Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it. |
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.. | ||
devices | ||
nvdata.h | ||
nvdrv_interface.cpp | ||
nvdrv_interface.h | ||
nvdrv.cpp | ||
nvdrv.h | ||
nvmemp.cpp | ||
nvmemp.h | ||
syncpoint_manager.cpp | ||
syncpoint_manager.h |