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yuzu-android/src/video_core/textures
Fernando Sahmkow 51c9e98677 Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
2019-12-22 12:24:34 -04:00
..
astc.cpp video_core: Silence implicit conversion warnings 2019-11-08 22:48:50 +00:00
astc.h gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
convert.cpp texture_cache: General Fixes 2019-06-20 21:36:12 -03:00
convert.h texture_cache: General Fixes 2019-06-20 21:36:12 -03:00
decoders.cpp MaxwellDMA: Fixes, corrections and relaxations. 2019-07-25 20:41:42 -04:00
decoders.h Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
texture.h video_core: Silence implicit conversion warnings 2019-11-08 22:48:50 +00:00