shader_ir/texture: Simplify AOFFI code
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80436c1330
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13021b534c
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@ -794,14 +794,10 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
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std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count,
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bool is_tld4) {
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const auto [coord_offsets, size, wrap_value,
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diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> {
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if (is_tld4) {
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return {{0, 8, 16}, 6, 32, 64};
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} else {
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return {{0, 4, 8}, 4, 8, 16};
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}
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}();
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const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U};
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const u32 size = is_tld4 ? 6 : 4;
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const s32 wrap_value = is_tld4 ? 32 : 8;
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const s32 diff_value = is_tld4 ? 64 : 16;
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const u32 mask = (1U << size) - 1;
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std::vector<Node> aoffi;
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@ -814,7 +810,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
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LOG_WARNING(HW_GPU,
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"AOFFI constant folding failed, some hardware might have graphical issues");
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for (std::size_t coord = 0; coord < coord_count; ++coord) {
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const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size);
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const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size);
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const Node condition =
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Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value));
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const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value));
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@ -824,7 +820,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
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}
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for (std::size_t coord = 0; coord < coord_count; ++coord) {
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s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask;
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s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask;
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if (value >= wrap_value) {
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value -= diff_value;
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}
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