Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided. |
||
---|---|---|
.. | ||
common | ||
device | ||
in | ||
out | ||
renderer | ||
sink | ||
audio_core.cpp | ||
audio_core.h | ||
audio_event.cpp | ||
audio_event.h | ||
audio_in_manager.cpp | ||
audio_in_manager.h | ||
audio_manager.cpp | ||
audio_manager.h | ||
audio_out_manager.cpp | ||
audio_out_manager.h | ||
audio_render_manager.cpp | ||
audio_render_manager.h | ||
CMakeLists.txt | ||
precompiled_headers.h |