* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> |
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.. | ||
arithmetic_half_immediate.cpp | ||
arithmetic_half.cpp | ||
arithmetic_immediate.cpp | ||
arithmetic_integer_immediate.cpp | ||
arithmetic_integer.cpp | ||
arithmetic.cpp | ||
bfe.cpp | ||
bfi.cpp | ||
conversion.cpp | ||
ffma.cpp | ||
float_set_predicate.cpp | ||
float_set.cpp | ||
half_set_predicate.cpp | ||
half_set.cpp | ||
hfma2.cpp | ||
image.cpp | ||
integer_set_predicate.cpp | ||
integer_set.cpp | ||
memory.cpp | ||
other.cpp | ||
predicate_set_predicate.cpp | ||
predicate_set_register.cpp | ||
register_set_predicate.cpp | ||
shift.cpp | ||
texture.cpp | ||
video.cpp | ||
warp.cpp | ||
xmad.cpp |