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settings: Move some simple data to BasicSetting

Reduces the need for the compiler to duplicate this code, by about
100KB executable size.
This commit is contained in:
lat9nq 2023-06-12 17:05:30 -04:00
parent 4903f40efe
commit 11e7e1b8ce
5 changed files with 129 additions and 108 deletions

View File

@ -110,6 +110,7 @@ add_library(common STATIC
scratch_buffer.h
settings.cpp
settings.h
settings_common.cpp
settings_common.h
settings_enums.h
settings_input.cpp
@ -199,6 +200,7 @@ if (MSVC)
else()
target_compile_options(common PRIVATE
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
$<$<CXX_COMPILER_ID:Clang>:-Werror=unreachable-code-aggressive>
)
endif()

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@ -282,14 +282,6 @@ void UpdateRescalingInfo() {
info.active = info.up_scale != 1 || info.down_shift != 0;
}
std::string BasicSetting::ToStringGlobal() const {
return {};
}
bool BasicSetting::UsingGlobal() const {
return true;
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {

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@ -0,0 +1,45 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "common/settings_common.h"
namespace Settings {
BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_)
: label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{
runtime_modifiable_} {
linkage.by_category[category].push_front(this);
linkage.count++;
}
BasicSetting::~BasicSetting() = default;
std::string BasicSetting::ToStringGlobal() const {
return this->ToString();
}
bool BasicSetting::UsingGlobal() const {
return true;
}
void BasicSetting::SetGlobal(bool global) {}
bool BasicSetting::Save() const {
return save;
}
bool BasicSetting::RuntimeModfiable() const {
return runtime_modifiable;
}
Category BasicSetting::Category() const {
return category;
}
const std::string& BasicSetting::GetLabel() const {
return label;
}
} // namespace Settings

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <forward_list>
@ -40,31 +43,7 @@ enum class Category : u32 {
MaxEnum,
};
class BasicSetting {
protected:
explicit BasicSetting() = default;
public:
virtual ~BasicSetting() = default;
virtual Category Category() const = 0;
virtual constexpr bool Switchable() const = 0;
virtual std::string ToString() const = 0;
virtual std::string ToStringGlobal() const;
virtual void LoadString(const std::string& load) = 0;
virtual std::string Canonicalize() const = 0;
virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0;
virtual std::type_index TypeId() const = 0;
virtual constexpr bool IsEnum() const = 0;
virtual bool RuntimeModfiable() const = 0;
virtual void SetGlobal(bool global) {}
virtual constexpr u32 Id() const = 0;
virtual std::string MinVal() const = 0;
virtual std::string MaxVal() const = 0;
virtual bool UsingGlobal() const;
};
class BasicSetting;
class Linkage {
public:
@ -75,4 +54,71 @@ public:
u32 count;
};
class BasicSetting {
protected:
explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_);
public:
virtual ~BasicSetting();
/* Data retrieval */
[[nodiscard]] virtual std::string ToString() const = 0;
[[nodiscard]] virtual std::string ToStringGlobal() const;
[[nodiscard]] virtual std::string DefaultToString() const = 0;
[[nodiscard]] virtual std::string MinVal() const = 0;
[[nodiscard]] virtual std::string MaxVal() const = 0;
virtual void LoadString(const std::string& load) = 0;
[[nodiscard]] virtual std::string Canonicalize() const = 0;
/* Identification */
[[nodiscard]] virtual std::type_index TypeId() const = 0;
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
/**
* Returns whether the current setting is Switchable.
*
* @returns If the setting is a SwitchableSetting
*/
[[nodiscard]] virtual constexpr bool Switchable() const {
return false;
}
/**
* Returns the save preference of the setting i.e. when saving or reading the setting from a
* frontend, whether this setting should be skipped.
*
* @returns The save preference
*/
[[nodiscard]] bool Save() const;
[[nodiscard]] bool RuntimeModfiable() const;
[[nodiscard]] constexpr u32 Id() const {
return id;
}
/**
* Returns the setting's category AKA INI group.
*
* @returns The setting's category
*/
[[nodiscard]] Category Category() const;
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const;
/* Switchable settings */
virtual void SetGlobal(bool global);
[[nodiscard]] virtual bool UsingGlobal() const;
private:
const std::string label; ///< The setting's label
const enum Category category; ///< The setting's category AKA INI group
const u32 id;
const bool save;
const bool runtime_modifiable;
};
} // namespace Settings

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
@ -21,16 +24,6 @@ class Setting : public BasicSetting {
protected:
Setting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
* initializers.
*
* @param global_val Initial value of the setting
*/
explicit Setting(const Type& val)
: value{val},
default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {}
public:
/**
* Sets a default value, label, and setting value.
@ -43,11 +36,8 @@ public:
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
requires(!ranged)
: value{default_val}, default_value{default_val}, label{name}, category{category_},
id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
linkage.by_category[category].push_front(this);
linkage.count++;
}
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
default_value{default_val} {}
virtual ~Setting() = default;
/**
@ -64,12 +54,8 @@ public:
const Type& max_val, const std::string& name, enum Category category_,
bool save_ = true, bool runtime_modifiable_ = false)
requires(ranged)
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
label{name}, category{category_}, id{linkage.count}, save{save_},
runtime_modifiable{runtime_modifiable_} {
linkage.by_category[category].push_front(this);
linkage.count++;
}
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
default_value{default_val}, maximum{max_val}, minimum{min_val} {}
/**
* Returns a reference to the setting's value.
@ -99,41 +85,10 @@ public:
return default_value;
}
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const override {
return label;
}
/**
* Returns the setting's category AKA INI group.
*
* @returns The setting's category
*/
[[nodiscard]] enum Category Category() const override {
return category;
}
[[nodiscard]] bool RuntimeModfiable() const override {
return runtime_modifiable;
}
[[nodiscard]] constexpr bool IsEnum() const override {
return std::is_enum<Type>::value;
}
/**
* Returns whether the current setting is Switchable.
*
* @returns If the setting is a SwitchableSetting
*/
[[nodiscard]] virtual constexpr bool Switchable() const override {
return false;
}
protected:
std::string ToString(const Type& value_) const {
if constexpr (std::is_same<Type, std::string>()) {
@ -227,16 +182,6 @@ public:
}
}
/**
* Returns the save preference of the setting i.e. when saving or reading the setting from a
* frontend, whether this setting should be skipped.
*
* @returns The save preference
*/
virtual bool Save() const override {
return save;
}
/**
* Gives us another way to identify the setting without having to go through a string.
*
@ -246,10 +191,6 @@ public:
return std::type_index(typeid(Type));
}
virtual constexpr u32 Id() const override {
return id;
}
virtual std::string MinVal() const override {
return this->ToString(minimum);
}
@ -258,15 +199,10 @@ public:
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
const std::string label{}; ///< The setting's label
const enum Category category; ///< The setting's category AKA INI group
const u32 id;
bool save;
bool runtime_modifiable;
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
};
/**