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renderer_vulkan: Initialize surface in separate file

Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
This commit is contained in:
ReinUsesLisp 2020-12-25 02:14:15 -03:00
parent dce8720780
commit 11f0f7598d
6 changed files with 109 additions and 73 deletions

View File

@ -264,6 +264,8 @@ add_library(video_core STATIC
vulkan_common/vulkan_instance.h
vulkan_common/vulkan_library.cpp
vulkan_common/vulkan_library.h
vulkan_common/vulkan_surface.cpp
vulkan_common/vulkan_surface.h
vulkan_common/vulkan_wrapper.cpp
vulkan_common/vulkan_wrapper.h
)

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@ -32,21 +32,9 @@
#include "video_core/vulkan_common/vulkan_debug_callback.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Include these late to avoid polluting previous headers
#ifdef _WIN32
#include <windows.h>
// ensure include order
#include <vulkan/vulkan_win32.h>
#endif
#if !defined(_WIN32) && !defined(__APPLE__)
#include <X11/Xlib.h>
#include <vulkan/vulkan_wayland.h>
#include <vulkan/vulkan_xlib.h>
#endif
namespace Vulkan {
namespace {
std::string GetReadableVersion(u32 version) {
@ -144,8 +132,8 @@ bool RendererVulkan::Init() try {
if (Settings::values.renderer_debug) {
debug_callback = CreateDebugCallback(instance);
}
if (!CreateSurface() || !PickDevices()) {
surface = CreateSurface(instance, render_window);
if (!PickDevices()) {
return false;
}
@ -191,62 +179,6 @@ void RendererVulkan::ShutDown() {
device.reset();
}
bool RendererVulkan::CreateSurface() {
[[maybe_unused]] const auto& window_info = render_window.GetWindowInfo();
VkSurfaceKHR unsafe_surface = nullptr;
#ifdef _WIN32
if (window_info.type == Core::Frontend::WindowSystemType::Windows) {
const HWND hWnd = static_cast<HWND>(window_info.render_surface);
const VkWin32SurfaceCreateInfoKHR win32_ci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
nullptr, 0, nullptr, hWnd};
const auto vkCreateWin32SurfaceKHR = reinterpret_cast<PFN_vkCreateWin32SurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateWin32SurfaceKHR"));
if (!vkCreateWin32SurfaceKHR ||
vkCreateWin32SurfaceKHR(*instance, &win32_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Win32 surface");
return false;
}
}
#endif
#if !defined(_WIN32) && !defined(__APPLE__)
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
const VkXlibSurfaceCreateInfoKHR xlib_ci{
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, nullptr, 0,
static_cast<Display*>(window_info.display_connection),
reinterpret_cast<Window>(window_info.render_surface)};
const auto vkCreateXlibSurfaceKHR = reinterpret_cast<PFN_vkCreateXlibSurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateXlibSurfaceKHR"));
if (!vkCreateXlibSurfaceKHR ||
vkCreateXlibSurfaceKHR(*instance, &xlib_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Xlib surface");
return false;
}
}
if (window_info.type == Core::Frontend::WindowSystemType::Wayland) {
const VkWaylandSurfaceCreateInfoKHR wayland_ci{
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, nullptr, 0,
static_cast<wl_display*>(window_info.display_connection),
static_cast<wl_surface*>(window_info.render_surface)};
const auto vkCreateWaylandSurfaceKHR = reinterpret_cast<PFN_vkCreateWaylandSurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateWaylandSurfaceKHR"));
if (!vkCreateWaylandSurfaceKHR ||
vkCreateWaylandSurfaceKHR(*instance, &wayland_ci, nullptr, &unsafe_surface) !=
VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Wayland surface");
return false;
}
}
#endif
if (!unsafe_surface) {
LOG_ERROR(Render_Vulkan, "Presentation not supported on this platform");
return false;
}
surface = vk::SurfaceKHR(unsafe_surface, *instance, dld);
return true;
}
bool RendererVulkan::PickDevices() {
const auto devices = instance.EnumeratePhysicalDevices();
if (!devices) {

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@ -56,8 +56,6 @@ public:
static std::vector<std::string> EnumerateDevices();
private:
bool CreateSurface();
bool PickDevices();
void Report() const;

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@ -0,0 +1,81 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/frontend/emu_window.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Include these late to avoid polluting previous headers
#ifdef _WIN32
#include <windows.h>
// ensure include order
#include <vulkan/vulkan_win32.h>
#endif
#if !defined(_WIN32) && !defined(__APPLE__)
#include <X11/Xlib.h>
#include <vulkan/vulkan_wayland.h>
#include <vulkan/vulkan_xlib.h>
#endif
namespace Vulkan {
vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
const Core::Frontend::EmuWindow& emu_window) {
[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
[[maybe_unused]] const auto& window_info = emu_window.GetWindowInfo();
VkSurfaceKHR unsafe_surface = nullptr;
#ifdef _WIN32
if (window_info.type == Core::Frontend::WindowSystemType::Windows) {
const HWND hWnd = static_cast<HWND>(window_info.render_surface);
const VkWin32SurfaceCreateInfoKHR win32_ci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
nullptr, 0, nullptr, hWnd};
const auto vkCreateWin32SurfaceKHR = reinterpret_cast<PFN_vkCreateWin32SurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateWin32SurfaceKHR"));
if (!vkCreateWin32SurfaceKHR ||
vkCreateWin32SurfaceKHR(*instance, &win32_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Win32 surface");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
#endif
#if !defined(_WIN32) && !defined(__APPLE__)
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
const VkXlibSurfaceCreateInfoKHR xlib_ci{
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, nullptr, 0,
static_cast<Display*>(window_info.display_connection),
reinterpret_cast<Window>(window_info.render_surface)};
const auto vkCreateXlibSurfaceKHR = reinterpret_cast<PFN_vkCreateXlibSurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateXlibSurfaceKHR"));
if (!vkCreateXlibSurfaceKHR ||
vkCreateXlibSurfaceKHR(*instance, &xlib_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Xlib surface");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
if (window_info.type == Core::Frontend::WindowSystemType::Wayland) {
const VkWaylandSurfaceCreateInfoKHR wayland_ci{
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, nullptr, 0,
static_cast<wl_display*>(window_info.display_connection),
static_cast<wl_surface*>(window_info.render_surface)};
const auto vkCreateWaylandSurfaceKHR = reinterpret_cast<PFN_vkCreateWaylandSurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateWaylandSurfaceKHR"));
if (!vkCreateWaylandSurfaceKHR ||
vkCreateWaylandSurfaceKHR(*instance, &wayland_ci, nullptr, &unsafe_surface) !=
VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Wayland surface");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
#endif
if (!unsafe_surface) {
LOG_ERROR(Render_Vulkan, "Presentation not supported on this platform");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
return vk::SurfaceKHR(unsafe_surface, *instance, dld);
}
} // namespace Vulkan

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@ -0,0 +1,18 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core::Frontend {
class EmuWindow;
}
namespace Vulkan {
[[nodiscard]] vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
const Core::Frontend::EmuWindow& emu_window);
} // namespace Vulkan

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@ -586,6 +586,11 @@ public:
/// @throw Exception on creation failure.
DebugUtilsMessenger CreateDebugUtilsMessenger(
const VkDebugUtilsMessengerCreateInfoEXT& create_info) const;
/// Returns dispatch table.
const InstanceDispatch& Dispatch() const noexcept {
return *dld;
}
};
class Queue {