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yuzu-android
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yuzu-android/src/video_core
Subv 5fb4c718cc GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().

We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
..
engines GPU: Intercept writes to the VERTEX_END_GL register. 2018-03-04 19:14:04 -05:00
renderer_opengl renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
CMakeLists.txt Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
command_processor.cpp Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
command_processor.h Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
gpu.h GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. 2018-02-12 12:34:41 -05:00
memory_manager.cpp Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
memory_manager.h Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
renderer_base.cpp Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
renderer_base.h renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
utils.h Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
video_core.cpp Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
video_core.h Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00