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Lioncash cb198d7985 core/hle/kernel: Split transfer memory handling out into its own class
Within the kernel, shared memory and transfer memory facilities exist as
completely different kernel objects. They also have different validity
checking as well. Therefore, we shouldn't be treating the two as the
same kind of memory.

They also differ in terms of their behavioral aspect as well. Shared
memory is intended for sharing memory between processes, while transfer
memory is intended to be for transferring memory to other processes.

This breaks out the handling for transfer memory into its own class and
treats it as its own kernel object. This is also important when we
consider resource limits as well. Particularly because transfer memory
is limited by the resource limit value set for it.

While we currently don't handle resource limit testing against objects
yet (but we do allow setting them), this will make implementing that
behavior much easier in the future, as we don't need to distinguish
between shared memory and transfer memory allocations in the same place.
2019-03-13 06:04:44 -04:00
.appveyor Implement Citra pull 3043 2018-02-24 13:08:46 +01:00
.github ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues 2019-01-22 21:52:59 +01:00
.travis travis: Bump macOS version to 10.14 2019-03-07 23:34:37 -05:00
CMakeModules shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
dist Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
externals externals: Update cubeb to 6f2420de8f155b10330cf973900ac7bdbfee589d 2019-02-27 01:21:51 -05:00
hooks pre-commit: Change comment from citra to yuzu 2018-03-26 21:34:19 +02:00
src core/hle/kernel: Split transfer memory handling out into its own class 2019-03-13 06:04:44 -04:00
.gitattributes Meta: Add gitattributes file 2018-09-22 23:31:44 +02:00
.gitignore Port #3702 from Citra 2018-07-26 15:35:24 +02:00
.gitmodules gitmodules: Add Vulkan headers dependency 2019-02-12 18:33:02 -03:00
.travis.yml travis: Bump macOS version to 10.14 2019-03-07 23:34:37 -05:00
CMakeLists.txt cmake: Add Vulkan option 2019-02-12 18:33:02 -03:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-17 17:48:40 +01:00
Doxyfile Minor cleanup 2018-01-13 23:56:18 +00:00
README.md Yuzu can render 3D. 2019-03-02 17:23:05 +01:00
appveyor.yml build: Copy QtWebEngineProcess[d].exe to release dir on windows 2019-01-04 10:34:29 -05:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00

README.md

yuzu emulator

Travis CI Build Status AppVeyor CI Build Status

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.