renderer_opengl: implement layer stack composition
This commit is contained in:
parent
9bdf09bd76
commit
10cf058518
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@ -122,6 +122,9 @@ add_library(video_core STATIC
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renderer_opengl/present/fsr.h
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renderer_opengl/present/fsr.h
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renderer_opengl/present/fxaa.cpp
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renderer_opengl/present/fxaa.cpp
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renderer_opengl/present/fxaa.h
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renderer_opengl/present/fxaa.h
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renderer_opengl/present/layer.cpp
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renderer_opengl/present/layer.h
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renderer_opengl/present/present_uniforms.h
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renderer_opengl/present/smaa.cpp
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renderer_opengl/present/smaa.cpp
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renderer_opengl/present/smaa.h
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renderer_opengl/present/smaa.h
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renderer_opengl/present/util.h
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renderer_opengl/present/util.h
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@ -1,18 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/framebuffer_config.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/present/filters.h"
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#include "video_core/renderer_opengl/present/filters.h"
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#include "video_core/renderer_opengl/present/fsr.h"
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#include "video_core/renderer_opengl/present/layer.h"
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#include "video_core/renderer_opengl/present/fxaa.h"
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#include "video_core/renderer_opengl/present/smaa.h"
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#include "video_core/renderer_opengl/present/window_adapt_pass.h"
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#include "video_core/renderer_opengl/present/window_adapt_pass.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -21,130 +15,12 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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StateTracker& state_tracker_, ProgramManager& program_manager_,
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StateTracker& state_tracker_, ProgramManager& program_manager_,
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Device& device_)
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Device& device_)
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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program_manager(program_manager_), device(device_) {
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program_manager(program_manager_), device(device_) {}
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// Allocate textures for the screen
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framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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const GLuint texture = framebuffer_texture.resource.handle;
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glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
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// Clear screen to black
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const u8 framebuffer_data[4] = {0, 0, 0, 0};
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glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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framebuffer_data);
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}
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BlitScreen::~BlitScreen() = default;
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BlitScreen::~BlitScreen() = default;
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FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
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void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Tegra::FramebufferConfig& framebuffer) {
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// If framebuffer is provided, reload it from memory to a texture
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if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
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framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
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framebuffer_texture.pixel_format != framebuffer.pixel_format ||
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gl_framebuffer_data.empty()) {
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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ConfigureFramebufferTexture(framebuffer);
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}
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// Load the framebuffer from memory if needed
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return LoadFBToScreenInfo(framebuffer);
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}
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FramebufferTextureInfo BlitScreen::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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const DAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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const auto accelerated_info =
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rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
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if (accelerated_info) {
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return *accelerated_info;
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}
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// Reset the screen info's display texture to its own permanent texture
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FramebufferTextureInfo info{};
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info.display_texture = framebuffer_texture.resource.handle;
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info.width = framebuffer.width;
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info.height = framebuffer.height;
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info.scaled_width = framebuffer.width;
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info.scaled_height = framebuffer.height;
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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framebuffer.width, framebuffer.height, 1, block_height_log2,
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0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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// Update existing texture
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// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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// they differ from the LCD resolution.
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// TODO: Applications could theoretically crash yuzu here by specifying too large
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// framebuffer sizes. We should make sure that this cannot happen.
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glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
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framebuffer.height, framebuffer_texture.gl_format,
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framebuffer_texture.gl_type, gl_framebuffer_data.data());
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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return info;
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}
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void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
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framebuffer_texture.width = framebuffer.width;
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framebuffer_texture.height = framebuffer.height;
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framebuffer_texture.pixel_format = framebuffer.pixel_format;
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
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bytes_per_pixel);
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GLint internal_format;
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switch (framebuffer.pixel_format) {
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case Service::android::PixelFormat::Rgba8888:
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internal_format = GL_RGBA8;
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framebuffer_texture.gl_format = GL_RGBA;
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framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case Service::android::PixelFormat::Rgb565:
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internal_format = GL_RGB565;
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framebuffer_texture.gl_format = GL_RGB;
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framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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default:
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internal_format = GL_RGBA8;
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framebuffer_texture.gl_format = GL_RGBA;
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framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
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// static_cast<u32>(framebuffer.pixel_format));
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break;
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}
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framebuffer_texture.resource.Release();
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framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
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framebuffer_texture.width, framebuffer_texture.height);
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fxaa.reset();
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smaa.reset();
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}
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void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout) {
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FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
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auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
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// TODO: Signal state tracker about these changes
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyScreenDrawVertexArray();
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state_tracker.NotifyScreenDrawVertexArray();
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state_tracker.NotifyPolygonModes();
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state_tracker.NotifyPolygonModes();
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@ -163,7 +39,6 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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state_tracker.NotifyLogicOp();
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state_tracker.NotifyLogicOp();
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state_tracker.NotifyClipControl();
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state_tracker.NotifyClipControl();
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state_tracker.NotifyAlphaTest();
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state_tracker.NotifyAlphaTest();
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state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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@ -180,76 +55,17 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDepthRangeIndexed(0, 0.0, 0.0);
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glDepthRangeIndexed(0, 0.0, 0.0);
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GLint old_read_fb;
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while (layers.size() < framebuffers.size()) {
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GLint old_draw_fb;
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layers.emplace_back(rasterizer, device_memory);
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
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GLuint texture = info.display_texture;
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auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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if (anti_aliasing != Settings::AntiAliasing::None) {
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glEnablei(GL_SCISSOR_TEST, 0);
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auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
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auto viewport_width = static_cast<GLfloat>(scissor_width);
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auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
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auto viewport_height = static_cast<GLfloat>(scissor_height);
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glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
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glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
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switch (anti_aliasing) {
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case Settings::AntiAliasing::Fxaa:
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CreateFXAA();
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texture = fxaa->Draw(program_manager, info.display_texture);
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break;
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case Settings::AntiAliasing::Smaa:
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default:
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CreateSMAA();
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texture = smaa->Draw(program_manager, info.display_texture);
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break;
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}
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}
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}
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glDisablei(GL_SCISSOR_TEST, 0);
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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if (!fsr || fsr->NeedsRecreation(layout.screen)) {
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fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
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}
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texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
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crop = {0, 0, 1, 1};
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
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CreateWindowAdapt();
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CreateWindowAdapt();
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window_adapt->DrawToFramebuffer(program_manager, texture, layout, crop);
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window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
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// TODO
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// TODO
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// program_manager.RestoreGuestPipeline();
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// program_manager.RestoreGuestPipeline();
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}
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}
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void BlitScreen::CreateFXAA() {
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smaa.reset();
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if (!fxaa) {
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fxaa = std::make_unique<FXAA>(
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
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}
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}
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void BlitScreen::CreateSMAA() {
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fxaa.reset();
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if (!smaa) {
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smaa = std::make_unique<SMAA>(
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
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}
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}
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void BlitScreen::CreateWindowAdapt() {
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void BlitScreen::CreateWindowAdapt() {
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if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
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if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
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return;
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return;
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#pragma once
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#pragma once
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#include <list>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <span>
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "video_core/host1x/gpu_device_memory_manager.h"
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#include "video_core/host1x/gpu_device_memory_manager.h"
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@ -25,24 +26,12 @@ enum class ScalingFilter : u32;
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namespace OpenGL {
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namespace OpenGL {
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class Device;
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class Device;
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class FSR;
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class Layer;
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class FXAA;
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class ProgramManager;
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class ProgramManager;
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class RasterizerOpenGL;
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class RasterizerOpenGL;
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class SMAA;
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class StateTracker;
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class StateTracker;
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class WindowAdaptPass;
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class WindowAdaptPass;
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/// Structure used for storing information about the textures for the Switch screen
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struct TextureInfo {
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OGLTexture resource;
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GLsizei width;
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GLsizei height;
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GLenum gl_format;
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GLenum gl_type;
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Service::android::PixelFormat pixel_format;
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};
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/// Structure used for storing information about the display target for the Switch screen
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/// Structure used for storing information about the display target for the Switch screen
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struct FramebufferTextureInfo {
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struct FramebufferTextureInfo {
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GLuint display_texture{};
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GLuint display_texture{};
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Device& device);
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Device& device);
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~BlitScreen();
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~BlitScreen();
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void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
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/// Draws the emulated screens to the emulator window.
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/// Draws the emulated screens to the emulator window.
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void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout);
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/// Loads framebuffer from emulated memory into the active OpenGL texture.
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FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
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FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
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private:
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private:
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void CreateFXAA();
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void CreateSMAA();
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void CreateWindowAdapt();
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void CreateWindowAdapt();
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RasterizerOpenGL& rasterizer;
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RasterizerOpenGL& rasterizer;
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@ -82,18 +62,10 @@ private:
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ProgramManager& program_manager;
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ProgramManager& program_manager;
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Device& device;
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Device& device;
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/// Display information for Switch screen
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TextureInfo framebuffer_texture;
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std::unique_ptr<FSR> fsr;
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std::unique_ptr<FXAA> fxaa;
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std::unique_ptr<SMAA> smaa;
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||||||
|
|
||||||
Settings::ScalingFilter current_window_adapt{};
|
Settings::ScalingFilter current_window_adapt{};
|
||||||
std::unique_ptr<WindowAdaptPass> window_adapt;
|
std::unique_ptr<WindowAdaptPass> window_adapt;
|
||||||
|
|
||||||
/// OpenGL framebuffer data
|
std::list<Layer> layers;
|
||||||
std::vector<u8> gl_framebuffer_data;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -0,0 +1,215 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "video_core/framebuffer_config.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
|
#include "video_core/renderer_opengl/present/fsr.h"
|
||||||
|
#include "video_core/renderer_opengl/present/fxaa.h"
|
||||||
|
#include "video_core/renderer_opengl/present/layer.h"
|
||||||
|
#include "video_core/renderer_opengl/present/present_uniforms.h"
|
||||||
|
#include "video_core/renderer_opengl/present/smaa.h"
|
||||||
|
#include "video_core/surface.h"
|
||||||
|
#include "video_core/textures/decoders.h"
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
|
||||||
|
: rasterizer(rasterizer_), device_memory(device_memory_) {
|
||||||
|
// Allocate textures for the screen
|
||||||
|
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
const GLuint texture = framebuffer_texture.resource.handle;
|
||||||
|
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||||
|
|
||||||
|
// Clear screen to black
|
||||||
|
const u8 framebuffer_data[4] = {0, 0, 0, 0};
|
||||||
|
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||||
|
framebuffer_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
Layer::~Layer() = default;
|
||||||
|
|
||||||
|
GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
|
||||||
|
std::array<ScreenRectVertex, 4>& out_vertices,
|
||||||
|
ProgramManager& program_manager,
|
||||||
|
const Tegra::FramebufferConfig& framebuffer,
|
||||||
|
const Layout::FramebufferLayout& layout) {
|
||||||
|
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
||||||
|
auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
||||||
|
GLuint texture = info.display_texture;
|
||||||
|
|
||||||
|
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||||
|
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||||
|
glEnablei(GL_SCISSOR_TEST, 0);
|
||||||
|
auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
|
||||||
|
auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
|
||||||
|
|
||||||
|
glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
|
||||||
|
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||||
|
static_cast<GLfloat>(viewport_height));
|
||||||
|
|
||||||
|
switch (anti_aliasing) {
|
||||||
|
case Settings::AntiAliasing::Fxaa:
|
||||||
|
CreateFXAA();
|
||||||
|
texture = fxaa->Draw(program_manager, info.display_texture);
|
||||||
|
break;
|
||||||
|
case Settings::AntiAliasing::Smaa:
|
||||||
|
default:
|
||||||
|
CreateSMAA();
|
||||||
|
texture = smaa->Draw(program_manager, info.display_texture);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glDisablei(GL_SCISSOR_TEST, 0);
|
||||||
|
|
||||||
|
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||||
|
if (!fsr || fsr->NeedsRecreation(layout.screen)) {
|
||||||
|
fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
|
||||||
|
crop = {0, 0, 1, 1};
|
||||||
|
}
|
||||||
|
|
||||||
|
out_matrix =
|
||||||
|
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||||
|
|
||||||
|
// Map the coordinates to the screen.
|
||||||
|
const auto& screen = layout.screen;
|
||||||
|
const auto x = screen.left;
|
||||||
|
const auto y = screen.top;
|
||||||
|
const auto w = screen.GetWidth();
|
||||||
|
const auto h = screen.GetHeight();
|
||||||
|
|
||||||
|
out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||||
|
out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||||
|
out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||||
|
out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
|
||||||
|
// If framebuffer is provided, reload it from memory to a texture
|
||||||
|
if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
|
||||||
|
framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
|
||||||
|
framebuffer_texture.pixel_format != framebuffer.pixel_format ||
|
||||||
|
gl_framebuffer_data.empty()) {
|
||||||
|
// Reallocate texture if the framebuffer size has changed.
|
||||||
|
// This is expected to not happen very often and hence should not be a
|
||||||
|
// performance problem.
|
||||||
|
ConfigureFramebufferTexture(framebuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the framebuffer from memory if needed
|
||||||
|
return LoadFBToScreenInfo(framebuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||||
|
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||||
|
const auto accelerated_info =
|
||||||
|
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
||||||
|
if (accelerated_info) {
|
||||||
|
return *accelerated_info;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset the screen info's display texture to its own permanent texture
|
||||||
|
FramebufferTextureInfo info{};
|
||||||
|
info.display_texture = framebuffer_texture.resource.handle;
|
||||||
|
info.width = framebuffer.width;
|
||||||
|
info.height = framebuffer.height;
|
||||||
|
info.scaled_width = framebuffer.width;
|
||||||
|
info.scaled_height = framebuffer.height;
|
||||||
|
|
||||||
|
// TODO(Rodrigo): Read this from HLE
|
||||||
|
constexpr u32 block_height_log2 = 4;
|
||||||
|
const auto pixel_format{
|
||||||
|
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||||
|
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||||
|
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
||||||
|
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||||
|
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
|
||||||
|
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
||||||
|
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
||||||
|
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
||||||
|
0);
|
||||||
|
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||||
|
|
||||||
|
// Update existing texture
|
||||||
|
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||||
|
// they differ from the LCD resolution.
|
||||||
|
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||||
|
// framebuffer sizes. We should make sure that this cannot happen.
|
||||||
|
glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||||
|
framebuffer.height, framebuffer_texture.gl_format,
|
||||||
|
framebuffer_texture.gl_type, gl_framebuffer_data.data());
|
||||||
|
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||||
|
|
||||||
|
return info;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
||||||
|
framebuffer_texture.width = framebuffer.width;
|
||||||
|
framebuffer_texture.height = framebuffer.height;
|
||||||
|
framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
||||||
|
|
||||||
|
const auto pixel_format{
|
||||||
|
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||||
|
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||||
|
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
||||||
|
bytes_per_pixel);
|
||||||
|
|
||||||
|
GLint internal_format;
|
||||||
|
switch (framebuffer.pixel_format) {
|
||||||
|
case Service::android::PixelFormat::Rgba8888:
|
||||||
|
internal_format = GL_RGBA8;
|
||||||
|
framebuffer_texture.gl_format = GL_RGBA;
|
||||||
|
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||||
|
break;
|
||||||
|
case Service::android::PixelFormat::Rgb565:
|
||||||
|
internal_format = GL_RGB565;
|
||||||
|
framebuffer_texture.gl_format = GL_RGB;
|
||||||
|
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
internal_format = GL_RGBA8;
|
||||||
|
framebuffer_texture.gl_format = GL_RGBA;
|
||||||
|
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||||
|
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||||
|
// static_cast<u32>(framebuffer.pixel_format));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
framebuffer_texture.resource.Release();
|
||||||
|
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||||
|
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
||||||
|
framebuffer_texture.width, framebuffer_texture.height);
|
||||||
|
|
||||||
|
fxaa.reset();
|
||||||
|
smaa.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Layer::CreateFXAA() {
|
||||||
|
smaa.reset();
|
||||||
|
if (!fxaa) {
|
||||||
|
fxaa = std::make_unique<FXAA>(
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Layer::CreateSMAA() {
|
||||||
|
fxaa.reset();
|
||||||
|
if (!smaa) {
|
||||||
|
smaa = std::make_unique<SMAA>(
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -0,0 +1,80 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
|
||||||
|
namespace Layout {
|
||||||
|
struct FramebufferLayout;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Service::android {
|
||||||
|
enum class PixelFormat : u32;
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace Tegra {
|
||||||
|
struct FramebufferConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
struct FramebufferTextureInfo;
|
||||||
|
class FSR;
|
||||||
|
class FXAA;
|
||||||
|
class ProgramManager;
|
||||||
|
class RasterizerOpenGL;
|
||||||
|
class SMAA;
|
||||||
|
|
||||||
|
/// Structure used for storing information about the textures for the Switch screen
|
||||||
|
struct TextureInfo {
|
||||||
|
OGLTexture resource;
|
||||||
|
GLsizei width;
|
||||||
|
GLsizei height;
|
||||||
|
GLenum gl_format;
|
||||||
|
GLenum gl_type;
|
||||||
|
Service::android::PixelFormat pixel_format;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ScreenRectVertex;
|
||||||
|
|
||||||
|
class Layer {
|
||||||
|
public:
|
||||||
|
explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
|
||||||
|
~Layer();
|
||||||
|
|
||||||
|
GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
|
||||||
|
std::array<ScreenRectVertex, 4>& out_vertices,
|
||||||
|
ProgramManager& program_manager,
|
||||||
|
const Tegra::FramebufferConfig& framebuffer,
|
||||||
|
const Layout::FramebufferLayout& layout);
|
||||||
|
|
||||||
|
private:
|
||||||
|
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||||
|
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
|
void CreateFXAA();
|
||||||
|
void CreateSMAA();
|
||||||
|
|
||||||
|
private:
|
||||||
|
RasterizerOpenGL& rasterizer;
|
||||||
|
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||||
|
|
||||||
|
/// OpenGL framebuffer data
|
||||||
|
std::vector<u8> gl_framebuffer_data;
|
||||||
|
|
||||||
|
/// Display information for Switch screen
|
||||||
|
TextureInfo framebuffer_texture;
|
||||||
|
|
||||||
|
std::unique_ptr<FSR> fsr;
|
||||||
|
std::unique_ptr<FXAA> fxaa;
|
||||||
|
std::unique_ptr<SMAA> smaa;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -0,0 +1,43 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
constexpr GLint PositionLocation = 0;
|
||||||
|
constexpr GLint TexCoordLocation = 1;
|
||||||
|
constexpr GLint ModelViewMatrixLocation = 0;
|
||||||
|
|
||||||
|
struct ScreenRectVertex {
|
||||||
|
constexpr ScreenRectVertex() = default;
|
||||||
|
|
||||||
|
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
||||||
|
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
||||||
|
|
||||||
|
std::array<GLfloat, 2> position{};
|
||||||
|
std::array<GLfloat, 2> tex_coord{};
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
|
||||||
|
* corner and (width, height) on the lower-bottom.
|
||||||
|
*
|
||||||
|
* The projection part of the matrix is trivial, hence these operations are represented
|
||||||
|
* by a 3x2 matrix.
|
||||||
|
*/
|
||||||
|
static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||||
|
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||||
|
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||||
|
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
|
return matrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -2,47 +2,17 @@
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "video_core/framebuffer_config.h"
|
||||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
|
#include "video_core/renderer_opengl/present/layer.h"
|
||||||
|
#include "video_core/renderer_opengl/present/present_uniforms.h"
|
||||||
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
namespace {
|
|
||||||
constexpr GLint PositionLocation = 0;
|
|
||||||
constexpr GLint TexCoordLocation = 1;
|
|
||||||
constexpr GLint ModelViewMatrixLocation = 0;
|
|
||||||
|
|
||||||
struct ScreenRectVertex {
|
|
||||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
|
||||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
|
||||||
|
|
||||||
std::array<GLfloat, 2> position;
|
|
||||||
std::array<GLfloat, 2> tex_coord;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
|
|
||||||
* corner and (width, height) on the lower-bottom.
|
|
||||||
*
|
|
||||||
* The projection part of the matrix is trivial, hence these operations are represented
|
|
||||||
* by a 3x2 matrix.
|
|
||||||
*/
|
|
||||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
|
||||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
|
||||||
|
|
||||||
// clang-format off
|
|
||||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
|
||||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
|
||||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
|
||||||
// clang-format on
|
|
||||||
|
|
||||||
return matrix;
|
|
||||||
}
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
|
WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
|
||||||
std::string_view frag_source)
|
std::string_view frag_source)
|
||||||
: device(device_), sampler(std::move(sampler_)) {
|
: device(device_), sampler(std::move(sampler_)) {
|
||||||
|
@ -65,32 +35,30 @@ WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
|
||||||
|
|
||||||
WindowAdaptPass::~WindowAdaptPass() = default;
|
WindowAdaptPass::~WindowAdaptPass() = default;
|
||||||
|
|
||||||
void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
|
void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
|
||||||
const Layout::FramebufferLayout& layout,
|
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||||
const Common::Rectangle<f32>& crop) {
|
const Layout::FramebufferLayout& layout) {
|
||||||
glBindTextureUnit(0, texture);
|
GLint old_read_fb;
|
||||||
|
GLint old_draw_fb;
|
||||||
|
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||||
|
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||||
|
|
||||||
const std::array ortho_matrix =
|
const size_t layer_count = framebuffers.size();
|
||||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
std::vector<GLuint> textures(layer_count);
|
||||||
|
std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
|
||||||
|
std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
|
||||||
|
|
||||||
|
auto layer_it = layers.begin();
|
||||||
|
for (size_t i = 0; i < layer_count; i++) {
|
||||||
|
textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
|
||||||
|
framebuffers[i], layout);
|
||||||
|
layer_it++;
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||||
|
|
||||||
program_manager.BindPresentPrograms(vert.handle, frag.handle);
|
program_manager.BindPresentPrograms(vert.handle, frag.handle);
|
||||||
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
|
||||||
ortho_matrix.data());
|
|
||||||
|
|
||||||
// Map the coordinates to the screen.
|
|
||||||
const auto& screen = layout.screen;
|
|
||||||
const auto x = screen.left;
|
|
||||||
const auto y = screen.top;
|
|
||||||
const auto w = screen.GetWidth();
|
|
||||||
const auto h = screen.GetHeight();
|
|
||||||
|
|
||||||
const std::array vertices = {
|
|
||||||
ScreenRectVertex(x, y, crop.left, crop.top),
|
|
||||||
ScreenRectVertex(x + w, y, crop.right, crop.top),
|
|
||||||
ScreenRectVertex(x, y + h, crop.left, crop.bottom),
|
|
||||||
ScreenRectVertex(x + w, y + h, crop.right, crop.bottom),
|
|
||||||
};
|
|
||||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
|
||||||
|
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||||
|
@ -109,7 +77,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint
|
||||||
if (device.HasVertexBufferUnifiedMemory()) {
|
if (device.HasVertexBufferUnifiedMemory()) {
|
||||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||||
sizeof(vertices));
|
sizeof(decltype(vertices)::value_type));
|
||||||
} else {
|
} else {
|
||||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||||
}
|
}
|
||||||
|
@ -122,7 +90,14 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint
|
||||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||||
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
||||||
|
for (size_t i = 0; i < layer_count; i++) {
|
||||||
|
glBindTextureUnit(0, textures[i]);
|
||||||
|
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||||
|
matrices[i].data());
|
||||||
|
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
|
||||||
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -3,6 +3,9 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
#include <span>
|
||||||
|
|
||||||
#include "common/math_util.h"
|
#include "common/math_util.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
|
||||||
|
@ -10,9 +13,14 @@ namespace Layout {
|
||||||
struct FramebufferLayout;
|
struct FramebufferLayout;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace Tegra {
|
||||||
|
struct FramebufferConfig;
|
||||||
|
}
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
class Device;
|
class Device;
|
||||||
|
class Layer;
|
||||||
class ProgramManager;
|
class ProgramManager;
|
||||||
|
|
||||||
class WindowAdaptPass final {
|
class WindowAdaptPass final {
|
||||||
|
@ -21,9 +29,9 @@ public:
|
||||||
std::string_view frag_source);
|
std::string_view frag_source);
|
||||||
~WindowAdaptPass();
|
~WindowAdaptPass();
|
||||||
|
|
||||||
void DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
|
void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
|
||||||
const Layout::FramebufferLayout& layout,
|
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||||
const Common::Rectangle<f32>& crop);
|
const Layout::FramebufferLayout& layout);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const Device& device;
|
const Device& device;
|
||||||
|
|
|
@ -130,10 +130,10 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderScreenshot(*framebuffer);
|
RenderScreenshot(framebuffer);
|
||||||
|
|
||||||
state_tracker.BindFramebuffer(0);
|
state_tracker.BindFramebuffer(0);
|
||||||
blit_screen->DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
|
blit_screen->DrawScreen(std::span(framebuffer, 1), emu_window.GetFramebufferLayout());
|
||||||
|
|
||||||
++m_current_frame;
|
++m_current_frame;
|
||||||
|
|
||||||
|
@ -159,7 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||||
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
if (!renderer_settings.screenshot_requested) {
|
if (!renderer_settings.screenshot_requested) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -181,7 +181,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffe
|
||||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||||
|
|
||||||
blit_screen->DrawScreen(framebuffer, layout);
|
blit_screen->DrawScreen(std::span(framebuffer, 1), layout);
|
||||||
|
|
||||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||||
|
|
|
@ -52,7 +52,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void AddTelemetryFields();
|
void AddTelemetryFields();
|
||||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
|
||||||
|
|
||||||
Core::TelemetrySession& telemetry_session;
|
Core::TelemetrySession& telemetry_session;
|
||||||
Core::Frontend::EmuWindow& emu_window;
|
Core::Frontend::EmuWindow& emu_window;
|
||||||
|
|
Reference in New Issue