GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
This commit is contained in:
parent
6317a0b2ca
commit
03156d0c9a
|
@ -12,6 +12,7 @@ namespace Engines {
|
|||
constexpr u32 MacroRegistersStart = 0xE00;
|
||||
|
||||
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
|
||||
{0xE1A, {"BindTextureInfoBuffer", 1, &Maxwell3D::BindTextureInfoBuffer}},
|
||||
{0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
|
||||
{0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
|
||||
};
|
||||
|
@ -160,6 +161,23 @@ void Maxwell3D::DrawArrays() {
|
|||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||
}
|
||||
|
||||
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
||||
/**
|
||||
* Parameters description:
|
||||
* [0] = Shader stage, usually 4 for FragmentShader
|
||||
*/
|
||||
|
||||
u32 stage = parameters[0];
|
||||
|
||||
// Perform the same operations as the real macro code.
|
||||
GPUVAddr address = static_cast<GPUVAddr>(regs.tex_info_buffers.address[stage]) << 8;
|
||||
u32 size = regs.tex_info_buffers.size[stage];
|
||||
|
||||
regs.const_buffer.cb_size = size;
|
||||
regs.const_buffer.cb_address_high = address >> 32;
|
||||
regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
||||
/**
|
||||
* Parameters description:
|
||||
|
|
|
@ -178,7 +178,14 @@ public:
|
|||
}
|
||||
} ssbo_info;
|
||||
|
||||
INSERT_PADDING_WORDS(0x11D);
|
||||
INSERT_PADDING_WORDS(0x11);
|
||||
|
||||
struct {
|
||||
u32 address[MaxShaderStage];
|
||||
u32 size[MaxShaderStage];
|
||||
} tex_info_buffers;
|
||||
|
||||
INSERT_PADDING_WORDS(0x102);
|
||||
};
|
||||
std::array<u32, NUM_REGS> reg_array;
|
||||
};
|
||||
|
@ -240,6 +247,7 @@ private:
|
|||
void DrawArrays();
|
||||
|
||||
/// Method call handlers
|
||||
void BindTextureInfoBuffer(const std::vector<u32>& parameters);
|
||||
void SetShader(const std::vector<u32>& parameters);
|
||||
void BindStorageBuffer(const std::vector<u32>& parameters);
|
||||
|
||||
|
@ -266,6 +274,8 @@ ASSERT_REG_POSITION(const_buffer, 0x8E0);
|
|||
ASSERT_REG_POSITION(cb_bind[0], 0x904);
|
||||
ASSERT_REG_POSITION(tex_cb_index, 0x982);
|
||||
ASSERT_REG_POSITION(ssbo_info, 0xD18);
|
||||
ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
|
||||
ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
|
||||
|
|
Reference in New Issue