ftou(" + value + ')';
|
|
case Type::HalfFloat:
|
|
if (!std::holds_alternative<MetaHalfArithmetic>(operation.GetMeta())) {
|
|
value = "toHalf2(" + value + ')';
|
|
}
|
|
|
|
const auto& half_meta = std::get<MetaHalfArithmetic>(operation.GetMeta());
|
|
switch (half_meta.types.at(operand_index)) {
|
|
case Tegra::Shader::HalfType::H0_H1:
|
|
return "toHalf2(" + value + ')';
|
|
case Tegra::Shader::HalfType::F32:
|
|
return "vec2(" + value + ')';
|
|
case Tegra::Shader::HalfType::H0_H0:
|
|
return "vec2(toHalf2(" + value + ")[0])";
|
|
case Tegra::Shader::HalfType::H1_H1:
|
|
return "vec2(toHalf2(" + value + ")[1])";
|
|
}
|
|
}
|
|
UNREACHABLE();
|
|
}
|
|
|
|
std::string BitwiseCastResult(std::string value, Type type, bool needs_parenthesis = false) {
|
|
switch (type) {
|
|
case Type::Bool:
|
|
case Type::Float:
|
|
if (needs_parenthesis) {
|
|
return '(' + value + ')';
|
|
}
|
|
return value;
|
|
case Type::Int:
|
|
return "itof(" + value + ')';
|
|
case Type::Uint:
|
|
return "utof(" + value + ')';
|
|
case Type::HalfFloat:
|
|
return "fromHalf2(" + value + ')';
|
|
}
|
|
UNREACHABLE();
|
|
}
|
|
|
|
std::string GenerateUnary(Operation operation, const std::string& func, Type result_type,
|
|
Type type_a, bool needs_parenthesis = true) {
|
|
return ApplyPrecise(operation,
|
|
BitwiseCastResult(func + '(' + VisitOperand(operation, 0, type_a) + ')',
|
|
result_type, needs_parenthesis));
|
|
}
|
|
|
|
std::string GenerateBinaryInfix(Operation operation, const std::string& func, Type result_type,
|
|
Type type_a, Type type_b) {
|
|
const std::string op_a = VisitOperand(operation, 0, type_a);
|
|
const std::string op_b = VisitOperand(operation, 1, type_b);
|
|
|
|
return ApplyPrecise(
|
|
operation, BitwiseCastResult('(' + op_a + ' ' + func + ' ' + op_b + ')', result_type));
|
|
}
|
|
|
|
std::string GenerateBinaryCall(Operation operation, const std::string& func, Type result_type,
|
|
Type type_a, Type type_b) {
|
|
const std::string op_a = VisitOperand(operation, 0, type_a);
|
|
const std::string op_b = VisitOperand(operation, 1, type_b);
|
|
|
|
return ApplyPrecise(operation,
|
|
BitwiseCastResult(func + '(' + op_a + ", " + op_b + ')', result_type));
|
|
}
|
|
|
|
std::string GenerateTernary(Operation operation, const std::string& func, Type result_type,
|
|
Type type_a, Type type_b, Type type_c) {
|
|
const std::string op_a = VisitOperand(operation, 0, type_a);
|
|
const std::string op_b = VisitOperand(operation, 1, type_b);
|
|
const std::string op_c = VisitOperand(operation, 2, type_c);
|
|
|
|
return ApplyPrecise(
|
|
operation,
|
|
BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " + op_c + ')', result_type));
|
|
}
|
|
|
|
std::string GenerateQuaternary(Operation operation, const std::string& func, Type result_type,
|
|
Type type_a, Type type_b, Type type_c, Type type_d) {
|
|
const std::string op_a = VisitOperand(operation, 0, type_a);
|
|
const std::string op_b = VisitOperand(operation, 1, type_b);
|
|
const std::string op_c = VisitOperand(operation, 2, type_c);
|
|
const std::string op_d = VisitOperand(operation, 3, type_d);
|
|
|
|
return ApplyPrecise(operation, BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " +
|
|
op_c + ", " + op_d + ')',
|
|
result_type));
|
|
}
|
|
|
|
std::string GenerateTexture(Operation operation, const std::string& func,
|
|
const std::string& extra_cast = "") {
|
|
constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
|
|
|
|
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
|
|
const auto count = static_cast<u32>(operation.GetOperandsCount());
|
|
|
|
std::string expr = func;
|
|
expr += '(';
|
|
expr += GetSampler(meta.sampler);
|
|
expr += ", ";
|
|
|
|
expr += coord_constructors[meta.coords_count - 1];
|
|
expr += '(';
|
|
for (u32 i = 0; i < count; ++i) {
|
|
const bool is_extra = i >= meta.coords_count;
|
|
const bool do_cast = is_extra && !extra_cast.empty();
|
|
if (do_cast) {
|
|
expr += extra_cast;
|
|
expr += '(';
|
|
}
|
|
expr += Visit(operation[i]);
|
|
if (do_cast) {
|
|
expr += ')';
|
|
}
|
|
if (i + 1 == meta.coords_count) {
|
|
expr += ')';
|
|
}
|
|
if (i + 1 < count) {
|
|
expr += ", ";
|
|
}
|
|
}
|
|
expr += ')';
|
|
return expr;
|
|
}
|
|
|
|
std::string Assign(Operation operation) {
|
|
const Node dest = operation[0];
|
|
const Node src = operation[1];
|
|
|
|
std::string target;
|
|
if (const auto gpr = std::get_if<GprNode>(dest)) {
|
|
if (gpr->GetIndex() == RZ) {
|
|
// Writing to RZ is a no op
|
|
return {};
|
|
}
|
|
target = GetRegister(gpr->GetIndex());
|
|
|
|
} else if (const auto abuf = std::get_if<AbufNode>(dest)) {
|
|
target = [&]() -> std::string {
|
|
switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
|
|
case Attribute::Index::Position:
|
|
return "position" + GetSwizzle(abuf->GetElement());
|
|
case Attribute::Index::PointSize:
|
|
return "gl_PointSize";
|
|
case Attribute::Index::ClipDistances0123:
|
|
return "gl_ClipDistance[" + std::to_string(abuf->GetElement()) + ']';
|
|
case Attribute::Index::ClipDistances4567:
|
|
return "gl_ClipDistance[" + std::to_string(abuf->GetElement() + 4) + ']';
|
|
default:
|
|
if (attribute >= Attribute::Index::Attribute_0 &&
|
|
attribute <= Attribute::Index::Attribute_31) {
|
|
return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement());
|
|
}
|
|
UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
|
|
static_cast<u32>(attribute));
|
|
}
|
|
}();
|
|
|
|
} else if (const auto lmem = std::get_if<LmemNode>(dest)) {
|
|
target = GetLocalMemory() + "[ftou(" + Visit(lmem->GetAddress()) + ") / 4]";
|
|
|
|
} else {
|
|
UNREACHABLE_MSG("Assign called without a proper target");
|
|
}
|
|
|
|
code.AddLine(target + " = " + Visit(src) + ';');
|
|
return {};
|
|
}
|
|
|
|
std::string AssignComposite(Operation operation) {
|
|
const auto& meta = std::get<MetaComponents>(operation.GetMeta());
|
|
|
|
const std::string composite = code.GenerateTemporal();
|
|
code.AddLine("vec4 " + composite + " = " + Visit(operation[0]) + ';');
|
|
|
|
constexpr u32 composite_size = 4;
|
|
for (u32 i = 0; i < composite_size; ++i) {
|
|
const auto gpr = std::get<GprNode>(*operation[i + 1]).GetIndex();
|
|
if (gpr == RZ) {
|
|
continue;
|
|
}
|
|
code.AddLine(GetRegister(gpr) + " = " + composite +
|
|
GetSwizzle(meta.GetSourceComponent(i)) + ';');
|
|
}
|
|
return {};
|
|
}
|
|
|
|
std::string Composite(Operation operation) {
|
|
std::string value = "vec4(";
|
|
for (std::size_t i = 0; i < 4; ++i) {
|
|
value += Visit(operation[i]);
|
|
if (i < 3)
|
|
value += ", ";
|
|
}
|
|
value += ')';
|
|
return value;
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Add(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "+", type, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Mul(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "*", type, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Div(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "/", type, type, type);
|
|
}
|
|
|
|
std::string FFma(Operation operation) {
|
|
return GenerateTernary(operation, "fma", Type::Float, Type::Float, Type::Float,
|
|
Type::Float);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Negate(Operation operation) {
|
|
return GenerateUnary(operation, "-", type, type, true);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Absolute(Operation operation) {
|
|
return GenerateUnary(operation, "abs", type, type, false);
|
|
}
|
|
|
|
std::string FClamp(Operation operation) {
|
|
return GenerateTernary(operation, "clamp", Type::Float, Type::Float, Type::Float,
|
|
Type::Float);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Min(Operation operation) {
|
|
return GenerateBinaryCall(operation, "min", type, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string Max(Operation operation) {
|
|
return GenerateBinaryCall(operation, "max", type, type, type);
|
|
}
|
|
|
|
std::string Select(Operation operation) {
|
|
const std::string condition = Visit(operation[0]);
|
|
const std::string true_case = Visit(operation[1]);
|
|
const std::string false_case = Visit(operation[2]);
|
|
return ApplyPrecise(operation,
|
|
'(' + condition + " ? " + true_case + " : " + false_case + ')');
|
|
}
|
|
|
|
std::string FCos(Operation operation) {
|
|
return GenerateUnary(operation, "cos", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FSin(Operation operation) {
|
|
return GenerateUnary(operation, "sin", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FExp2(Operation operation) {
|
|
return GenerateUnary(operation, "exp2", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FLog2(Operation operation) {
|
|
return GenerateUnary(operation, "log2", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FInverseSqrt(Operation operation) {
|
|
return GenerateUnary(operation, "inversesqrt", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FSqrt(Operation operation) {
|
|
return GenerateUnary(operation, "sqrt", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FRoundEven(Operation operation) {
|
|
return GenerateUnary(operation, "roundEven", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FFloor(Operation operation) {
|
|
return GenerateUnary(operation, "floor", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FCeil(Operation operation) {
|
|
return GenerateUnary(operation, "ceil", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
std::string FTrunc(Operation operation) {
|
|
return GenerateUnary(operation, "trunc", Type::Float, Type::Float, false);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string FCastInteger(Operation operation) {
|
|
return GenerateUnary(operation, "float", Type::Float, type, false);
|
|
}
|
|
|
|
std::string ICastFloat(Operation operation) {
|
|
return GenerateUnary(operation, "int", Type::Int, Type::Float, false);
|
|
}
|
|
|
|
std::string ICastUnsigned(Operation operation) {
|
|
return GenerateUnary(operation, "int", Type::Int, Type::Uint, false);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalShiftLeft(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "<<", type, type, Type::Uint);
|
|
}
|
|
|
|
std::string ILogicalShiftRight(Operation operation) {
|
|
const std::string op_a = VisitOperand(operation, 0, Type::Uint);
|
|
const std::string op_b = VisitOperand(operation, 1, Type::Uint);
|
|
|
|
return ApplyPrecise(operation,
|
|
BitwiseCastResult("int(" + op_a + " >> " + op_b + ')', Type::Int));
|
|
}
|
|
|
|
std::string IArithmeticShiftRight(Operation operation) {
|
|
return GenerateBinaryInfix(operation, ">>", Type::Int, Type::Int, Type::Uint);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string BitwiseAnd(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "&", type, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string BitwiseOr(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "|", type, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string BitwiseXor(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "^", type, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string BitwiseNot(Operation operation) {
|
|
return GenerateUnary(operation, "~", type, type, false);
|
|
}
|
|
|
|
std::string UCastFloat(Operation operation) {
|
|
return GenerateUnary(operation, "uint", Type::Uint, Type::Float, false);
|
|
}
|
|
|
|
std::string UCastSigned(Operation operation) {
|
|
return GenerateUnary(operation, "uint", Type::Uint, Type::Int, false);
|
|
}
|
|
|
|
std::string UShiftRight(Operation operation) {
|
|
return GenerateBinaryInfix(operation, ">>", Type::Uint, Type::Uint, Type::Uint);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string BitfieldInsert(Operation operation) {
|
|
return GenerateQuaternary(operation, "bitfieldInsert", type, type, type, Type::Int,
|
|
Type::Int);
|
|
}
|
|
|
|
std::string HNegate(Operation operation) {
|
|
const auto GetNegate = [&](std::size_t index) -> std::string {
|
|
if (const auto pred = std::get_if<PredicateNode>(operation[index])) {
|
|
if (!pred->IsNegated()) {
|
|
switch (pred->GetIndex()) {
|
|
case Tegra::Shader::Pred::UnusedIndex:
|
|
return "-1";
|
|
case Tegra::Shader::Pred::NeverExecute:
|
|
return "1";
|
|
}
|
|
}
|
|
}
|
|
return VisitOperand(operation, index, Type::Bool) + " ? -1 : 1";
|
|
};
|
|
const std::string value = '(' + VisitOperand(operation, 0, Type::HalfFloat) + " * vec2(" +
|
|
GetNegate(1) + ", " + GetNegate(2) + "))";
|
|
return BitwiseCastResult(value, Type::HalfFloat);
|
|
}
|
|
|
|
std::string HMergeF32(Operation operation) {
|
|
return "float(toHalf2(" + Visit(operation[0]) + ")[0])";
|
|
}
|
|
|
|
std::string HMergeH0(Operation operation) {
|
|
return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" +
|
|
Visit(operation[1]) + ")[0]))";
|
|
}
|
|
|
|
std::string HMergeH1(Operation operation) {
|
|
return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[0], toHalf2(" +
|
|
Visit(operation[1]) + ")[1]))";
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalLessThan(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "<", Type::Bool, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalEqual(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "==", Type::Bool, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalLessEqual(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "<=", Type::Bool, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalGreaterThan(Operation operation) {
|
|
return GenerateBinaryInfix(operation, ">", Type::Bool, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalNotEqual(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "!=", Type::Bool, type, type);
|
|
}
|
|
|
|
template <Type type>
|
|
std::string LogicalGreaterEqual(Operation operation) {
|
|
return GenerateBinaryInfix(operation, ">=", Type::Bool, type, type);
|
|
}
|
|
|
|
std::string LogicalFIsNan(Operation operation) {
|
|
return GenerateUnary(operation, "isnan", Type::Bool, Type::Float, false);
|
|
}
|
|
|
|
std::string LogicalAssign(Operation operation) {
|
|
const Node dest = operation[0];
|
|
const Node src = operation[1];
|
|
|
|
std::string target;
|
|
|
|
if (const auto pred = std::get_if<PredicateNode>(dest)) {
|
|
ASSERT_MSG(!pred->IsNegated(), "Negating logical assignment");
|
|
|
|
const auto index = pred->GetIndex();
|
|
switch (index) {
|
|
case Tegra::Shader::Pred::NeverExecute:
|
|
case Tegra::Shader::Pred::UnusedIndex:
|
|
// Writing to these predicates is a no-op
|
|
return {};
|
|
}
|
|
target = GetPredicate(index);
|
|
} else if (const auto flag = std::get_if<InternalFlagNode>(dest)) {
|
|
target = GetInternalFlag(flag->GetFlag());
|
|
}
|
|
|
|
code.AddLine(target + " = " + Visit(src) + ';');
|
|
return {};
|
|
}
|
|
|
|
std::string LogicalAnd(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "&&", Type::Bool, Type::Bool, Type::Bool);
|
|
}
|
|
|
|
std::string LogicalOr(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "||", Type::Bool, Type::Bool, Type::Bool);
|
|
}
|
|
|
|
std::string LogicalXor(Operation operation) {
|
|
return GenerateBinaryInfix(operation, "^^", Type::Bool, Type::Bool, Type::Bool);
|
|
}
|
|
|
|
std::string LogicalNegate(Operation operation) {
|
|
return GenerateUnary(operation, "!", Type::Bool, Type::Bool, false);
|
|
}
|
|
|
|
std::string LogicalHComparison(Operation operation, const std::string& func) {
|
|
const auto& meta = std::get<MetaHalfArithmetic>(operation.GetMeta());
|
|
const std::string op_a = VisitOperand(operation, 0, Type::HalfFloat);
|
|
const std::string op_b = VisitOperand(operation, 1, Type::HalfFloat);
|
|
|
|
std::string value = meta.and_comparison ? "all" : "any";
|
|
value += '(' + func + '(' + op_a + ", " + op_b + "))";
|
|
return value;
|
|
}
|
|
|
|
std::string LogicalHLessThan(Operation operation) {
|
|
return LogicalHComparison(operation, "lessThan");
|
|
}
|
|
|
|
std::string LogicalHEqual(Operation operation) {
|
|
return LogicalHComparison(operation, "equal");
|
|
}
|
|
|
|
std::string LogicalHLessEqual(Operation operation) {
|
|
return LogicalHComparison(operation, "lessThanEqual");
|
|
}
|
|
|
|
std::string LogicalHGreaterThan(Operation operation) {
|
|
return LogicalHComparison(operation, "greaterThan");
|
|
}
|
|
|
|
std::string LogicalHNotEqual(Operation operation) {
|
|
return LogicalHComparison(operation, "notEqual");
|
|
}
|
|
|
|
std::string LogicalHGreaterEqual(Operation operation) {
|
|
return LogicalHComparison(operation, "greaterThanEqual");
|
|
}
|
|
|
|
std::string F4Texture(Operation operation) {
|
|
std::string expr = GenerateTexture(operation, "texture");
|
|
if (std::get<MetaTexture>(operation.GetMeta()).sampler.IsShadow()) {
|
|
expr = "vec4(" + expr + ')';
|
|
}
|
|
return expr;
|
|
}
|
|
|
|
std::string F4TextureLod(Operation operation) {
|
|
std::string expr = GenerateTexture(operation, "textureLod");
|
|
if (std::get<MetaTexture>(operation.GetMeta()).sampler.IsShadow()) {
|
|
expr = "vec4(" + expr + ')';
|
|
}
|
|
return expr;
|
|
}
|
|
|
|
std::string F4TextureGather(Operation operation) {
|
|
return GenerateTexture(operation, "textureGather", "int");
|
|
}
|
|
|
|
std::string F4TextureQueryDimensions(Operation operation) {
|
|
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
|
|
const std::string sampler = GetSampler(meta.sampler);
|
|
const std::string lod = VisitOperand(operation, 0, Type::Int);
|
|
|
|
const std::string sizes = code.GenerateTemporal();
|
|
code.AddLine("ivec2 " + sizes + " = textureSize(" + sampler + ", " + lod + ");");
|
|
|
|
const std::string mip_level = "textureQueryLevels(" + sampler + ')';
|
|
|
|
return "itof(ivec4(" + sizes + ", 0, " + mip_level + "))";
|
|
}
|
|
|
|
std::string F4TextureQueryLod(Operation operation) {
|
|
const std::string tmp = code.GenerateTemporal();
|
|
code.AddLine("vec2 " + tmp + " = " + GenerateTexture(operation, "textureQueryLod") +
|
|
" * vec2(256);");
|
|
|
|
return "vec4(itof(int(" + tmp + ".y)), utof(uint(" + tmp + ".x)), 0, 0)";
|
|
}
|
|
|
|
std::string Ipa(Operation operation) {
|
|
const auto& attribute = operation[0];
|
|
// TODO(Rodrigo): Special IPA attribute interactions
|
|
return Visit(attribute);
|
|
}
|
|
|
|
std::string Bra(Operation operation) {
|
|
const auto target = std::get<ImmediateNode>(*operation[0]);
|
|
code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target.GetValue()));
|
|
code.AddLine("break;");
|
|
return {};
|
|
}
|
|
|
|
std::string PushFlowStack(Operation operation) {
|
|
const auto target = std::get<ImmediateNode>(*operation[0]);
|
|
code.AddLine(fmt::format("flow_stack[flow_stack_top] = 0x{:x}u;", target.GetValue()));
|
|
code.AddLine("flow_stack_top++;");
|
|
return {};
|
|
}
|
|
|
|
std::string PopFlowStack(Operation operation) {
|
|
code.AddLine("flow_stack_top--;");
|
|
code.AddLine("jmp_to = flow_stack[flow_stack_top];");
|
|
code.AddLine("break;");
|
|
return {};
|
|
}
|
|
|
|
std::string Exit(Operation operation) {
|
|
if (stage != ShaderStage::Fragment) {
|
|
code.AddLine("return;");
|
|
return {};
|
|
}
|
|
const auto& used_registers = ir.GetRegisters();
|
|
const auto SafeGetRegister = [&](u32 reg) -> std::string {
|
|
// TODO(Rodrigo): Replace with contains once C++20 releases
|
|
if (used_registers.find(reg) != used_registers.end()) {
|
|
return GetRegister(reg);
|
|
}
|
|
return "0.0f";
|
|
};
|
|
|
|
UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
|
|
|
|
code.AddLine("if (alpha_test[0] != 0) {");
|
|
++code.scope;
|
|
// We start on the register containing the alpha value in the first RT.
|
|
u32 current_reg = 3;
|
|
for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
|
|
// TODO(Blinkhawk): verify the behavior of alpha testing on hardware when
|
|
// multiple render targets are used.
|
|
if (header.ps.IsColorComponentOutputEnabled(render_target, 0) ||
|
|
header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
|
|
header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
|
|
header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
|
|
code.AddLine(
|
|
fmt::format("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg)));
|
|
current_reg += 4;
|
|
}
|
|
}
|
|
--code.scope;
|
|
code.AddLine('}');
|
|
|
|
// Write the color outputs using the data in the shader registers, disabled
|
|
// rendertargets/components are skipped in the register assignment.
|
|
current_reg = 0;
|
|
for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
|
|
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
|
|
for (u32 component = 0; component < 4; ++component) {
|
|
if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
|
|
code.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component,
|
|
SafeGetRegister(current_reg)));
|
|
++current_reg;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (header.ps.omap.depth) {
|
|
// The depth output is always 2 registers after the last color output, and current_reg
|
|
// already contains one past the last color register.
|
|
code.AddLine("gl_FragDepth = " + SafeGetRegister(current_reg + 1) + ';');
|
|
}
|
|
|
|
code.AddLine("return;");
|
|
return {};
|
|
}
|
|
|
|
std::string Kil(Operation operation) {
|
|
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
|
|
// about unexecuted instructions that may follow this.
|
|
code.AddLine("if (true) {");
|
|
++code.scope;
|
|
code.AddLine("discard;");
|
|
--code.scope;
|
|
code.AddLine("}");
|
|
return {};
|
|
}
|
|
|
|
std::string YNegate(Operation operation) {
|
|
// Config pack's third value is Y_NEGATE's state.
|
|
return "uintBitsToFloat(config_pack[2])";
|
|
}
|
|
|
|
static constexpr OperationDecompilersArray operation_decompilers = {
|
|
&Assign,
|
|
&AssignComposite,
|
|
|
|
&Composite,
|
|
&Select,
|
|
|
|
&Add<Type::Float>,
|
|
&Mul<Type::Float>,
|
|
&Div<Type::Float>,
|
|
&FFma,
|
|
&Negate<Type::Float>,
|
|
&Absolute<Type::Float>,
|
|
&FClamp,
|
|
&Min<Type::Float>,
|
|
&Max<Type::Float>,
|
|
&FCos,
|
|
&FSin,
|
|
&FExp2,
|
|
&FLog2,
|
|
&FInverseSqrt,
|
|
&FSqrt,
|
|
&FRoundEven,
|
|
&FFloor,
|
|
&FCeil,
|
|
&FTrunc,
|
|
&FCastInteger<Type::Int>,
|
|
&FCastInteger<Type::Uint>,
|
|
|
|
&Add<Type::Int>,
|
|
&Mul<Type::Int>,
|
|
&Div<Type::Int>,
|
|
&Negate<Type::Int>,
|
|
&Absolute<Type::Int>,
|
|
&Min<Type::Int>,
|
|
&Max<Type::Int>,
|
|
|
|
&ICastFloat,
|
|
&ICastUnsigned,
|
|
&LogicalShiftLeft<Type::Int>,
|
|
&ILogicalShiftRight,
|
|
&IArithmeticShiftRight,
|
|
&BitwiseAnd<Type::Int>,
|
|
&BitwiseOr<Type::Int>,
|
|
&BitwiseXor<Type::Int>,
|
|
&BitwiseNot<Type::Int>,
|
|
&BitfieldInsert<Type::Int>,
|
|
|
|
&Add<Type::Uint>,
|
|
&Mul<Type::Uint>,
|
|
&Div<Type::Uint>,
|
|
&Min<Type::Uint>,
|
|
&Max<Type::Uint>,
|
|
&UCastFloat,
|
|
&UCastSigned,
|
|
&LogicalShiftLeft<Type::Uint>,
|
|
&UShiftRight,
|
|
&UShiftRight,
|
|
&BitwiseAnd<Type::Uint>,
|
|
&BitwiseOr<Type::Uint>,
|
|
&BitwiseXor<Type::Uint>,
|
|
&BitwiseNot<Type::Uint>,
|
|
&BitfieldInsert<Type::Uint>,
|
|
|
|
&Add<Type::HalfFloat>,
|
|
&Mul<Type::HalfFloat>,
|
|
&Absolute<Type::HalfFloat>,
|
|
&HNegate,
|
|
&HMergeF32,
|
|
&HMergeH0,
|
|
&HMergeH1,
|
|
|
|
&LogicalAssign,
|
|
&LogicalAnd,
|
|
&LogicalOr,
|
|
&LogicalXor,
|
|
&LogicalNegate,
|
|
|
|
&LogicalLessThan<Type::Float>,
|
|
&LogicalEqual<Type::Float>,
|
|
&LogicalLessEqual<Type::Float>,
|
|
&LogicalGreaterThan<Type::Float>,
|
|
&LogicalNotEqual<Type::Float>,
|
|
&LogicalGreaterEqual<Type::Float>,
|
|
&LogicalFIsNan,
|
|
|
|
&LogicalLessThan<Type::Int>,
|
|
&LogicalEqual<Type::Int>,
|
|
&LogicalLessEqual<Type::Int>,
|
|
&LogicalGreaterThan<Type::Int>,
|
|
&LogicalNotEqual<Type::Int>,
|
|
&LogicalGreaterEqual<Type::Int>,
|
|
|
|
&LogicalLessThan<Type::Uint>,
|
|
&LogicalEqual<Type::Uint>,
|
|
&LogicalLessEqual<Type::Uint>,
|
|
&LogicalGreaterThan<Type::Uint>,
|
|
&LogicalNotEqual<Type::Uint>,
|
|
&LogicalGreaterEqual<Type::Uint>,
|
|
|
|
&LogicalHLessThan,
|
|
&LogicalHEqual,
|
|
&LogicalHLessEqual,
|
|
&LogicalHGreaterThan,
|
|
&LogicalHNotEqual,
|
|
&LogicalHGreaterEqual,
|
|
|
|
&F4Texture,
|
|
&F4TextureLod,
|
|
&F4TextureGather,
|
|
&F4TextureQueryDimensions,
|
|
&F4TextureQueryLod,
|
|
|
|
&Ipa,
|
|
|
|
&Bra,
|
|
&PushFlowStack, // Ssy
|
|
&PushFlowStack, // Brk
|
|
&PopFlowStack, // Sync
|
|
&PopFlowStack, // Brk
|
|
&Exit,
|
|
&Kil,
|
|
|
|
&YNegate,
|
|
};
|
|
|
|
std::string GetRegister(u32 index) const {
|
|
return GetDeclarationWithSuffix(index, "gpr");
|
|
}
|
|
|
|
std::string GetPredicate(Tegra::Shader::Pred pred) const {
|
|
return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred");
|
|
}
|
|
|
|
std::string GetInputAttribute(Attribute::Index attribute) const {
|
|
const auto index{static_cast<u32>(attribute) -
|
|
static_cast<u32>(Attribute::Index::Attribute_0)};
|
|
return GetDeclarationWithSuffix(index, "input_attr");
|
|
}
|
|
|
|
std::string GetOutputAttribute(Attribute::Index attribute) const {
|
|
const auto index{static_cast<u32>(attribute) -
|
|
static_cast<u32>(Attribute::Index::Attribute_0)};
|
|
return GetDeclarationWithSuffix(index, "output_attr");
|
|
}
|
|
|
|
std::string GetConstBuffer(u32 index) const {
|
|
return GetDeclarationWithSuffix(index, "cbuf");
|
|
}
|
|
|
|
std::string GetConstBufferBlock(u32 index) const {
|
|
return GetDeclarationWithSuffix(index, "cbuf_block");
|
|
}
|
|
|
|
std::string GetLocalMemory() const {
|
|
return "lmem_" + suffix;
|
|
}
|
|
|
|
std::string GetInternalFlag(InternalFlag flag) const {
|
|
constexpr std::array<const char*, 4> InternalFlagNames = {"zero_flag", "sign_flag",
|
|
"carry_flag", "overflow_flag"};
|
|
const auto index = static_cast<u32>(flag);
|
|
ASSERT(index < static_cast<u32>(InternalFlag::Amount));
|
|
|
|
return std::string(InternalFlagNames[index]) + '_' + suffix;
|
|
}
|
|
|
|
std::string GetSampler(const Sampler& sampler) const {
|
|
return GetDeclarationWithSuffix(sampler.GetIndex(), "sampler");
|
|
}
|
|
|
|
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
|
|
return name + '_' + std::to_string(index) + '_' + suffix;
|
|
}
|
|
|
|
const ShaderIR& ir;
|
|
const ShaderStage stage;
|
|
const std::string suffix;
|
|
const Header header;
|
|
|
|
ShaderWriter code;
|
|
};
|
|
|
|
std::string GetCommonDeclarations() {
|
|
return "#define MAX_CONSTBUFFER_ELEMENTS " + std::to_string(MAX_CONSTBUFFER_ELEMENTS) +
|
|
"\n"
|
|
"#define ftoi floatBitsToInt\n"
|
|
"#define ftou floatBitsToUint\n"
|
|
"#define itof intBitsToFloat\n"
|
|
"#define utof uintBitsToFloat\n\n"
|
|
"float fromHalf2(vec2 pair) {\n"
|
|
" return utof(packHalf2x16(pair));\n"
|
|
"}\n\n"
|
|
"vec2 toHalf2(float value) {\n"
|
|
" return unpackHalf2x16(ftou(value));\n"
|
|
"}\n\n";
|
|
}
|
|
|
|
ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) {
|
|
GLSLDecompiler decompiler(ir, stage, suffix);
|
|
decompiler.Decompile();
|
|
return {decompiler.GetResult(), decompiler.GetShaderEntries()};
|
|
}
|
|
|
|
} // namespace OpenGL::GLShader
|