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gl_state: Remove color mask tracking

This commit is contained in:
ReinUsesLisp 2019-12-26 01:19:15 -03:00
parent 2392b548be
commit 0914c70b7f
4 changed files with 12 additions and 40 deletions

View File

@ -411,12 +411,10 @@ void RasterizerOpenGL::Clear() {
use_color = true; use_color = true;
} }
if (use_color) { if (use_color) {
clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
// TODO: Signal state tracker about these changes // TODO: Signal state tracker about these changes
glColorMaski(0, regs.clear_buffers.R, regs.clear_buffers.G, regs.clear_buffers.B,
regs.clear_buffers.A);
SyncFramebufferSRGB(); SyncFramebufferSRGB();
// TODO(Rodrigo): Determine if clamping is used on clears // TODO(Rodrigo): Determine if clamping is used on clears
SyncFragmentColorClampState(); SyncFragmentColorClampState();
@ -1071,15 +1069,14 @@ void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D(); auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs; const auto& regs = maxwell3d.regs;
const std::size_t count = if (regs.color_mask_common) {
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; auto& mask = regs.color_mask[0];
for (std::size_t i = 0; i < count; i++) { glColorMask(mask.R, mask.B, mask.G, mask.A);
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i]; } else {
auto& dest = state.color_mask[i]; for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE; const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : i];
dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE; glColorMaski(static_cast<GLuint>(i), mask.R, mask.G, mask.B, mask.A);
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE; }
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
} }
} }

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@ -121,21 +121,6 @@ void OpenGLState::ApplyRasterizerDiscard() {
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard); Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
} }
void OpenGLState::ApplyColorMask() {
for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
const auto& updated = color_mask[i];
auto& current = cur_state.color_mask[i];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
current = updated;
glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
updated.blue_enabled, updated.alpha_enabled);
}
}
}
void OpenGLState::ApplyStencilTest() { void OpenGLState::ApplyStencilTest() {
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
@ -311,7 +296,6 @@ void OpenGLState::Apply() {
ApplyProgramPipeline(); ApplyProgramPipeline();
ApplyClipDistances(); ApplyClipDistances();
ApplyRasterizerDiscard(); ApplyRasterizerDiscard();
ApplyColorMask();
ApplyViewport(); ApplyViewport();
ApplyStencilTest(); ApplyStencilTest();
ApplyBlending(); ApplyBlending();

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@ -15,15 +15,6 @@ class OpenGLState {
public: public:
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
GLboolean blue_enabled = GL_TRUE;
GLboolean alpha_enabled = GL_TRUE;
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
struct { struct {
bool test_enabled = false; // GL_STENCIL_TEST bool test_enabled = false; // GL_STENCIL_TEST
struct { struct {
@ -107,7 +98,6 @@ public:
void ApplyProgramPipeline(); void ApplyProgramPipeline();
void ApplyClipDistances(); void ApplyClipDistances();
void ApplyRasterizerDiscard(); void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyStencilTest(); void ApplyStencilTest();
void ApplyViewport(); void ApplyViewport();
void ApplyTargetBlending(std::size_t target, bool force); void ApplyTargetBlending(std::size_t target, bool force);

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@ -570,6 +570,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
glDisable(GL_POLYGON_OFFSET_FILL); glDisable(GL_POLYGON_OFFSET_FILL);
glCullFace(GL_BACK); glCullFace(GL_BACK);
glFrontFace(GL_CW); glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE, glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position)); offsetof(ScreenRectVertex, position));