yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
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f8aaa59990
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02282477e7
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@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.fps_cap.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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@ -440,8 +440,6 @@ struct Values {
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"};
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Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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@ -287,16 +287,18 @@ s64 NVFlinger::GetNextTicks() const {
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static constexpr s64 max_hertz = 120LL;
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const auto& settings = Settings::values;
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const bool unlocked_fps = settings.disable_fps_limit.GetValue();
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const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
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auto speed_scale = 1.f;
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if (settings.use_speed_limit.GetValue() && settings.use_multi_core.GetValue()) {
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// Scales the speed based on speed_limit setting on MC. SC is handled by
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// SpeedLimiter::DoSpeedLimiting.
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speed_scale = 100.f / settings.speed_limit.GetValue();
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if (settings.use_multi_core.GetValue()) {
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if (settings.use_speed_limit.GetValue()) {
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// Scales the speed based on speed_limit setting on MC. SC is handled by
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// SpeedLimiter::DoSpeedLimiting.
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speed_scale = 100.f / settings.speed_limit.GetValue();
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} else {
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// Run at unlocked framerate.
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speed_scale = 0.01f;
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}
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}
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return static_cast<s64>(((1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap)) *
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speed_scale);
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return static_cast<s64>(((1000000000 * (1LL << swap_interval)) / max_hertz) * speed_scale);
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}
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} // namespace Service::NVFlinger
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@ -38,7 +38,7 @@ VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
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if (found_mailbox != modes.end()) {
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return VK_PRESENT_MODE_MAILBOX_KHR;
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}
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if (Settings::values.disable_fps_limit.GetValue()) {
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if (!Settings::values.use_speed_limit.GetValue()) {
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// FIFO present mode locks the framerate to the monitor's refresh rate,
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// Find an alternative to surpass this limitation if FPS is unlocked.
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const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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@ -205,7 +205,7 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u3
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extent = swapchain_ci.imageExtent;
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current_srgb = srgb;
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current_fps_unlocked = Settings::values.disable_fps_limit.GetValue();
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current_fps_unlocked = !Settings::values.use_speed_limit.GetValue();
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images = swapchain.GetImages();
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image_count = static_cast<u32>(images.size());
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@ -259,7 +259,7 @@ void Swapchain::Destroy() {
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}
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bool Swapchain::HasFpsUnlockChanged() const {
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return current_fps_unlocked != Settings::values.disable_fps_limit.GetValue();
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return current_fps_unlocked != !Settings::values.use_speed_limit.GetValue();
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}
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bool Swapchain::NeedsPresentModeUpdate() const {
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@ -668,7 +668,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.fps_cap);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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@ -1237,7 +1236,6 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.fps_cap);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
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@ -27,9 +27,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
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ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -52,8 +49,6 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
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ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
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ui->button_reset_defaults->setEnabled(runtime_lock);
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if (Settings::IsConfiguringGlobal()) {
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@ -61,11 +56,6 @@ void ConfigureGeneral::SetConfiguration() {
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} else {
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ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
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use_speed_limit != ConfigurationShared::CheckState::Global);
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ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
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ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->fps_cap_layout,
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!Settings::values.fps_cap.UsingGlobal());
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}
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}
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@ -102,8 +92,6 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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// Guard if during game and set to game-specific value
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if (Settings::values.use_speed_limit.UsingGlobal()) {
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Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
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@ -119,13 +107,6 @@ void ConfigureGeneral::ApplyConfiguration() {
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Qt::Checked);
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Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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}
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if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.fps_cap.SetGlobal(true);
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} else {
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Settings::values.fps_cap.SetGlobal(false);
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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}
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}
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}
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@ -171,9 +152,4 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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(use_speed_limit != ConfigurationShared::CheckState::Global));
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});
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connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->fps_cap->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
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});
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}
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@ -27,87 +27,6 @@
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<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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<widget class="QWidget" name="fps_cap_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QComboBox" name="fps_cap_combobox">
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<property name="currentText">
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<string>Use global framerate cap</string>
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</property>
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<property name="currentIndex">
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<number>0</number>
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</property>
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<item>
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<property name="text">
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<string>Use global framerate cap</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Set framerate cap:</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="fps_cap_label">
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<property name="toolTip">
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<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
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</property>
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<property name="text">
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<string>Framerate Cap</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QSpinBox" name="fps_cap">
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<property name="suffix">
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<string>x</string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>1000</number>
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</property>
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<property name="value">
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<number>500</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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@ -1059,7 +1059,7 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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});
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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});
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connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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@ -1483,9 +1483,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
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}
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// Disable fps limit toggle when booting a new title
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Settings::values.disable_fps_limit.SetValue(false);
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// Save configurations
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UpdateUISettings();
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game_list->SaveInterfaceLayout();
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@ -3277,7 +3274,7 @@ void GMainWindow::UpdateStatusBar() {
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} else {
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emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
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}
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if (Settings::values.disable_fps_limit) {
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if (!Settings::values.use_speed_limit) {
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game_fps_label->setText(
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tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
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} else {
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@ -310,8 +310,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.gpu_accuracy);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.use_vsync);
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ReadSetting("Renderer", Settings::values.fps_cap);
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ReadSetting("Renderer", Settings::values.disable_fps_limit);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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@ -330,10 +330,6 @@ bg_red =
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bg_blue =
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bg_green =
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# Caps the unlocked framerate to a multiple of the title's target FPS.
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# 1 - 1000: Target FPS multiple cap. 1000 (default)
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fps_cap =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select
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@ -434,9 +430,6 @@ use_debug_asserts =
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use_auto_stub =
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# Enables/Disables the macro JIT compiler
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disable_macro_jit=false
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# Presents guest frames as they become available. Experimental.
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# false: Disabled (default), true: Enabled
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disable_fps_limit=false
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# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
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# false: Disabled (default), true: Enabled
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use_gdbstub=false
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