yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0
This repository has been archived on 2024-03-23. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu-android/src/yuzu/game_list.h

101 lines
2.6 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QWidget>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class GameListWorker;
class GameListSearchField;
class GMainWindow;
namespace FileSys {
class VfsFilesystem;
}
enum class GameListOpenTarget {
SaveData,
ModData,
};
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_COMPATIBILITY,
COLUMN_ADD_ONS,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
~GameList() override;
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);
void LoadCompatibilityList();
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
static const QStringList supported_file_extensions;
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const std::string& file);
private slots:
void onTextChanged(const QString& newText);
void onFilterCloseClicked();
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list);
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
std::shared_ptr<FileSys::VfsFilesystem> vfs;
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
CompatibilityList compatibility_list;
friend class GameListSearchField;
};
Q_DECLARE_METATYPE(GameListOpenTarget);