core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
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4d82158274
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093e5440e2
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@ -50,11 +50,14 @@ static void CodeHook(uc_engine* uc, uint64_t address, uint32_t size, void* user_
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static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int size, u64 value,
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static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int size, u64 value,
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void* user_data) {
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void* user_data) {
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auto* const system = static_cast<System*>(user_data);
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ARM_Interface::ThreadContext ctx{};
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ARM_Interface::ThreadContext ctx{};
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Core::CurrentArmInterface().SaveContext(ctx);
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system->CurrentArmInterface().SaveContext(ctx);
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ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr,
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ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr,
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ctx.pc, ctx.cpu_registers[30]);
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ctx.pc, ctx.cpu_registers[30]);
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return {};
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return false;
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}
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}
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ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
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ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
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@ -65,7 +68,7 @@ ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
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uc_hook hook{};
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uc_hook hook{};
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CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, -1));
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CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, -1));
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CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, this, 0, -1));
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CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, &system, 0, -1));
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if (GDBStub::IsServerEnabled()) {
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if (GDBStub::IsServerEnabled()) {
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CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, -1));
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CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, -1));
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last_bkpt_hit = false;
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last_bkpt_hit = false;
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@ -327,10 +327,6 @@ private:
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static System s_instance;
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static System s_instance;
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};
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};
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inline ARM_Interface& CurrentArmInterface() {
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return System::GetInstance().CurrentArmInterface();
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}
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inline Kernel::Process* CurrentProcess() {
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inline Kernel::Process* CurrentProcess() {
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return System::GetInstance().CurrentProcess();
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return System::GetInstance().CurrentProcess();
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}
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}
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