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glasm: Write result to scalar on integer comparison instructions

This commit is contained in:
ReinUsesLisp 2021-05-14 02:10:03 -03:00 committed by ameerj
parent d4385c34e3
commit 0f88fb5d72
1 changed files with 10 additions and 10 deletions

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@ -175,43 +175,43 @@ void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 m
}
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SLT.S {},{},{};", inst, lhs, rhs);
ctx.Add("SLT.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SLT.U {},{},{};", inst, lhs, rhs);
ctx.Add("SLT.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs);
ctx.Add("SEQ.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SLE.S {},{},{};", inst, lhs, rhs);
ctx.Add("SLE.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SLE.U {},{},{};", inst, lhs, rhs);
ctx.Add("SLE.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SGT.S {},{},{};", inst, lhs, rhs);
ctx.Add("SGT.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SGT.U {},{},{};", inst, lhs, rhs);
ctx.Add("SGT.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SNE.U {},{},{};", inst, lhs, rhs);
ctx.Add("SNE.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
ctx.Add("SGE.S {},{},{};", inst, lhs, rhs);
ctx.Add("SGE.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
ctx.Add("SGE.U {},{},{};", inst, lhs, rhs);
ctx.Add("SGE.U {}.x,{},{};", inst, lhs, rhs);
}
} // namespace Shader::Backend::GLASM