yuzu-emu
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yuzu-android
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yuzu-android/src/yuzu_cmd
lat9nq 1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
..
emu_window yuzu_cmd: Make use of fullscreen_mode setting 2021-07-21 19:48:03 -04:00
CMakeLists.txt emu_window_sdl2_vk: Use the generated SDL config 2021-07-16 15:43:02 -04:00
config.cpp general: Add setting shader_backend 2021-07-22 21:51:39 -04:00
config.h yuzu_cmd: config: Pass a reference in 2021-06-30 20:16:01 -04:00
default_ini.h general: Add setting shader_backend 2021-07-22 21:51:39 -04:00
yuzu.cpp shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
yuzu.rc Fix: fatal error CVT1100 when compiling manifest file 2020-06-21 03:11:23 +02:00