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yuzu-mainline/src/input_common/main.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
#include "common/input.h"
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#include "common/param_package.h"
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#include "input_common/drivers/camera.h"
#include "input_common/drivers/gc_adapter.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/udp_client.h"
#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/helpers/stick_from_buttons.h"
#include "input_common/helpers/touch_from_buttons.h"
#include "input_common/input_engine.h"
#include "input_common/input_mapping.h"
#include "input_common/input_poller.h"
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#include "input_common/main.h"
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#ifdef HAVE_SDL2
#include "input_common/drivers/sdl_driver.h"
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#endif
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namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
keyboard = std::make_shared<Keyboard>("keyboard");
keyboard->SetMappingCallback(mapping_callback);
keyboard_factory = std::make_shared<InputFactory>(keyboard);
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
mouse = std::make_shared<Mouse>("mouse");
mouse->SetMappingCallback(mapping_callback);
mouse_factory = std::make_shared<InputFactory>(mouse);
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
touch_screen = std::make_shared<TouchScreen>("touch");
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
gcadapter = std::make_shared<GCAdapter>("gcpad");
gcadapter->SetMappingCallback(mapping_callback);
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gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
udp_client->SetMappingCallback(mapping_callback);
udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
udp_client_output_factory);
tas_input = std::make_shared<TasInput::Tas>("tas");
tas_input->SetMappingCallback(mapping_callback);
tas_input_factory = std::make_shared<InputFactory>(tas_input);
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
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camera = std::make_shared<Camera>("camera");
camera->SetMappingCallback(mapping_callback);
camera_input_factory = std::make_shared<InputFactory>(camera);
camera_output_factory = std::make_shared<OutputFactory>(camera);
Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
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virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
virtual_amiibo->SetMappingCallback(mapping_callback);
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_input_factory);
Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_output_factory);
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virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
virtual_gamepad->SetMappingCallback(mapping_callback);
virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
virtual_gamepad_input_factory);
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback);
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sdl_input_factory = std::make_shared<InputFactory>(sdl);
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
#endif
Common::Input::RegisterInputFactory("touch_from_button",
std::make_shared<TouchFromButton>());
Common::Input::RegisterInputFactory("analog_from_button",
std::make_shared<StickFromButton>());
}
void Shutdown() {
Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
keyboard.reset();
Common::Input::UnregisterInputFactory(mouse->GetEngineName());
Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
mouse.reset();
Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
touch_screen.reset();
Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
gcadapter.reset();
Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
udp_client.reset();
Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
tas_input.reset();
Common::Input::UnregisterInputFactory(camera->GetEngineName());
Common::Input::UnregisterOutputFactory(camera->GetEngineName());
camera.reset();
Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
virtual_amiibo.reset();
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Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
virtual_gamepad.reset();
#ifdef HAVE_SDL2
Common::Input::UnregisterInputFactory(sdl->GetEngineName());
Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
sdl.reset();
#endif
Common::Input::UnregisterInputFactory("touch_from_button");
Common::Input::UnregisterInputFactory("analog_from_button");
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
std::vector<Common::ParamPackage> devices = {
Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
};
auto keyboard_devices = keyboard->GetInputDevices();
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
auto mouse_devices = mouse->GetInputDevices();
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
#endif
return devices;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->GetAnalogMappingForDevice(params);
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetAnalogMappingForDevice(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetAnalogMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetAnalogMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetAnalogMappingForDevice(params);
}
#endif
return {};
}
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetButtonMappingForDevice(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetButtonMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetButtonMappingForDevice(params);
}
#endif
return {};
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == udp_client->GetEngineName()) {
return udp_client->GetMotionMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {};
}
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return Common::Input::ButtonNames::Undefined;
}
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->GetUIName(params);
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetUIName(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetUIName(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetUIName(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetUIName(params);
}
#endif
return Common::Input::ButtonNames::Invalid;
}
bool IsStickInverted(const Common::ParamPackage& params) {
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->IsStickInverted(params);
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->IsStickInverted(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->IsStickInverted(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->IsStickInverted(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->IsStickInverted(params);
}
#endif
return false;
}
bool IsController(const Common::ParamPackage& params) {
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return true;
}
if (engine == gcadapter->GetEngineName()) {
return true;
}
if (engine == udp_client->GetEngineName()) {
return true;
}
if (engine == tas_input->GetEngineName()) {
return true;
}
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if (engine == virtual_gamepad->GetEngineName()) {
return true;
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return true;
}
#endif
return false;
}
void BeginConfiguration() {
keyboard->BeginConfiguration();
mouse->BeginConfiguration();
gcadapter->BeginConfiguration();
udp_client->BeginConfiguration();
#ifdef HAVE_SDL2
sdl->BeginConfiguration();
#endif
}
void EndConfiguration() {
keyboard->EndConfiguration();
mouse->EndConfiguration();
gcadapter->EndConfiguration();
udp_client->EndConfiguration();
#ifdef HAVE_SDL2
sdl->EndConfiguration();
#endif
}
void PumpEvents() const {
#ifdef HAVE_SDL2
sdl->PumpEvents();
#endif
}
void RegisterInput(const MappingData& data) {
mapping_factory->RegisterInput(data);
}
std::shared_ptr<MappingFactory> mapping_factory;
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std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<Mouse> mouse;
std::shared_ptr<GCAdapter> gcadapter;
std::shared_ptr<TouchScreen> touch_screen;
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std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
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std::shared_ptr<Camera> camera;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
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std::shared_ptr<VirtualGamepad> virtual_gamepad;
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std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<InputFactory> mouse_factory;
std::shared_ptr<InputFactory> gcadapter_input_factory;
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<InputFactory> udp_client_input_factory;
std::shared_ptr<InputFactory> tas_input_factory;
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std::shared_ptr<InputFactory> camera_input_factory;
std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
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std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
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std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
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std::shared_ptr<OutputFactory> gcadapter_output_factory;
std::shared_ptr<OutputFactory> udp_client_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
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std::shared_ptr<OutputFactory> camera_output_factory;
std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
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#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
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std::shared_ptr<InputFactory> sdl_input_factory;
std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
InputSubsystem::~InputSubsystem() = default;
void InputSubsystem::Initialize() {
impl->Initialize();
}
void InputSubsystem::Shutdown() {
impl->Shutdown();
}
Keyboard* InputSubsystem::GetKeyboard() {
return impl->keyboard.get();
}
const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
Mouse* InputSubsystem::GetMouse() {
return impl->mouse.get();
}
const Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
TouchScreen* InputSubsystem::GetTouchScreen() {
return impl->touch_screen.get();
}
const TouchScreen* InputSubsystem::GetTouchScreen() const {
return impl->touch_screen.get();
}
TasInput::Tas* InputSubsystem::GetTas() {
return impl->tas_input.get();
}
const TasInput::Tas* InputSubsystem::GetTas() const {
return impl->tas_input.get();
}
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Camera* InputSubsystem::GetCamera() {
return impl->camera.get();
}
const Camera* InputSubsystem::GetCamera() const {
return impl->camera.get();
}
VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
return impl->virtual_amiibo.get();
}
const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
return impl->virtual_amiibo.get();
}
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VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
return impl->virtual_gamepad.get();
}
const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
return impl->virtual_gamepad.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
return impl->GetAnalogMappingForDevice(device);
}
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ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
return impl->GetButtonMappingForDevice(device);
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}
MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
return impl->GetMotionMappingForDevice(device);
}
Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
return impl->GetButtonName(params);
}
bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
return impl->IsController(params);
}
bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
if (params.Has("axis_x") && params.Has("axis_y")) {
return impl->IsStickInverted(params);
}
return false;
}
void InputSubsystem::ReloadInputDevices() {
impl->udp_client.get()->ReloadSockets();
}
void InputSubsystem::BeginMapping(Polling::InputType type) {
impl->BeginConfiguration();
impl->mapping_factory->BeginMapping(type);
}
Common::ParamPackage InputSubsystem::GetNextInput() const {
return impl->mapping_factory->GetNextInput();
}
void InputSubsystem::StopMapping() const {
impl->EndConfiguration();
impl->mapping_factory->StopMapping();
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}
void InputSubsystem::PumpEvents() const {
impl->PumpEvents();
}
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std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param;
param.Set("engine", "keyboard");
param.Set("code", key_code);
param.Set("toggle", false);
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return param.Serialize();
}
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale) {
Common::ParamPackage circle_pad_param{
{"engine", "analog_from_button"},
{"up", GenerateKeyboardParam(key_up)},
{"down", GenerateKeyboardParam(key_down)},
{"left", GenerateKeyboardParam(key_left)},
{"right", GenerateKeyboardParam(key_right)},
{"modifier", GenerateKeyboardParam(key_modifier)},
{"modifier_scale", std::to_string(modifier_scale)},
};
return circle_pad_param.Serialize();
}
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} // namespace InputCommon