host_shaders: Add block linear upload compute shaders
This commit is contained in:
parent
f20e18f60d
commit
12d16248dd
|
@ -1,4 +1,6 @@
|
|||
set(SHADER_FILES
|
||||
block_linear_unswizzle_2d.comp
|
||||
block_linear_unswizzle_3d.comp
|
||||
opengl_present.frag
|
||||
opengl_present.vert
|
||||
)
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 430
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
#define HAS_EXTENDED_TYPES 1
|
||||
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
||||
#define END_PUSH_CONSTANTS };
|
||||
#define UNIFORM(n)
|
||||
#define BINDING_SWIZZLE_BUFFER 0
|
||||
#define BINDING_INPUT_BUFFER 1
|
||||
#define BINDING_OUTPUT_IMAGE 2
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#extension GL_NV_gpu_shader5 : enable
|
||||
#ifdef GL_NV_gpu_shader5
|
||||
#define HAS_EXTENDED_TYPES 1
|
||||
#else
|
||||
#define HAS_EXTENDED_TYPES 0
|
||||
#endif
|
||||
#define BEGIN_PUSH_CONSTANTS
|
||||
#define END_PUSH_CONSTANTS
|
||||
#define UNIFORM(n) layout (location = n) uniform
|
||||
#define BINDING_SWIZZLE_BUFFER 0
|
||||
#define BINDING_INPUT_BUFFER 1
|
||||
#define BINDING_OUTPUT_IMAGE 0
|
||||
|
||||
#endif
|
||||
|
||||
BEGIN_PUSH_CONSTANTS
|
||||
UNIFORM(0) uvec3 origin;
|
||||
UNIFORM(1) ivec3 destination;
|
||||
UNIFORM(2) uint bytes_per_block_log2;
|
||||
UNIFORM(3) uint layer_stride;
|
||||
UNIFORM(4) uint block_size;
|
||||
UNIFORM(5) uint x_shift;
|
||||
UNIFORM(6) uint block_height;
|
||||
UNIFORM(7) uint block_height_mask;
|
||||
END_PUSH_CONSTANTS
|
||||
|
||||
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
|
||||
uint swizzle_table[];
|
||||
};
|
||||
|
||||
#if HAS_EXTENDED_TYPES
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
|
||||
#endif
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_IMAGE) uniform writeonly uimage2DArray output_image;
|
||||
|
||||
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
const uint GOB_SIZE_Z = 1;
|
||||
const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_Z_SHIFT = 0;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
|
||||
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
|
||||
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos = pos & SWIZZLE_MASK;
|
||||
return swizzle_table[pos.y * 64 + pos.x];
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
switch (bytes_per_block_log2) {
|
||||
#if HAS_EXTENDED_TYPES
|
||||
case 0:
|
||||
return uvec4(u8data[offset], 0, 0, 0);
|
||||
case 1:
|
||||
return uvec4(u16data[offset / 2], 0, 0, 0);
|
||||
#else
|
||||
case 0:
|
||||
return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 24), 8), 0, 0, 0);
|
||||
case 1:
|
||||
return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 16), 16), 0, 0, 0);
|
||||
#endif
|
||||
case 2:
|
||||
return uvec4(u32data[offset / 4], 0, 0, 0);
|
||||
case 3:
|
||||
return uvec4(u64data[offset / 8], 0, 0);
|
||||
case 4:
|
||||
return u128data[offset / 16];
|
||||
}
|
||||
return uvec4(0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 pos = gl_GlobalInvocationID + origin;
|
||||
pos.x <<= bytes_per_block_log2;
|
||||
|
||||
// Read as soon as possible due to its latency
|
||||
const uint swizzle = SwizzleOffset(pos.xy);
|
||||
|
||||
const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
|
||||
uint offset = 0;
|
||||
offset += pos.z * layer_stride;
|
||||
offset += (block_y >> block_height) * block_size;
|
||||
offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
const uvec4 texel = ReadTexel(offset);
|
||||
const ivec3 coord = ivec3(gl_GlobalInvocationID) + destination;
|
||||
imageStore(output_image, coord, texel);
|
||||
}
|
|
@ -0,0 +1,125 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 430
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
#define HAS_EXTENDED_TYPES 1
|
||||
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
||||
#define END_PUSH_CONSTANTS };
|
||||
#define UNIFORM(n)
|
||||
#define BINDING_SWIZZLE_BUFFER 0
|
||||
#define BINDING_INPUT_BUFFER 1
|
||||
#define BINDING_OUTPUT_IMAGE 2
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#extension GL_NV_gpu_shader5 : enable
|
||||
#ifdef GL_NV_gpu_shader5
|
||||
#define HAS_EXTENDED_TYPES 1
|
||||
#else
|
||||
#define HAS_EXTENDED_TYPES 0
|
||||
#endif
|
||||
#define BEGIN_PUSH_CONSTANTS
|
||||
#define END_PUSH_CONSTANTS
|
||||
#define UNIFORM(n) layout (location = n) uniform
|
||||
#define BINDING_SWIZZLE_BUFFER 0
|
||||
#define BINDING_INPUT_BUFFER 1
|
||||
#define BINDING_OUTPUT_IMAGE 0
|
||||
|
||||
#endif
|
||||
|
||||
BEGIN_PUSH_CONSTANTS
|
||||
UNIFORM(0) uvec3 origin;
|
||||
UNIFORM(1) ivec3 destination;
|
||||
UNIFORM(2) uint bytes_per_block_log2;
|
||||
UNIFORM(3) uint slice_size;
|
||||
UNIFORM(4) uint block_size;
|
||||
UNIFORM(5) uint x_shift;
|
||||
UNIFORM(6) uint block_height;
|
||||
UNIFORM(7) uint block_height_mask;
|
||||
UNIFORM(8) uint block_depth;
|
||||
UNIFORM(9) uint block_depth_mask;
|
||||
END_PUSH_CONSTANTS
|
||||
|
||||
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
|
||||
uint swizzle_table[];
|
||||
};
|
||||
|
||||
#if HAS_EXTENDED_TYPES
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
|
||||
#endif
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_IMAGE) uniform writeonly uimage3D output_image;
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 8, local_size_z = 8) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
const uint GOB_SIZE_Z = 1;
|
||||
const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_Z_SHIFT = 0;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
|
||||
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
|
||||
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos = pos & SWIZZLE_MASK;
|
||||
return swizzle_table[pos.y * 64 + pos.x];
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
switch (bytes_per_block_log2) {
|
||||
#if HAS_EXTENDED_TYPES
|
||||
case 0:
|
||||
return uvec4(u8data[offset], 0, 0, 0);
|
||||
case 1:
|
||||
return uvec4(u16data[offset / 2], 0, 0, 0);
|
||||
#else
|
||||
case 0:
|
||||
return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 24), 8), 0, 0, 0);
|
||||
case 1:
|
||||
return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 16), 16), 0, 0, 0);
|
||||
#endif
|
||||
case 2:
|
||||
return uvec4(u32data[offset / 4], 0, 0, 0);
|
||||
case 3:
|
||||
return uvec4(u64data[offset / 8], 0, 0);
|
||||
case 4:
|
||||
return u128data[offset / 16];
|
||||
}
|
||||
return uvec4(0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 pos = gl_GlobalInvocationID + origin;
|
||||
pos.x <<= bytes_per_block_log2;
|
||||
|
||||
// Read as soon as possible due to its latency
|
||||
const uint swizzle = SwizzleOffset(pos.xy);
|
||||
|
||||
const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
|
||||
uint offset = 0;
|
||||
offset += (pos.z >> block_depth) * slice_size;
|
||||
offset += (pos.z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height);
|
||||
offset += (block_y >> block_height) * block_size;
|
||||
offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
const uvec4 texel = ReadTexel(offset);
|
||||
const ivec3 coord = ivec3(gl_GlobalInvocationID) + destination;
|
||||
imageStore(output_image, coord, texel);
|
||||
}
|
Reference in New Issue