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yuzu-android
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yuzu-android/src/core
Yuri Kunde Schlesner 5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
..
arm vfp: Remove dead code 2015-01-12 15:24:57 -05:00
file_sys Merge pull request #376 from Subv/arc_reorder 2015-01-06 20:13:56 -05:00
hle GSP: Update framebuffer info on all interrupts 2015-01-14 05:20:12 -02:00
hw GPU: Fire GPU interrupts at the correct places. 2015-01-14 05:07:35 -02:00
loader Fix correct espace 2015-01-05 04:45:09 +01:00
CMakeLists.txt Services: Added some missing services. 2015-01-13 14:43:30 -05:00
core.cpp Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
core.h Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
core_timing.cpp Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
core_timing.h CoreTiming: Ported the CoreTiming namespace from PPSSPP 2015-01-07 15:08:35 -05:00
mem_map.cpp MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
mem_map.h MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
mem_map_funcs.cpp MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
settings.cpp License change 2014-12-20 21:20:24 -08:00
settings.h GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
system.cpp Core: Fixed a crash and removed some unused variables. 2015-01-08 21:49:41 -05:00
system.h License change 2014-12-20 21:20:24 -08:00