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glsl: Rework variable allocator to allow for variable reuse

This commit is contained in:
ameerj 2021-05-30 17:27:00 -04:00
parent 9ccbd74991
commit 1269a0cf8b
14 changed files with 482 additions and 353 deletions

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@ -48,8 +48,8 @@ add_library(shader_recompiler STATIC
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/reg_alloc.cpp
backend/glsl/reg_alloc.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
backend/spirv/emit_context.cpp
backend/spirv/emit_context.h
backend/spirv/emit_spirv.cpp

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@ -10,7 +10,7 @@
#include <fmt/format.h>
#include "shader_recompiler/backend/glsl/reg_alloc.h"
#include "shader_recompiler/backend/glsl/var_alloc.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@ -35,81 +35,81 @@ public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_);
template <Type type, typename... Args>
template <GlslVarType type, typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
code += fmt::format(format_str, reg_alloc.Define(inst, type), std::forward<Args>(args)...);
code += fmt::format(format_str, var_alloc.Define(inst, type), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U1>(format_str, inst, args...);
Add<GlslVarType::U1>(format_str, inst, args...);
}
template <typename... Args>
void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F16x2>(format_str, inst, args...);
Add<GlslVarType::F16x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32>(format_str, inst, args...);
Add<GlslVarType::U32>(format_str, inst, args...);
}
template <typename... Args>
void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::S32>(format_str, inst, args...);
Add<GlslVarType::S32>(format_str, inst, args...);
}
template <typename... Args>
void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32>(format_str, inst, args...);
Add<GlslVarType::F32>(format_str, inst, args...);
}
template <typename... Args>
void AddS64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::S64>(format_str, inst, args...);
Add<GlslVarType::S64>(format_str, inst, args...);
}
template <typename... Args>
void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U64>(format_str, inst, args...);
Add<GlslVarType::U64>(format_str, inst, args...);
}
template <typename... Args>
void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F64>(format_str, inst, args...);
Add<GlslVarType::F64>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32x2>(format_str, inst, args...);
Add<GlslVarType::U32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x2>(format_str, inst, args...);
Add<GlslVarType::F32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32x3>(format_str, inst, args...);
Add<GlslVarType::U32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x3>(format_str, inst, args...);
Add<GlslVarType::F32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32x4>(format_str, inst, args...);
Add<GlslVarType::U32x4>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x4>(format_str, inst, args...);
Add<GlslVarType::F32x4>(format_str, inst, args...);
}
template <typename... Args>
@ -121,7 +121,7 @@ public:
std::string header;
std::string code;
RegAlloc reg_alloc;
VarAlloc var_alloc;
const Info& info;
const Profile& profile;
const RuntimeInfo& runtime_info;

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@ -33,7 +33,7 @@ void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
template <typename ArgType>
auto Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, std::string_view>) {
return ctx.reg_alloc.Consume(arg);
return ctx.var_alloc.Consume(arg);
} else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
return arg;
} else if constexpr (std::is_same_v<ArgType, u32>) {
@ -131,7 +131,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
}
break;
case IR::AbstractSyntaxNode::Type::If:
ctx.Add("if ({}){{", ctx.reg_alloc.Consume(node.data.if_node.cond));
ctx.Add("if ({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
break;
case IR::AbstractSyntaxNode::Type::EndIf:
ctx.Add("}}");
@ -142,7 +142,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("break;");
}
} else {
ctx.Add("if({}){{break;}}", ctx.reg_alloc.Consume(node.data.break_node.cond));
ctx.Add("if({}){{break;}}", ctx.var_alloc.Consume(node.data.break_node.cond));
}
break;
case IR::AbstractSyntaxNode::Type::Return:
@ -153,7 +153,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("for(;;){{");
break;
case IR::AbstractSyntaxNode::Type::Repeat:
ctx.Add("if({}){{", ctx.reg_alloc.Consume(node.data.repeat.cond));
ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.repeat.cond));
ctx.Add("continue;\n}}else{{");
ctx.Add("break;\n}}\n}}");
break;
@ -171,6 +171,23 @@ std::string GlslVersionSpecifier(const EmitContext& ctx) {
}
return "";
}
void DefineVariables(const EmitContext& ctx, std::string& header) {
for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
const auto type{static_cast<GlslVarType>(i)};
const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
const auto type_name{ctx.var_alloc.GetGlslType(type)};
// Temps/return types that are never used are stored at index 0
if (tracker.uses_temp) {
header += fmt::format("{}{}={}(0);", type_name, ctx.var_alloc.Representation(0, type),
type_name);
}
for (u32 index = 1; index <= tracker.num_used; ++index) {
header += fmt::format("{}{}={}(0);", type_name,
ctx.var_alloc.Representation(index, type), type_name);
}
}
}
} // Anonymous namespace
std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
@ -190,9 +207,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
}
for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
}
DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {
ctx.header += "uint carry;";
}

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@ -20,14 +20,14 @@ for (;;){{
void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
std::string_view value, std::string_view function) {
const auto ret{ctx.reg_alloc.Define(inst, Type::U32)};
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string smem{fmt::format("smem[{}/4]", offset)};
ctx.Add(cas_loop.data(), ret, smem, ret, smem, function, smem, value, ret);
}
void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value, std::string_view function) {
const auto ret{ctx.reg_alloc.Define(inst, Type::U32)};
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string ssbo{fmt::format("ssbo{}[{}]", binding.U32(), offset.U32())};
ctx.Add(cas_loop.data(), ret, ssbo, ret, ssbo, function, ssbo, value, ret);
}
@ -36,7 +36,7 @@ void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindi
const IR::Value& offset, std::string_view value,
std::string_view function) {
const std::string ssbo{fmt::format("ssbo{}[{}]", binding.U32(), offset.U32())};
const auto ret{ctx.reg_alloc.Define(inst, Type::U32)};
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add(cas_loop.data(), ret, ssbo, ret, ssbo, function, ssbo, value, ret);
ctx.AddF32("{}=uintBitsToFloat({});", inst, ret);
}
@ -102,8 +102,7 @@ void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_vi
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
// LOG_WARNING("Int64 Atomics not supported, fallback to non-atomic");
const auto ret{ctx.reg_alloc.Define(inst, Type::U64)};
ctx.Add("{}=packUint2x32(uvec2(smem[{}/4],smem[({}+4)/4]));", ret, pointer_offset,
ctx.AddU64("{}=packUint2x32(uvec2(smem[{}/4],smem[({}+4)/4]));", inst, pointer_offset,
pointer_offset);
ctx.Add("smem[{}/4]=unpackUint2x32({}).x;smem[({}+4)/4]=unpackUint2x32({}).y;", pointer_offset,
value, pointer_offset, value);

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@ -26,7 +26,7 @@ void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
}
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
ctx.AddU1("{}={};", inst, ctx.reg_alloc.Consume(value));
ctx.AddU1("{}={};", inst, ctx.var_alloc.Consume(value));
}
void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {

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@ -29,7 +29,7 @@ void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
(offset.U32() % 4) * 8);
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32(
"{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@ -44,7 +44,7 @@ void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
(offset.U32() % 4) * 8);
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32(
"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);", inst,
ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@ -59,7 +59,7 @@ void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
((offset.U32() / 2) % 2) * 16);
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int((({}/"
"2)%2)*16),16);",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@ -74,7 +74,7 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
((offset.U32() / 2) % 2) * 16);
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32(
"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int((({}/2)%2)*16),16);",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
@ -87,7 +87,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
offset.U32() / 16, OffsetSwizzle(offset.U32()));
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
@ -99,7 +99,7 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16,
OffsetSwizzle(offset.U32()));
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddF32("{}={}_cbuf{}[{}/16][({}/4)%4];", inst, ctx.stage_name, binding.U32(),
offset_var, offset_var);
}
@ -114,7 +114,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
OffsetSwizzle(offset.U32() + 4));
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
"4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)/4)%4]));",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,

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@ -104,12 +104,12 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
CastToIntVec(ctx.var_alloc.Consume(offset), info), bias);
} else {
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
@ -122,7 +122,7 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
// TODO: Query sparseTexels extension support
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
*sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
*sparse_inst, texture, coords, CastToIntVec(ctx.var_alloc.Consume(offset), info),
texel, bias);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
@ -143,12 +143,12 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
throw NotImplementedException("Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
CastToIntVec(ctx.reg_alloc.Consume(offset), info));
CastToIntVec(ctx.var_alloc.Consume(offset), info));
} else {
ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
}
@ -158,7 +158,7 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
CastToIntVec(ctx.var_alloc.Consume(offset), info), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
texture, coords, lod_lc, texel);
@ -232,7 +232,7 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
[[maybe_unused]] const IR::Value& offset2) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (offset.IsEmpty()) {
@ -242,7 +242,7 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
CastToIntVec(ctx.reg_alloc.Consume(offset), info), info.gather_component);
CastToIntVec(ctx.var_alloc.Consume(offset), info), info.gather_component);
return;
}
// PTP
@ -259,7 +259,7 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info),
CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel, info.gather_component);
CastToIntVec(ctx.var_alloc.Consume(offset), info), texel, info.gather_component);
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
@ -276,7 +276,7 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
[[maybe_unused]] std::string_view dref) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (offset.IsEmpty()) {
@ -285,7 +285,7 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
CastToIntVec(ctx.reg_alloc.Consume(offset), info));
CastToIntVec(ctx.var_alloc.Consume(offset), info));
return;
}
// PTP
@ -301,7 +301,7 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref,
CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
CastToIntVec(ctx.var_alloc.Consume(offset), info), texel);
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
@ -323,7 +323,7 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
}
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
if (!sparse_inst) {
if (!offset.empty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,

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@ -29,7 +29,7 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
}
} // Anonymous namespace
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
ctx.uses_cc_carry = true;
ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
@ -130,7 +130,7 @@ void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
@ -138,7 +138,7 @@ void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view bas
void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view offset, std::string_view count) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
@ -184,7 +184,7 @@ void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);
@ -192,7 +192,7 @@ void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std:
void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
std::string_view max) {
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max);
SetZeroFlag(ctx, inst, result);
SetSignFlag(ctx, inst, result);

View File

@ -12,7 +12,7 @@ namespace Shader::Backend::GLSL {
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int({}%4)*8,8);", inst, binding.U32(), offset_var,
offset_var);
}
@ -20,7 +20,7 @@ void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int({}%4)*8,8);", inst, binding.U32(),
offset_var, offset_var);
}
@ -28,7 +28,7 @@ void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract(ssbo{}[{}/4],int(({}/2)%2)*16,16);", inst, binding.U32(),
offset_var, offset_var);
}
@ -36,27 +36,27 @@ void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int(ssbo{}[{}/4]),int(({}/2)%2)*16,16);", inst, binding.U32(),
offset_var, offset_var);
}
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=ssbo{}[{}/4];", inst, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
offset_var, binding.U32(), offset_var);
@ -66,7 +66,7 @@ void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
@ -75,7 +75,7 @@ void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int({}%4)*8,8);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
@ -84,7 +84,7 @@ void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
@ -93,20 +93,20 @@ void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]=bitfieldInsert(ssbo{}[{}/4],{},int(({}/2)%2)*16,16);", binding.U32(),
offset_var, binding.U32(), offset_var, value, offset_var);
}
void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={};", binding.U32(), offset_var, value);
}
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
}
@ -115,7 +115,7 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);

View File

@ -21,11 +21,11 @@ static void NotImplemented() {
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
ctx.reg_alloc.Consume(phi.Arg(i));
ctx.var_alloc.Consume(phi.Arg(i));
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.Add("{};", ctx.reg_alloc.Define(phi, phi.Arg(0).Type()));
ctx.Add("{};", ctx.var_alloc.Define(phi, phi.Arg(0).Type()));
}
}
@ -42,10 +42,10 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
const auto phi_type{phi.Arg(0).Type()};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.Add("{};", ctx.reg_alloc.Define(phi, phi_type));
ctx.Add("{};", ctx.var_alloc.Define(phi, phi_type));
}
const auto phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
const auto val_reg{ctx.reg_alloc.Consume(value)};
const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
const auto val_reg{ctx.var_alloc.Consume(value)};
if (phi_reg == val_reg) {
return;
}

View File

@ -1,191 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/backend/glsl/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
std::string Representation(Id id) {
if (id.is_condition_code != 0) {
throw NotImplementedException("Condition code");
}
if (id.is_spill != 0) {
throw NotImplementedException("Spilling");
}
const u32 index{static_cast<u32>(id.index)};
return fmt::format("R{}", index);
}
std::string FormatFloat(std::string_view value, IR::Type type) {
// TODO: Confirm FP64 nan/inf
if (type == IR::Type::F32) {
if (value == "nan") {
return "uintBitsToFloat(0x7fc00000)";
}
if (value == "inf") {
return "uintBitsToFloat(0x7f800000)";
}
if (value == "-inf") {
return "uintBitsToFloat(0xff800000)";
}
}
if (value.find_first_of('e') != std::string_view::npos) {
// scientific notation
const auto cast{type == IR::Type::F32 ? "float" : "double"};
return fmt::format("{}({})", cast, value);
}
const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
const bool needs_suffix{!value.ends_with('f')};
const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
}
std::string MakeImm(const IR::Value& value) {
switch (value.Type()) {
case IR::Type::U1:
return fmt::format("{}", value.U1() ? "true" : "false");
case IR::Type::U32:
return fmt::format("{}u", value.U32());
case IR::Type::F32:
return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
case IR::Type::U64:
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
case IR::Type::Void:
return "";
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
}
} // Anonymous namespace
std::string RegAlloc::Define(IR::Inst& inst) {
const Id id{Alloc()};
inst.SetDefinition<Id>(id);
return Representation(id);
}
std::string RegAlloc::Define(IR::Inst& inst, Type type) {
const Id id{Alloc()};
std::string type_str = "";
if (!register_defined[id.index]) {
register_defined[id.index] = true;
// type_str = GetGlslType(type);
reg_types.push_back(GetGlslType(type));
++num_used_registers;
}
inst.SetDefinition<Id>(id);
return type_str + Representation(id);
}
std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) {
return Define(inst, RegType(type));
}
std::string RegAlloc::Consume(const IR::Value& value) {
return value.IsImmediate() ? MakeImm(value) : Consume(*value.InstRecursive());
}
std::string RegAlloc::Consume(IR::Inst& inst) {
inst.DestructiveRemoveUsage();
// TODO: reuse variables of same type if possible
// if (!inst.HasUses()) {
// Free(id);
// }
return Representation(inst.Definition<Id>());
}
Type RegAlloc::RegType(IR::Type type) {
switch (type) {
case IR::Type::U1:
return Type::U1;
case IR::Type::U32:
return Type::U32;
case IR::Type::F32:
return Type::F32;
case IR::Type::U64:
return Type::U64;
case IR::Type::F64:
return Type::F64;
default:
throw NotImplementedException("IR type {}", type);
}
}
std::string RegAlloc::GetGlslType(Type type) {
switch (type) {
case Type::U1:
return "bool ";
case Type::F16x2:
return "f16vec2 ";
case Type::U32:
return "uint ";
case Type::S32:
return "int ";
case Type::F32:
return "float ";
case Type::S64:
return "int64_t ";
case Type::U64:
return "uint64_t ";
case Type::F64:
return "double ";
case Type::U32x2:
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
case Type::U32x3:
return "uvec3 ";
case Type::F32x3:
return "vec3 ";
case Type::U32x4:
return "uvec4 ";
case Type::F32x4:
return "vec4 ";
case Type::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}
std::string RegAlloc::GetGlslType(IR::Type type) {
return GetGlslType(RegType(type));
}
Id RegAlloc::Alloc() {
if (num_used_registers < NUM_REGS) {
for (size_t reg = 0; reg < NUM_REGS; ++reg) {
if (register_use[reg]) {
continue;
}
register_use[reg] = true;
Id ret{};
ret.is_valid.Assign(1);
ret.is_long.Assign(0);
ret.is_spill.Assign(0);
ret.is_condition_code.Assign(0);
ret.index.Assign(static_cast<u32>(reg));
return ret;
}
}
throw NotImplementedException("Register spilling");
}
void RegAlloc::Free(Id id) {
if (id.is_spill != 0) {
throw NotImplementedException("Free spill");
}
register_use[id.index] = false;
}
} // namespace Shader::Backend::GLSL

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@ -1,84 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bitset>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Shader::IR {
class Inst;
class Value;
enum class Type;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
enum class Type : u32 {
U1,
F16x2,
S32,
U32,
F32,
S64,
U64,
F64,
U32x2,
F32x2,
U32x3,
F32x3,
U32x4,
F32x4,
Void,
};
struct Id {
union {
u32 raw;
BitField<0, 1, u32> is_valid;
BitField<1, 1, u32> is_long;
BitField<2, 1, u32> is_spill;
BitField<3, 1, u32> is_condition_code;
BitField<4, 1, u32> is_null;
BitField<5, 27, u32> index;
};
bool operator==(Id rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(Id rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(sizeof(Id) == sizeof(u32));
class RegAlloc {
public:
std::string Define(IR::Inst& inst);
std::string Define(IR::Inst& inst, Type type);
std::string Define(IR::Inst& inst, IR::Type type);
std::string Consume(const IR::Value& value);
std::string Consume(IR::Inst& inst);
std::string GetGlslType(Type type);
std::string GetGlslType(IR::Type type);
size_t num_used_registers{};
std::vector<std::string> reg_types;
private:
static constexpr size_t NUM_REGS = 4096;
Type RegType(IR::Type type);
Id Alloc();
void Free(Id id);
std::bitset<NUM_REGS> register_use{};
std::bitset<NUM_REGS> register_defined{};
};
} // namespace Shader::Backend::GLSL

View File

@ -0,0 +1,290 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/backend/glsl/var_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
std::string TypePrefix(GlslVarType type) {
switch (type) {
case GlslVarType::U1:
return "b_";
case GlslVarType::F16x2:
return "f16x2_";
case GlslVarType::U32:
return "u_";
case GlslVarType::S32:
return "s_";
case GlslVarType::F32:
return "f_";
case GlslVarType::S64:
return "s64_";
case GlslVarType::U64:
return "u64_";
case GlslVarType::F64:
return "d_";
case GlslVarType::U32x2:
return "u2_";
case GlslVarType::F32x2:
return "f2_";
case GlslVarType::U32x3:
return "u3_";
case GlslVarType::F32x3:
return "f3_";
case GlslVarType::U32x4:
return "u4_";
case GlslVarType::F32x4:
return "f4_";
case GlslVarType::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}
std::string FormatFloat(std::string_view value, IR::Type type) {
// TODO: Confirm FP64 nan/inf
if (type == IR::Type::F32) {
if (value == "nan") {
return "uintBitsToFloat(0x7fc00000)";
}
if (value == "inf") {
return "uintBitsToFloat(0x7f800000)";
}
if (value == "-inf") {
return "uintBitsToFloat(0xff800000)";
}
}
if (value.find_first_of('e') != std::string_view::npos) {
// scientific notation
const auto cast{type == IR::Type::F32 ? "float" : "double"};
return fmt::format("{}({})", cast, value);
}
const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
const bool needs_suffix{!value.ends_with('f')};
const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
}
std::string MakeImm(const IR::Value& value) {
switch (value.Type()) {
case IR::Type::U1:
return fmt::format("{}", value.U1() ? "true" : "false");
case IR::Type::U32:
return fmt::format("{}u", value.U32());
case IR::Type::F32:
return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
case IR::Type::U64:
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
case IR::Type::Void:
return "";
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
}
} // Anonymous namespace
std::string VarAlloc::Representation(u32 index, GlslVarType type) const {
const auto prefix{TypePrefix(type)};
return fmt::format("{}{}", prefix, index);
}
std::string VarAlloc::Representation(Id id) const {
return Representation(id.index, id.type);
}
std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
if (inst.HasUses()) {
inst.SetDefinition<Id>(Alloc(type));
return Representation(inst.Definition<Id>());
} else {
Id id{};
id.type.Assign(type);
// id.is_null.Assign(1);
GetUseTracker(type).uses_temp = true;
inst.SetDefinition<Id>(id);
}
return Representation(inst.Definition<Id>());
}
std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
return Define(inst, RegType(type));
}
std::string VarAlloc::Consume(const IR::Value& value) {
return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
}
std::string VarAlloc::ConsumeInst(IR::Inst& inst) {
inst.DestructiveRemoveUsage();
if (!inst.HasUses()) {
Free(inst.Definition<Id>());
}
return Representation(inst.Definition<Id>());
}
std::string VarAlloc::GetGlslType(IR::Type type) const {
return GetGlslType(RegType(type));
}
Id VarAlloc::Alloc(GlslVarType type) {
auto& use_tracker{GetUseTracker(type)};
if (use_tracker.num_used < NUM_VARS) {
for (size_t var = 1; var < NUM_VARS; ++var) {
if (use_tracker.var_use[var]) {
continue;
}
use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
use_tracker.var_use[var] = true;
Id ret{};
ret.is_valid.Assign(1);
ret.type.Assign(type);
ret.index.Assign(static_cast<u32>(var));
return ret;
}
}
throw NotImplementedException("Variable spilling");
}
void VarAlloc::Free(Id id) {
if (id.is_valid == 0) {
// throw LogicError("Freeing invalid variable");
return;
}
auto& use_tracker{GetUseTracker(id.type)};
use_tracker.var_use[id.index] = false;
}
GlslVarType VarAlloc::RegType(IR::Type type) const {
switch (type) {
case IR::Type::U1:
return GlslVarType::U1;
case IR::Type::U32:
return GlslVarType::U32;
case IR::Type::F32:
return GlslVarType::F32;
case IR::Type::U64:
return GlslVarType::U64;
case IR::Type::F64:
return GlslVarType::F64;
default:
throw NotImplementedException("IR type {}", type);
}
}
std::string VarAlloc::GetGlslType(GlslVarType type) const {
switch (type) {
case GlslVarType::U1:
return "bool ";
case GlslVarType::F16x2:
return "f16vec2 ";
case GlslVarType::U32:
return "uint ";
case GlslVarType::S32:
return "int ";
case GlslVarType::F32:
return "float ";
case GlslVarType::S64:
return "int64_t ";
case GlslVarType::U64:
return "uint64_t ";
case GlslVarType::F64:
return "double ";
case GlslVarType::U32x2:
return "uvec2 ";
case GlslVarType::F32x2:
return "vec2 ";
case GlslVarType::U32x3:
return "uvec3 ";
case GlslVarType::F32x3:
return "vec3 ";
case GlslVarType::U32x4:
return "uvec4 ";
case GlslVarType::F32x4:
return "vec4 ";
case GlslVarType::Void:
return "";
default:
throw NotImplementedException("Type {}", type);
}
}
VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) {
switch (type) {
case GlslVarType::U1:
return var_bool;
case GlslVarType::U32:
return var_u32;
case GlslVarType::S32:
return var_s32;
case GlslVarType::F32:
return var_f32;
case GlslVarType::S64:
return var_s64;
case GlslVarType::U64:
return var_u64;
case GlslVarType::F64:
return var_f64;
case GlslVarType::U32x2:
return var_u32x2;
case GlslVarType::F32x2:
return var_f32x2;
case GlslVarType::U32x3:
return var_u32x3;
case GlslVarType::F32x3:
return var_f32x3;
case GlslVarType::U32x4:
return var_u32x4;
case GlslVarType::F32x4:
return var_f32x4;
default:
throw NotImplementedException("Type {}", type);
}
}
const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const {
switch (type) {
case GlslVarType::U1:
return var_bool;
case GlslVarType::F16x2:
return var_f16x2;
case GlslVarType::U32:
return var_u32;
case GlslVarType::S32:
return var_s32;
case GlslVarType::F32:
return var_f32;
case GlslVarType::S64:
return var_s64;
case GlslVarType::U64:
return var_u64;
case GlslVarType::F64:
return var_f64;
case GlslVarType::U32x2:
return var_u32x2;
case GlslVarType::F32x2:
return var_f32x2;
case GlslVarType::U32x3:
return var_u32x3;
case GlslVarType::F32x3:
return var_f32x3;
case GlslVarType::U32x4:
return var_u32x4;
case GlslVarType::F32x4:
return var_f32x4;
default:
throw NotImplementedException("Type {}", type);
}
}
} // namespace Shader::Backend::GLSL

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@ -0,0 +1,100 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bitset>
#include <string>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Shader::IR {
class Inst;
class Value;
enum class Type;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
enum class GlslVarType : u32 {
U1,
F16x2,
S32,
U32,
F32,
S64,
U64,
F64,
U32x2,
F32x2,
U32x3,
F32x3,
U32x4,
F32x4,
Void,
};
struct Id {
union {
u32 raw;
BitField<0, 1, u32> is_valid;
BitField<1, 4, GlslVarType> type;
BitField<5, 27, u32> index;
};
bool operator==(Id rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(Id rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(sizeof(Id) == sizeof(u32));
class VarAlloc {
public:
static constexpr size_t NUM_VARS = 511;
struct UseTracker {
size_t num_used{};
std::bitset<NUM_VARS> var_use{};
bool uses_temp{};
};
std::string Define(IR::Inst& inst, GlslVarType type);
std::string Define(IR::Inst& inst, IR::Type type);
std::string Consume(const IR::Value& value);
std::string ConsumeInst(IR::Inst& inst);
std::string GetGlslType(GlslVarType type) const;
std::string GetGlslType(IR::Type type) const;
const UseTracker& GetUseTracker(GlslVarType type) const;
std::string Representation(u32 index, GlslVarType type) const;
private:
GlslVarType RegType(IR::Type type) const;
Id Alloc(GlslVarType type);
void Free(Id id);
UseTracker& GetUseTracker(GlslVarType type);
std::string Representation(Id id) const;
UseTracker var_bool{};
UseTracker var_f16x2{};
UseTracker var_s32{};
UseTracker var_u32{};
UseTracker var_u32x2{};
UseTracker var_u32x3{};
UseTracker var_u32x4{};
UseTracker var_f32{};
UseTracker var_f32x2{};
UseTracker var_f32x3{};
UseTracker var_f32x4{};
UseTracker var_u64{};
UseTracker var_s64{};
UseTracker var_f64{};
};
} // namespace Shader::Backend::GLSL