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texture_cache: Add async texture decoding

This commit is contained in:
ameerj 2023-02-22 00:26:07 -05:00
parent 8f3e2a1b48
commit 090bc588e5
4 changed files with 89 additions and 0 deletions

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@ -23,6 +23,7 @@ public:
buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
~ScratchBuffer() = default;
ScratchBuffer(ScratchBuffer&&) = default;
/// This will only grow the buffer's capacity if size is greater than the current capacity.
/// The previously held data will remain intact.

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@ -38,6 +38,9 @@ enum class ImageFlagBits : u32 {
Rescaled = 1 << 13,
CheckingRescalable = 1 << 14,
IsRescalable = 1 << 15,
AsynchronousDecode = 1 << 16,
IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
};
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)

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@ -85,6 +85,11 @@ void TextureCache<P>::RunGarbageCollector() {
}
--num_iterations;
auto& image = slot_images[image_id];
if (True(image.flags & ImageFlagBits::IsDecoding)) {
// This image is still being decoded, deleting it will invalidate the slot
// used by the async decoder thread.
return false;
}
const bool must_download =
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
if (!high_priority_mode &&
@ -133,6 +138,8 @@ void TextureCache<P>::TickFrame() {
sentenced_images.Tick();
sentenced_framebuffers.Tick();
sentenced_image_view.Tick();
TickAsyncDecode();
runtime.TickFrame();
critical_gc = 0;
++frame_tick;
@ -777,6 +784,10 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
return;
}
if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
QueueAsyncDecode(image, image_id);
return;
}
auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
UploadImageContents(image, staging);
runtime.InsertUploadMemoryBarrier();
@ -989,6 +1000,64 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
return fitted_size;
}
template <class P>
void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
image.flags |= ImageFlagBits::IsDecoding;
auto decode = std::make_unique<AsyncDecodeContext>();
auto* decode_ptr = decode.get();
decode->image_id = image_id;
async_decodes.push_back(std::move(decode));
Common::ScratchBuffer<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes);
const size_t guest_size_bytes = image.guest_size_bytes;
swizzle_data_buffer.resize_destructive(guest_size_bytes);
gpu_memory->ReadBlockUnsafe(image.gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data_buffer,
local_unswizzle_data_buffer);
const size_t out_size = MapSizeBytes(image);
auto func = [out_size, copies, info = image.info,
input = std::move(local_unswizzle_data_buffer),
async_decode = decode_ptr]() mutable {
async_decode->decoded_data.resize_destructive(out_size);
std::span copies_span{copies.data(), copies.size()};
ConvertImage(input, info, async_decode->decoded_data, copies_span);
// TODO: Do we need this lock?
std::unique_lock lock{async_decode->mutex};
async_decode->copies = std::move(copies);
async_decode->complete = true;
};
texture_decode_worker.QueueWork(std::move(func));
}
template <class P>
void TextureCache<P>::TickAsyncDecode() {
bool has_uploads{};
auto i = async_decodes.begin();
while (i != async_decodes.end()) {
auto* async_decode = i->get();
std::unique_lock lock{async_decode->mutex};
if (!async_decode->complete) {
++i;
continue;
}
Image& image = slot_images[async_decode->image_id];
auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
async_decode->decoded_data.size());
image.UploadMemory(staging, async_decode->copies);
image.flags &= ~ImageFlagBits::IsDecoding;
has_uploads = true;
i = async_decodes.erase(i);
}
if (has_uploads) {
runtime.InsertUploadMemoryBarrier();
}
}
template <class P>
bool TextureCache<P>::ScaleUp(Image& image) {
const bool has_copy = image.HasScaled();

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@ -3,6 +3,7 @@
#pragma once
#include <atomic>
#include <deque>
#include <limits>
#include <mutex>
@ -18,6 +19,7 @@
#include "common/lru_cache.h"
#include "common/polyfill_ranges.h"
#include "common/scratch_buffer.h"
#include "common/thread_worker.h"
#include "video_core/compatible_formats.h"
#include "video_core/control/channel_state_cache.h"
#include "video_core/delayed_destruction_ring.h"
@ -54,6 +56,14 @@ struct ImageViewInOut {
ImageViewId id{};
};
struct AsyncDecodeContext {
ImageId image_id;
Common::ScratchBuffer<u8> decoded_data;
std::vector<BufferImageCopy> copies;
std::mutex mutex;
std::atomic_bool complete;
};
using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
class TextureCacheChannelInfo : public ChannelInfo {
@ -377,6 +387,9 @@ private:
bool ScaleDown(Image& image);
u64 GetScaledImageSizeBytes(const ImageBase& image);
void QueueAsyncDecode(Image& image, ImageId image_id);
void TickAsyncDecode();
Runtime& runtime;
VideoCore::RasterizerInterface& rasterizer;
@ -430,6 +443,9 @@ private:
u64 modification_tick = 0;
u64 frame_tick = 0;
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
};
} // namespace VideoCommon