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yuzu-android
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yuzu-android/src/video_core
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
..
engines GPU: Implement the BindStorageBuffer macro method in HLE. 2018-03-18 16:50:42 -05:00
renderer_opengl renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
CMakeLists.txt GPU: Move the GPU's class constructor and destructors to a cpp file. 2018-03-18 15:23:24 -05:00
command_processor.cpp GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
command_processor.h GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 2018-03-16 20:32:44 -05:00
gpu.cpp GPU: Move the GPU's class constructor and destructors to a cpp file. 2018-03-18 15:23:24 -05:00
gpu.h GPU: Move the GPU's class constructor and destructors to a cpp file. 2018-03-18 15:23:24 -05:00
memory_manager.cpp Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
memory_manager.h Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
renderer_base.cpp Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
renderer_base.h renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
utils.h Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
video_core.cpp Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
video_core.h Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00