Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. |
||
---|---|---|
.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. |
||
---|---|---|
.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |