gl_rasterizer_cache: Use texture buffers to emulate texture buffers
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b8c75a845b
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07f7ce1da2
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@ -149,6 +149,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::TextureBuffer:
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case SurfaceTarget::Texture2D:
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params.depth = 1;
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break;
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@ -389,6 +390,8 @@ static GLenum SurfaceTargetToGL(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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return GL_TEXTURE_1D;
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case SurfaceTarget::TextureBuffer:
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return GL_TEXTURE_BUFFER;
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case SurfaceTarget::Texture2D:
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return GL_TEXTURE_2D;
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case SurfaceTarget::Texture3D:
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@ -600,29 +603,35 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width);
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glTextureStorage1D(texture.handle, params.max_mip_level, gl_internal_format, width);
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break;
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case SurfaceTarget::TextureBuffer:
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texture_buffer.Create();
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glNamedBufferStorage(texture_buffer.handle,
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params.width * GetBytesPerPixel(params.pixel_format), nullptr,
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GL_DYNAMIC_STORAGE_BIT);
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glTextureBuffer(texture.handle, gl_internal_format, texture_buffer.handle);
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height);
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glTextureStorage2D(texture.handle, params.max_mip_level, gl_internal_format, width, height);
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height, params.depth);
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glTextureStorage3D(texture.handle, params.max_mip_level, gl_internal_format, width, height,
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params.depth);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height);
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glTextureStorage2D(texture.handle, params.max_mip_level, gl_internal_format, width, height);
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}
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ApplyTextureDefaults(texture.handle, params.max_mip_level);
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if (params.target != SurfaceTarget::TextureBuffer) {
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ApplyTextureDefaults(texture.handle, params.max_mip_level);
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}
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OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
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}
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@ -785,6 +794,13 @@ void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_t
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glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::TextureBuffer:
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ASSERT(mip_map == 0);
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glNamedBufferSubData(texture_buffer.handle, x0,
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static_cast<GLsizeiptr>(rect.GetWidth()) *
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GetBytesPerPixel(params.pixel_format),
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2D:
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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@ -860,6 +876,9 @@ void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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Tegra::Texture::SwizzleSource swizzle_y,
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Tegra::Texture::SwizzleSource swizzle_z,
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Tegra::Texture::SwizzleSource swizzle_w) {
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if (params.target == SurfaceTarget::TextureBuffer) {
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return;
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}
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const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
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const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
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const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
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@ -250,6 +250,8 @@ struct SurfaceParams {
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switch (target) {
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case SurfaceTarget::Texture1D:
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return "1D";
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case SurfaceTarget::TextureBuffer:
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return "Buffer";
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case SurfaceTarget::Texture2D:
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return "2D";
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case SurfaceTarget::Texture3D:
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@ -439,6 +441,7 @@ private:
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OGLTexture texture;
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OGLTexture discrepant_view;
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OGLBuffer texture_buffer;
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SurfaceParams params{};
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GLenum gl_target{};
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GLenum gl_internal_format{};
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@ -471,7 +471,6 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
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}
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}
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/// Initialize the renderer
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bool RendererOpenGL::Init() {
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Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
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@ -13,7 +13,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
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case Tegra::Texture::TextureType::Texture1D:
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return SurfaceTarget::Texture1D;
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case Tegra::Texture::TextureType::Texture1DBuffer:
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return SurfaceTarget::Texture1D; // Fixme
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return SurfaceTarget::TextureBuffer;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return SurfaceTarget::Texture2D;
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@ -37,6 +37,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
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bool SurfaceTargetIsLayered(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::TextureBuffer:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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return false;
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@ -55,6 +56,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
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bool SurfaceTargetIsArray(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::TextureBuffer:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::TextureCubemap:
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@ -114,6 +114,7 @@ enum class SurfaceType {
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enum class SurfaceTarget {
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Texture1D,
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TextureBuffer,
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Texture2D,
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Texture3D,
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Texture1DArray,
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