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yuzu: settings: Remove framerate cap and merge unlocked framerate setting.

- These were all somewhat redundant.
This commit is contained in:
bunnei 2022-07-15 22:14:00 -07:00
parent f8aaa59990
commit 02282477e7
10 changed files with 15 additions and 135 deletions

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@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.max_anisotropy.SetGlobal(true); values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true); values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true);
values.fps_cap.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true); values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true);

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@ -440,8 +440,6 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"};
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"}; ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};

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@ -287,16 +287,18 @@ s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL; static constexpr s64 max_hertz = 120LL;
const auto& settings = Settings::values; const auto& settings = Settings::values;
const bool unlocked_fps = settings.disable_fps_limit.GetValue();
const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
auto speed_scale = 1.f; auto speed_scale = 1.f;
if (settings.use_speed_limit.GetValue() && settings.use_multi_core.GetValue()) { if (settings.use_multi_core.GetValue()) {
// Scales the speed based on speed_limit setting on MC. SC is handled by if (settings.use_speed_limit.GetValue()) {
// SpeedLimiter::DoSpeedLimiting. // Scales the speed based on speed_limit setting on MC. SC is handled by
speed_scale = 100.f / settings.speed_limit.GetValue(); // SpeedLimiter::DoSpeedLimiting.
speed_scale = 100.f / settings.speed_limit.GetValue();
} else {
// Run at unlocked framerate.
speed_scale = 0.01f;
}
} }
return static_cast<s64>(((1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap)) * return static_cast<s64>(((1000000000 * (1LL << swap_interval)) / max_hertz) * speed_scale);
speed_scale);
} }
} // namespace Service::NVFlinger } // namespace Service::NVFlinger

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@ -38,7 +38,7 @@ VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
if (found_mailbox != modes.end()) { if (found_mailbox != modes.end()) {
return VK_PRESENT_MODE_MAILBOX_KHR; return VK_PRESENT_MODE_MAILBOX_KHR;
} }
if (Settings::values.disable_fps_limit.GetValue()) { if (!Settings::values.use_speed_limit.GetValue()) {
// FIFO present mode locks the framerate to the monitor's refresh rate, // FIFO present mode locks the framerate to the monitor's refresh rate,
// Find an alternative to surpass this limitation if FPS is unlocked. // Find an alternative to surpass this limitation if FPS is unlocked.
const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR); const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
@ -205,7 +205,7 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u3
extent = swapchain_ci.imageExtent; extent = swapchain_ci.imageExtent;
current_srgb = srgb; current_srgb = srgb;
current_fps_unlocked = Settings::values.disable_fps_limit.GetValue(); current_fps_unlocked = !Settings::values.use_speed_limit.GetValue();
images = swapchain.GetImages(); images = swapchain.GetImages();
image_count = static_cast<u32>(images.size()); image_count = static_cast<u32>(images.size());
@ -259,7 +259,7 @@ void Swapchain::Destroy() {
} }
bool Swapchain::HasFpsUnlockChanged() const { bool Swapchain::HasFpsUnlockChanged() const {
return current_fps_unlocked != Settings::values.disable_fps_limit.GetValue(); return current_fps_unlocked != !Settings::values.use_speed_limit.GetValue();
} }
bool Swapchain::NeedsPresentModeUpdate() const { bool Swapchain::NeedsPresentModeUpdate() const {

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@ -668,7 +668,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy); ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit); ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@ -1237,7 +1236,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),

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@ -27,9 +27,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
connect(ui->button_reset_defaults, &QPushButton::clicked, this, connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults); &ConfigureGeneral::ResetDefaults);
ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
} }
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
@ -52,8 +49,6 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
ui->button_reset_defaults->setEnabled(runtime_lock); ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
@ -61,11 +56,6 @@ void ConfigureGeneral::SetConfiguration() {
} else { } else {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() && ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global); use_speed_limit != ConfigurationShared::CheckState::Global);
ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
ConfigurationShared::SetHighlight(ui->fps_cap_layout,
!Settings::values.fps_cap.UsingGlobal());
} }
} }
@ -102,8 +92,6 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked(); UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value
if (Settings::values.use_speed_limit.UsingGlobal()) { if (Settings::values.use_speed_limit.UsingGlobal()) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() == Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
@ -119,13 +107,6 @@ void ConfigureGeneral::ApplyConfiguration() {
Qt::Checked); Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value()); Settings::values.speed_limit.SetValue(ui->speed_limit->value());
} }
if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.fps_cap.SetGlobal(true);
} else {
Settings::values.fps_cap.SetGlobal(false);
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
}
} }
} }
@ -171,9 +152,4 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() && ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global)); (use_speed_limit != ConfigurationShared::CheckState::Global));
}); });
connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->fps_cap->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
});
} }

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@ -27,87 +27,6 @@
<layout class="QHBoxLayout" name="GeneralHorizontalLayout"> <layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<item> <item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout"> <layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
<widget class="QWidget" name="fps_cap_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QComboBox" name="fps_cap_combobox">
<property name="currentText">
<string>Use global framerate cap</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>Use global framerate cap</string>
</property>
</item>
<item>
<property name="text">
<string>Set framerate cap:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="fps_cap_label">
<property name="toolTip">
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
</property>
<property name="text">
<string>Framerate Cap</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<widget class="QSpinBox" name="fps_cap">
<property name="suffix">
<string>x</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>1000</number>
</property>
<property name="value">
<number>500</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <layout class="QHBoxLayout" name="horizontalLayout_2">
<item> <item>

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@ -1059,7 +1059,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.volume.SetValue(static_cast<u8>(new_volume)); Settings::values.volume.SetValue(static_cast<u8>(new_volume));
}); });
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue()); Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
}); });
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning; Settings::values.mouse_panning = !Settings::values.mouse_panning;
@ -1483,9 +1483,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
} }
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);
// Save configurations // Save configurations
UpdateUISettings(); UpdateUISettings();
game_list->SaveInterfaceLayout(); game_list->SaveInterfaceLayout();
@ -3277,7 +3274,7 @@ void GMainWindow::UpdateStatusBar() {
} else { } else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} }
if (Settings::values.disable_fps_limit) { if (!Settings::values.use_speed_limit) {
game_fps_label->setText( game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0)); tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else { } else {

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@ -310,8 +310,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.use_vsync);
ReadSetting("Renderer", Settings::values.fps_cap);
ReadSetting("Renderer", Settings::values.disable_fps_limit);
ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.nvdec_emulation);

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@ -330,10 +330,6 @@ bg_red =
bg_blue = bg_blue =
bg_green = bg_green =
# Caps the unlocked framerate to a multiple of the title's target FPS.
# 1 - 1000: Target FPS multiple cap. 1000 (default)
fps_cap =
[Audio] [Audio]
# Which audio output engine to use. # Which audio output engine to use.
# auto (default): Auto-select # auto (default): Auto-select
@ -434,9 +430,6 @@ use_debug_asserts =
use_auto_stub = use_auto_stub =
# Enables/Disables the macro JIT compiler # Enables/Disables the macro JIT compiler
disable_macro_jit=false disable_macro_jit=false
# Presents guest frames as they become available. Experimental.
# false: Disabled (default), true: Enabled
disable_fps_limit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running. # Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled # false: Disabled (default), true: Enabled
use_gdbstub=false use_gdbstub=false