Merge pull request #6574 from lioncash/i18n
qt/main: Make title string more i18n-friendly
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commit
00ce8eff65
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@ -1431,8 +1431,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
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std::filesystem::path{filename.toStdU16String()}.filename());
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std::filesystem::path{filename.toStdU16String()}.filename());
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}
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}
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const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
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const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
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const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
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const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
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title_name += instruction_set_suffix;
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title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
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.arg(QString::fromStdString(title_name), instruction_set_suffix)
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.toStdString();
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LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
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LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
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const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
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const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
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UpdateWindowTitle(title_name, title_version, gpu_vendor);
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UpdateWindowTitle(title_name, title_version, gpu_vendor);
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