Texture Cache: Fix memory usage on ScaleDown.
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@ -878,10 +878,6 @@ bool TextureCache<P>::ScaleDown(Image& image) {
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if (!rescaled) {
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return false;
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}
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const bool has_copy = image.HasScaled();
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if (!has_copy) {
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total_used_memory -= GetScaledImageSizeBytes(image);
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}
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InvalidateScale(image);
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return true;
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}
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