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Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
externals externals: Add boost submodule. 2014-12-07 23:52:04 +01:00
src Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
.gitignore Update gitignore with OS-specific global filetypes. 2014-12-14 17:19:47 -05:00
.gitmodules externals: Add boost submodule. 2014-12-07 23:52:04 +01:00
.travis-build.sh Travis: Enable tracing on the script to ease troubleshooting 2014-12-15 22:07:40 -02:00
.travis-deps.sh Travis: Use gcc 4.9 instead of 4.8 since it's getting installed anyway 2014-12-15 22:07:40 -02:00
.travis.yml Travis: Added OSX, use default compilers, moved cmds into own scripts 2014-06-17 22:57:15 -07:00
CMakeLists.txt Switch to C++14 to use std::make_unique 2014-12-16 01:08:14 -02:00
CONTRIBUTING.md Resolve doxycomment duplication debate 2014-12-04 04:47:52 -02:00
Doxyfile doxygen: Enable EXTRACT_ALL so that Doxygen identifies namespaces 2014-12-13 01:59:51 -02:00
README.md Update README.md 2014-12-16 02:39:15 +01:00
doc-icon.png Add a Doxygen configuration file to generate source docs 2014-10-26 16:14:46 -02:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00

README.md

Citra Emulator

Travis CI Build Status

Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. However, this is changing as more and more progress is being made on running commercial titles, too.

Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

Support

If you like, you can donate by PayPal - any donation received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working
  • ... etc ...

We also more than gladly accept used 3DS consoles, preferrably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.