rasterizer_interface: Add disk cache entry for the rasterizer
This commit is contained in:
parent
84412591c9
commit
0ed5d728ca
|
@ -175,6 +175,9 @@ struct System::Impl {
|
|||
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
||||
static_cast<u32>(load_result));
|
||||
}
|
||||
|
||||
renderer->Rasterizer().LoadDiskResources();
|
||||
|
||||
status = ResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
|
|
|
@ -61,5 +61,8 @@ public:
|
|||
|
||||
/// Increase/decrease the number of object in pages touching the specified region
|
||||
virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
|
||||
|
||||
/// Initialize disk cached resources for the game being emulated
|
||||
virtual void LoadDiskResources() {}
|
||||
};
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
|
@ -477,6 +478,10 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
|||
cached_pages.add({pages_interval, delta});
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::LoadDiskResources() {
|
||||
shader_cache.LoadDiskCache();
|
||||
}
|
||||
|
||||
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
|
|
|
@ -60,6 +60,7 @@ public:
|
|||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
|
||||
void LoadDiskResources() override;
|
||||
|
||||
/// Maximum supported size that a constbuffer can have in bytes.
|
||||
static constexpr std::size_t MaxConstbufferSize = 0x10000;
|
||||
|
|
|
@ -225,6 +225,8 @@ void CachedShader::CalculateProperties() {
|
|||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
|
||||
|
||||
void ShaderCacheOpenGL::LoadDiskCache() {}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
|
||||
return last_shaders[static_cast<u32>(program)];
|
||||
|
|
|
@ -103,6 +103,9 @@ class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
|||
public:
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
|
||||
/// Loads disk cache for the current game
|
||||
void LoadDiskCache();
|
||||
|
||||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
|
||||
|
|
Reference in New Issue