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video_core: Silence implicit conversion warnings

This commit is contained in:
ReinUsesLisp 2019-11-08 17:08:07 -03:00
parent fa0d65fc7b
commit 096f339a2a
9 changed files with 62 additions and 53 deletions

View File

@ -261,7 +261,8 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
executing_macro = 0;
// Lookup the macro offset
const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
const u32 entry =
((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
// Execute the current macro.
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);

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@ -1478,7 +1478,8 @@ union Instruction {
u32 value = static_cast<u32>(target);
// The branch offset is relative to the next instruction and is stored in bytes, so
// divide it by the size of an instruction and add 1 to it.
return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
1;
}
} bra;
@ -1492,7 +1493,8 @@ union Instruction {
u32 value = static_cast<u32>(target);
// The branch offset is relative to the next instruction and is stored in bytes, so
// divide it by the size of an instruction and add 1 to it.
return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
1;
}
} brx;
@ -1851,11 +1853,11 @@ private:
const std::size_t bit_position = opcode_bitsize - i - 1;
switch (bitstring[i]) {
case '0':
mask |= 1 << bit_position;
mask |= static_cast<u16>(1U << bit_position);
break;
case '1':
expect |= 1 << bit_position;
mask |= 1 << bit_position;
expect |= static_cast<u16>(1U << bit_position);
mask |= static_cast<u16>(1U << bit_position);
break;
default:
// Ignore

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@ -375,7 +375,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
fbkey.colors[index] = std::move(color_surface);
}
fbkey.colors_count = regs.rt_control.count;
fbkey.colors_count = static_cast<u16>(regs.rt_control.count);
if (depth_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if

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@ -323,10 +323,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.f, scale_v = 1.f;
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width;
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.texture.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height;
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.texture.height);
}
std::array<ScreenRectVertex, 4> vertices = {{

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@ -154,10 +154,10 @@ void ShaderIR::Decode() {
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
[[fallthrough]];
case CompileDepth::BruteForce: {
const auto shader_end = static_cast<u32>(program_code.size());
coverage_begin = main_offset;
const std::size_t shader_end = program_code.size();
coverage_end = shader_end;
for (u32 label = main_offset; label < shader_end; label++) {
for (u32 label = main_offset; label < shader_end; ++label) {
basic_blocks.insert({label, DecodeRange(label, label + 1)});
}
break;

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@ -49,7 +49,7 @@ public:
}
u32 GetSize() const {
return max_offset + sizeof(float);
return max_offset + static_cast<u32>(sizeof(float));
}
u32 GetMaxOffset() const {
@ -165,8 +165,8 @@ public:
return program_manager.GetVariables();
}
u32 ConvertAddressToNvidiaSpace(const u32 address) const {
return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
u32 ConvertAddressToNvidiaSpace(u32 address) const {
return (address - main_offset) * static_cast<u32>(sizeof(Tegra::Shader::Instruction));
}
/// Returns a condition code evaluated from internal flags

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@ -92,11 +92,11 @@ private:
const unsigned int mask = 1 << m_NextBit++;
// clear the bit
*m_CurByte &= ~mask;
*m_CurByte &= static_cast<unsigned char>(~mask);
// Write the bit, if necessary
if (b)
*m_CurByte |= mask;
*m_CurByte |= static_cast<unsigned char>(mask);
// Next byte?
if (m_NextBit >= 8) {
@ -137,7 +137,7 @@ public:
}
uint64_t mask = (1 << (end - start + 1)) - 1;
return (m_Bits >> start) & mask;
return (m_Bits >> start) & static_cast<IntType>(mask);
}
private:
@ -656,7 +656,7 @@ static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
return 0;
if (toBit == 0)
return 0;
IntType v = val & ((1 << numBits) - 1);
IntType v = val & static_cast<IntType>((1 << numBits) - 1);
IntType res = v;
uint32_t reslen = numBits;
while (reslen < toBit) {
@ -666,8 +666,8 @@ static IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
comp = numBits - newshift;
numBits = newshift;
}
res <<= numBits;
res |= v >> comp;
res = static_cast<IntType>(res << numBits);
res = static_cast<IntType>(res | (v >> comp));
reslen += numBits;
}
return res;
@ -714,7 +714,7 @@ public:
// Do nothing
return val;
} else if (oldDepth == 0 && newDepth != 0) {
return (1 << newDepth) - 1;
return static_cast<ChannelType>((1 << newDepth) - 1);
} else if (newDepth > oldDepth) {
return Replicate(val, oldDepth, newDepth);
} else {
@ -722,10 +722,11 @@ public:
if (newDepth == 0) {
return 0xFF;
} else {
uint8_t bitsWasted = oldDepth - newDepth;
uint8_t bitsWasted = static_cast<uint8_t>(oldDepth - newDepth);
uint16_t v = static_cast<uint16_t>(val);
v = (v + (1 << (bitsWasted - 1))) >> bitsWasted;
v = ::std::min<uint16_t>(::std::max<uint16_t>(0, v), (1 << newDepth) - 1);
v = static_cast<uint16_t>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
v = ::std::min<uint16_t>(::std::max<uint16_t>(0, v),
static_cast<uint16_t>((1 << newDepth) - 1));
return static_cast<uint8_t>(v);
}
}
@ -1191,18 +1192,18 @@ static uint32_t SelectPartition(int32_t seed, int32_t x, int32_t y, int32_t z,
uint8_t seed11 = static_cast<uint8_t>((rnum >> 26) & 0xF);
uint8_t seed12 = static_cast<uint8_t>(((rnum >> 30) | (rnum << 2)) & 0xF);
seed1 *= seed1;
seed2 *= seed2;
seed3 *= seed3;
seed4 *= seed4;
seed5 *= seed5;
seed6 *= seed6;
seed7 *= seed7;
seed8 *= seed8;
seed9 *= seed9;
seed10 *= seed10;
seed11 *= seed11;
seed12 *= seed12;
seed1 = static_cast<uint8_t>(seed1 * seed1);
seed2 = static_cast<uint8_t>(seed2 * seed2);
seed3 = static_cast<uint8_t>(seed3 * seed3);
seed4 = static_cast<uint8_t>(seed4 * seed4);
seed5 = static_cast<uint8_t>(seed5 * seed5);
seed6 = static_cast<uint8_t>(seed6 * seed6);
seed7 = static_cast<uint8_t>(seed7 * seed7);
seed8 = static_cast<uint8_t>(seed8 * seed8);
seed9 = static_cast<uint8_t>(seed9 * seed9);
seed10 = static_cast<uint8_t>(seed10 * seed10);
seed11 = static_cast<uint8_t>(seed11 * seed11);
seed12 = static_cast<uint8_t>(seed12 * seed12);
int32_t sh1, sh2, sh3;
if (seed & 1) {
@ -1214,18 +1215,18 @@ static uint32_t SelectPartition(int32_t seed, int32_t x, int32_t y, int32_t z,
}
sh3 = (seed & 0x10) ? sh1 : sh2;
seed1 >>= sh1;
seed2 >>= sh2;
seed3 >>= sh1;
seed4 >>= sh2;
seed5 >>= sh1;
seed6 >>= sh2;
seed7 >>= sh1;
seed8 >>= sh2;
seed9 >>= sh3;
seed10 >>= sh3;
seed11 >>= sh3;
seed12 >>= sh3;
seed1 = static_cast<uint8_t>(seed1 >> sh1);
seed2 = static_cast<uint8_t>(seed2 >> sh2);
seed3 = static_cast<uint8_t>(seed3 >> sh1);
seed4 = static_cast<uint8_t>(seed4 >> sh2);
seed5 = static_cast<uint8_t>(seed5 >> sh1);
seed6 = static_cast<uint8_t>(seed6 >> sh2);
seed7 = static_cast<uint8_t>(seed7 >> sh1);
seed8 = static_cast<uint8_t>(seed8 >> sh2);
seed9 = static_cast<uint8_t>(seed9 >> sh3);
seed10 = static_cast<uint8_t>(seed10 >> sh3);
seed11 = static_cast<uint8_t>(seed11 >> sh3);
seed12 = static_cast<uint8_t>(seed12 >> sh3);
int32_t a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
int32_t b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
@ -1558,7 +1559,9 @@ static void DecompressBlock(const uint8_t inBuf[16], const uint32_t blockWidth,
// Make sure that higher non-texel bits are set to zero
const uint32_t clearByteStart = (weightParams.GetPackedBitSize() >> 3) + 1;
texelWeightData[clearByteStart - 1] &= (1 << (weightParams.GetPackedBitSize() % 8)) - 1;
texelWeightData[clearByteStart - 1] =
texelWeightData[clearByteStart - 1] &
static_cast<uint8_t>((1 << (weightParams.GetPackedBitSize() % 8)) - 1);
memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart);
std::vector<IntegerEncodedValue> texelWeightValues;

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@ -342,13 +342,14 @@ struct TSCEntry {
float GetLodBias() const {
// Sign extend the 13-bit value.
constexpr u32 mask = 1U << (13 - 1);
return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f;
return static_cast<float>(static_cast<s32>((mip_lod_bias ^ mask) - mask)) / 256.0f;
}
std::array<float, 4> GetBorderColor() const {
if (srgb_conversion) {
return {srgb_border_color_r / 255.0f, srgb_border_color_g / 255.0f,
srgb_border_color_b / 255.0f, border_color[3]};
return {static_cast<float>(srgb_border_color_r) / 255.0f,
static_cast<float>(srgb_border_color_g) / 255.0f,
static_cast<float>(srgb_border_color_b) / 255.0f, border_color[3]};
}
return border_color;
}

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@ -28,7 +28,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
return static_cast<u16>(
Settings::values.resolution_factor
Settings::values.resolution_factor != 0
? Settings::values.resolution_factor
: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio());
}