yuzu-emu
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yuzu-android
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yuzu-android/src/video_core
greggameplayer 6eda9ebbdb Implement Z16_UNORM in PixelFormatFromTextureFormat function
Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
..
debug_utils Fix crash at exit 2018-06-25 18:01:08 +03:00
engines gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
renderer_opengl Implement Z16_UNORM in PixelFormatFromTextureFormat function 2018-08-15 04:14:15 +02:00
textures textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
CMakeLists.txt gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
command_processor.cpp Lowered down the logging for methods 2018-08-07 19:51:40 +03:00
command_processor.h video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
gpu.cpp renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 2018-08-13 18:20:07 -04:00
gpu.h renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 2018-08-13 18:20:07 -04:00
macro_interpreter.cpp MacroInterpreter: Avoid left shifting negative values. 2018-07-30 20:38:24 -05:00
macro_interpreter.h MacroInterpreter: Avoid left shifting negative values. 2018-07-30 20:38:24 -05:00
memory_manager.cpp video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot() 2018-07-24 11:56:30 -04:00
memory_manager.h GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl. 2018-05-20 14:25:56 -05:00
rasterizer_interface.h GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 2018-07-03 16:56:44 -05:00
renderer_base.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
renderer_base.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
utils.h renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
video_core.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
video_core.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00