shader/memory: Implement non-addition operations in RED
Trivially implement these instructions. They are used in Astral Chain.
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cf4ee279c6
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103809a0ca
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@ -387,7 +387,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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case OpCode::Id::RED: {
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UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32);
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UNIMPLEMENTED_IF_MSG(instr.red.operation != AtomicOp::Add);
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const auto [real_address, base_address, descriptor] =
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TrackGlobalMemory(bb, instr, true, true);
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if (!real_address || !base_address) {
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@ -396,7 +395,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
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Node value = GetRegister(instr.gpr0);
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bb.push_back(Operation(OperationCode::ReduceIAdd, move(gmem), move(value)));
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bb.push_back(Operation(GetAtomOperation(instr.red.operation), move(gmem), move(value)));
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break;
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}
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case OpCode::Id::ATOM: {
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