shaders: Fix GCC and clang build issues.
This commit is contained in:
parent
86135864da
commit
0d408b965b
|
@ -12,7 +12,7 @@ namespace Tegra {
|
|||
namespace Shader {
|
||||
|
||||
struct Register {
|
||||
constexpr Register() = default;
|
||||
Register() = default;
|
||||
|
||||
constexpr Register(u64 value) : value(value) {}
|
||||
|
||||
|
@ -47,7 +47,7 @@ private:
|
|||
};
|
||||
|
||||
union Attribute {
|
||||
constexpr Attribute() = default;
|
||||
Attribute() = default;
|
||||
|
||||
constexpr Attribute(u64 value) : value(value) {}
|
||||
|
||||
|
@ -118,7 +118,7 @@ union OpCode {
|
|||
std::string name;
|
||||
};
|
||||
|
||||
constexpr OpCode() = default;
|
||||
OpCode() = default;
|
||||
|
||||
constexpr OpCode(Id value) : value(static_cast<u64>(value)) {}
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ public:
|
|||
}
|
||||
|
||||
template <typename... T>
|
||||
void Create(bool separable_program = false, T... shaders) {
|
||||
void Create(bool separable_program, T... shaders) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = GLShader::LoadProgram(separable_program, shaders...);
|
||||
|
|
|
@ -236,7 +236,7 @@ private:
|
|||
|
||||
switch (OpCode::GetInfo(instr.opcode).type) {
|
||||
case OpCode::Type::Arithmetic: {
|
||||
ASSERT(!instr.alu.abs_d, "unimplemented");
|
||||
ASSERT(!instr.alu.abs_d);
|
||||
|
||||
std::string dest = GetRegister(instr.gpr0);
|
||||
std::string op_a = instr.alu.negate_a ? "-" : "";
|
||||
|
|
Reference in New Issue